Player Matchup

Surtr
Surtr
ElJardo
Surtr
Level 143
God Stats
0W - 3L
1,280 SR
Queue Stats
283W - 286L
1,553 Elo+
Solo
Heimdallr
Heimdallr
Fernanndo
Heimdallr
Level 62
God Stats
1W - 1L
1,736 SR
Queue Stats
16W - 20L
1,442 Elo+
Solo
Tyr
Tyr
GentleLovely
Tyr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,171 Elo+
Party 2
Bakasura
Bakasura
NeoTyrantx
Bakasura
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,398 Elo+
Party 2
He Bo
He Bo
xXNinjaPowaXx
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,473 Elo+
Solo
Team Averages
Level 107
1,503 SR
1,407 Elo+

VS

Team Averages
Level 128
1,425 SR
1,472 Elo+
Ao Kuang
Ao Kuang
Jollyhitman
Ao Kuang
Level 124
God Stats
2W - 4L
1,285 SR
Queue Stats
478W - 478L
1,457 Elo+
Party 1
Merlin
Merlin
JollysCarry
Merlin
Level 124
God Stats
3W - 3L
1,265 SR
Queue Stats
483W - 485L
1,478 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MBobat
Kumbhakarna
Level 181
God Stats
7W - 2L
1,500 SR
Queue Stats
250W - 259L
1,446 Elo+
Solo
Hachiman
Hachiman
NotEnoughSpoons
Hachiman
Level 121
God Stats
19W - 15L
1,381 SR
Queue Stats
755W - 756L
1,447 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wakaan2019
Ah Muzen Cab
Level 89
God Stats
2W - 0L
1,693 SR
Queue Stats
16W - 12L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ElJardo
Surtr
17
3 / 5 / 2
9,218
768
11,872
17,479
20,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Fernanndo
Heimdallr
16
0 / 6 / 4
8,393
699
8,042
14,585
8,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 8 / 3
7,442
620
4,066
15,442
17,714
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
NeoTyrantx
Bakasura
16
3 / 7 / 2
9,071
756
10,401
14,232
9,074
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

6
0 / 1 / 0
6,155
513
2,024
1,660
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jollyhitman
Ao Kuang
18
14 / 1 / 9
11,420
952
13,984
16,029
19,439
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
17
3 / 1 / 14
10,352
863
11,797
7,711
4,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
MBobat
Kumbhakarna
17
1 / 1 / 16
10,545
879
3,451
17,368
20,165
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
18
7 / 2 / 15
10,431
869
18,500
9,032
4,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Wakaan2019
Ah Muzen Cab
14
2 / 3 / 12
8,871
739
9,299
10,879
5,898
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
93
6
Kills
27
27
Deaths
8
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Surtr
ElJardo
Surtr
3
5
2
0.8
L
Heimdallr
Fernanndo
Heimdallr
0
6
4
0.33
L
0
8
3
0.19
W
Ao Kuang
Jollyhitman
Ao Kuang
14
1
9
18.5
W
Merlin
3
1
14
10
W
Kumbhakarna
MBobat
Kumbhakarna
1
1
16
9
L
Bakasura
NeoTyrantx
Bakasura
3
7
2
0.57
W
Hachiman
7
2
15
7.25
W
Ah Muzen Cab
Wakaan2019
Ah Muzen Cab
2
3
12
2.67
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,405
Damage
57,031
63,398
Taken
61,019
56,098
Mitigated
54,649
13,710
Healing
23,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
ElJardo
Surtr
11,872
3,197
766
5,653
17,479
20,829
0
6,987
10,175
636
23,958
L
Heimdallr
Fernanndo
Heimdallr
8,042
1,787
477
1,959
14,585
8,011
0
5,662
8,869
0
26,341
L
4,066
1,092
888
468
15,442
17,714
0
7,434
7,543
0
7,863
W
Ao Kuang
Jollyhitman
Ao Kuang
13,984
3,930
2,906
7,046
16,029
19,439
2,129
211
14,185
19,533
0
W
Merlin
11,797
1,079
1,925
889
7,711
4,346
1,602
605
6,686
38,854
0
W
Kumbhakarna
MBobat
Kumbhakarna
3,451
641
1,372
3,232
17,368
20,165
243
334
16,894
10,480
0
L
Bakasura
NeoTyrantx
Bakasura
10,401
6,611
507
2,681
14,232
9,074
0
7,490
6,479
0
11,781
W
Hachiman
18,500
8,764
1,838
827
9,032
4,801
2,612
427
8,024
0
34,801
W
Ah Muzen Cab
Wakaan2019
Ah Muzen Cab
9,299
3,602
800
3,076
10,879
5,898
3,422
863
9,596
0
22,156
L
2,024
96
0
311
1,660
470
0
521
1,100
3,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,279
Gold Earned
51,619
117
Minions Killed
177
0
Camps Cleared
0
815,612
Distance Traveled
1,197,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,218
768
28
2
0
208,136
0
L
Heimdallr
8,393
699
51
4
0
181,473
0
L
Tyr
7,442
620
10
1
0
193,885
0
W
Ao Kuang
11,420
952
9
1
0
269,513
0
W
Merlin
10,352
863
77
6
0
207,990
0
W
Kumbhakarna
10,545
879
15
1
0
247,910
0
L
Bakasura
9,071
756
25
2
0
197,110
0
W
Hachiman
10,431
869
39
3
0
231,580
0
W
Ah Muzen Cab
8,871
739
37
3
0
240,722
0
L
He Bo
6,155
513
3
0
0
35,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role