Player Matchup

Horus
Horus
Abyss9999
Horus
Level 75
God Stats
3W - 2L
1,456 SR
Queue Stats
97W - 100L
1,372 Elo+
Solo
Poseidon
Poseidon
Sgt tahco
Poseidon
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
216W - 258L
1,330 Elo+
Party 1
Xbalanque
Xbalanque
SlumberousSloth
Xbalanque
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 103L
1,363 Elo+
Party 1
Surtr
Surtr
SuperHulkSlug
Surtr
Level 84
God Stats
13W - 15L
1,592 SR
Queue Stats
74W - 64L
1,609 Elo+
Party 3
Arachne
Arachne
wtfchuckie
Arachne
Level 105
God Stats
29W - 26L
1,690 SR
Queue Stats
121W - 102L
1,609 Elo+
Party 3
Team Averages
Level 77
1,547 SR
1,457 Elo+

VS

Team Averages
Level 81
1,446 SR
1,394 Elo+
He Bo
He Bo
Ashico
He Bo
Level 52
God Stats
2W - 1L
1,412 SR
Queue Stats
21W - 15L
1,571 Elo+
Solo
Neith
Neith
Hªrlºt
Neith
Level 125
God Stats
2W - 3L
1,262 SR
Queue Stats
36W - 62L
1,317 Elo+
Party 2
Tiamat
Tiamat
JavierTM
Tiamat
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 98L
1,339 Elo+
Solo
Bastet
Bastet
Rhaenys_Velaryon
Bastet
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 52L
1,257 Elo+
Party 2
Yemoja
Yemoja
Snappyutz
Yemoja
Level 74
God Stats
138W - 118L
1,556 SR
Queue Stats
244W - 226L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Abyss9999
Horus
11
1 / 6 / 2
7,788
458
4,308
21,150
22,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
Sgt tahco
Poseidon
10
0 / 12 / 0
6,564
386
5,521
14,082
6,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Xbalanque
SlumberousSloth
Xbalanque
15
2 / 1 / 1
8,958
527
9,396
11,929
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
2 / 4 / 0
7,906
465
5,796
17,546
10,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
wtfchuckie
Arachne
14
1 / 3 / 2
8,838
520
5,375
15,057
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ashico
He Bo
16
16 / 2 / 4
11,201
659
23,561
16,393
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Hªrlºt
Neith
15
0 / 0 / 1
9,167
539
5,824
6,996
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
JavierTM
Tiamat
15
3 / 1 / 6
9,597
565
11,662
8,940
6,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 1 / 7
9,319
548
7,107
11,879
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Snappyutz
Yemoja
15
2 / 2 / 14
9,631
567
6,787
12,167
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
6
Kills
25
26
Deaths
6
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
Abyss9999
Horus
1
6
2
0.33
W
He Bo
Ashico
He Bo
16
2
4
9
W
Neith
Hªrlºt
Neith
0
0
1
0.5
W
Tiamat
JavierTM
Tiamat
3
1
6
6
W
4
1
7
7.5
L
Poseidon
Sgt tahco
Poseidon
0
12
0
0
L
Xbalanque
SlumberousSloth
Xbalanque
2
1
1
2.5
W
Yemoja
Snappyutz
Yemoja
2
2
14
4.5
L
2
4
0
0.5
L
Arachne
wtfchuckie
Arachne
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,396
Damage
54,941
79,764
Taken
56,375
50,121
Mitigated
34,855
20,270
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Abyss9999
Horus
4,308
2,099
1,856
7,453
21,150
22,311
60
11,776
9,374
0
30,582
W
He Bo
Ashico
He Bo
23,561
1,113
737
3,215
16,393
6,844
1,152
2,705
13,422
88,605
0
W
Neith
Hªrlºt
Neith
5,824
1,616
0
2,624
6,996
2,837
3,173
0
6,996
0
78,337
W
Tiamat
JavierTM
Tiamat
11,662
1,030
0
2,712
8,940
6,716
584
488
8,450
74,260
0
W
7,107
1,646
0
3,182
11,879
4,865
0
908
10,887
0
71,483
L
Poseidon
Sgt tahco
Poseidon
5,521
910
0
511
14,082
6,072
0
8,184
5,898
32,245
0
L
Xbalanque
SlumberousSloth
Xbalanque
9,396
4,370
0
4,063
11,929
5,086
982
3,146
8,783
0
81,649
W
Yemoja
Snappyutz
Yemoja
6,787
1,528
4,257
4,100
12,167
13,593
480
1,183
10,882
28,530
0
L
5,796
1,103
0
3,848
17,546
10,570
0
10,232
7,314
1,040
44,213
L
Arachne
wtfchuckie
Arachne
5,375
4,686
0
2,539
15,057
6,082
0
8,672
6,385
0
60,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,054
Gold Earned
48,915
367
Minions Killed
554
0
Camps Cleared
0
1,550,651
Distance Traveled
1,553,036
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,788
458
26
2
0
303,457
0
W
He Bo
11,201
659
128
8
0
331,916
0
W
Neith
9,167
539
148
9
0
244,594
1
W
Tiamat
9,597
565
149
9
0
313,782
0
W
Bastet
9,319
548
96
6
0
357,635
9
L
Poseidon
6,564
386
47
3
0
268,388
0
L
Xbalanque
8,958
527
135
8
0
284,638
0
W
Yemoja
9,631
567
33
2
0
305,109
1
L
Surtr
7,906
465
66
4
0
325,759
0
L
Arachne
8,838
520
93
5
0
368,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role