Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
SandPancake4277
Lancelot
Level 17
God Stats
4W - 1L
1,611 SR
Queue Stats
13W - 14L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
de nice354
Guan Yu
Level 151
God Stats
5W - 1L
1,500 SR
Queue Stats
348W - 336L
1,416 Elo+
Party 1
Team Averages
Level 98
1,537 SR
1,433 Elo+

VS

Team Averages
Level 98
1,395 SR
1,284 Elo+
Ra
Ra
GodKingTry
Ra
Level 121
God Stats
2W - 2L
1,454 SR
Queue Stats
19W - 27L
1,369 Elo+
Party 2
Yemoja
Yemoja
The Skoon D
Yemoja
Level 123
God Stats
6W - 11L
1,356 SR
Queue Stats
129W - 353L
1,142 Elo+
Solo
Neith
Neith
U need 2 sue
Neith
Level 49
God Stats
14W - 28L
1,374 SR
Queue Stats
56W - 84L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
10 / 1 / 5
9,937
994
10,022
9,646
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
12
5 / 5 / 10
9,195
920
5,696
13,919
12,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
de nice354
Guan Yu
12
3 / 3 / 10
8,539
854
8,628
14,284
12,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 4
7,980
798
10,512
12,224
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
7
1 / 1 / 2
6,408
641
24
2,005
805
12
3 / 8 / 5
7,829
783
7,071
12,201
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
18
Kills
6
9
Deaths
18
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
5
12.5
L
2
9
4
0.44
W
Lancelot
5
5
10
2
L
Yemoja
1
1
2
2
L
3
8
5
0.69
W
Guan Yu
de nice354
Guan Yu
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
17,607
37,849
Taken
26,430
29,021
Mitigated
9,891
13,131
Healing
3,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,022
3,851
0
5,643
9,646
3,721
2,805
2,523
6,993
52,284
0
L
10,512
2,109
401
1,871
12,224
4,311
0
4,110
7,592
28,065
0
W
Lancelot
5,696
1,115
1,597
1,117
13,919
12,913
198
2,809
10,968
0
12,164
L
Yemoja
24
0
0
0
2,005
805
0
1,025
980
24
0
L
7,071
3,894
0
742
12,201
4,775
0
4,927
7,024
0
19,886
W
Guan Yu
de nice354
Guan Yu
8,628
1,860
813
3,961
14,284
12,387
193
4,648
9,272
0
20,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,671
Gold Earned
22,217
111
Minions Killed
63
0
Camps Cleared
0
543,210
Distance Traveled
353,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,937
994
81
8
0
168,312
0
L
Ra
7,980
798
42
4
0
159,261
0
W
Lancelot
9,195
920
8
1
0
180,734
0
L
Yemoja
6,408
641
0
0
0
35,235
0
L
Neith
7,829
783
21
2
0
158,685
0
W
Guan Yu
8,539
854
22
2
0
194,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role