Player Matchup

Chaac
Chaac
BAFM1202
Chaac
Level 26
God Stats
1W - 3L
1,201 SR
Queue Stats
5W - 6L
1,380 Elo+
Party 1
Izanami
Izanami
BomptonBandit420
Izanami
Level 49
God Stats
12W - 7L
1,520 SR
Queue Stats
17W - 20L
1,409 Elo+
Party 1
Thanatos
Thanatos
Liam8547
Thanatos
Level 62
God Stats
10W - 15L
1,267 SR
Queue Stats
15W - 23L
1,375 Elo+
Party 1
Tiamat
Tiamat
TheMundayman
Tiamat
Level 51
God Stats
11W - 12L
1,503 SR
Queue Stats
46W - 60L
1,431 Elo+
Party 1
Baron Samedi
Baron Samedi
XombiXulu
Baron Samedi
Level 81
God Stats
4W - 6L
1,489 SR
Queue Stats
59W - 66L
1,448 Elo+
Party 1
Team Averages
Level 54
1,396 SR
1,409 Elo+

VS

Team Averages
Level 74
1,691 SR
1,485 Elo+
King Arthur
King Arthur
FatboyBlint
King Arthur
Level 54
God Stats
5W - 2L
1,910 SR
Queue Stats
48W - 50L
1,498 Elo+
Solo
Medusa
Medusa
Loveless54
Medusa
Level 32
God Stats
2W - 4L
1,315 SR
Queue Stats
45W - 70L
1,419 Elo+
Solo
Bacchus
Bacchus
cesitar2003
Bacchus
Level 154
God Stats
4W - 5L
1,820 SR
Queue Stats
181W - 170L
1,566 Elo+
Solo
Odin
Odin
halodeadslider0
Odin
Level 65
God Stats
6W - 4L
1,866 SR
Queue Stats
127W - 133L
1,461 Elo+
Solo
Janus
Janus
lII-ReaPer-llI
Janus
Level 67
God Stats
1W - 4L
1,544 SR
Queue Stats
145W - 134L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BAFM1202
Chaac
14
5 / 0 / 3
9,697
570
15,644
19,376
21,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 0 / 1
9,410
554
3,983
9,456
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Liam8547
Thanatos
15
5 / 3 / 4
9,477
557
9,162
14,106
7,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
14
1 / 1 / 7
8,786
517
8,205
9,802
6,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
XombiXulu
Baron Samedi
13
3 / 2 / 7
9,298
547
10,137
18,165
17,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatboyBlint
King Arthur
12
1 / 7 / 0
7,328
431
8,661
20,149
22,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Loveless54
Medusa
13
1 / 1 / 3
7,603
447
7,895
9,011
3,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
cesitar2003
Bacchus
8
0 / 4 / 3
6,463
380
6,509
12,648
13,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 2 / 2
8,225
484
6,556
16,193
7,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 4
8,108
477
12,305
10,806
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
17
Kills
6
6
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
BAFM1202
Chaac
5
0
3
6.5
W
3
0
1
3.5
L
King Arthur
FatboyBlint
King Arthur
1
7
0
0.14
W
Thanatos
Liam8547
Thanatos
5
3
4
2.33
L
Medusa
Loveless54
Medusa
1
1
3
2.5
W
Tiamat
1
1
7
4.5
W
Baron Samedi
XombiXulu
Baron Samedi
3
2
7
3.25
L
Bacchus
cesitar2003
Bacchus
0
4
3
0.38
L
3
2
2
2
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,131
Damage
41,926
70,905
Taken
68,807
58,548
Mitigated
50,902
37,143
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BAFM1202
Chaac
15,644
3,029
0
5,610
19,376
21,996
1,496
2,830
16,546
0
69,530
W
3,983
3,138
0
4,390
9,456
4,993
5,288
3,397
6,059
0
77,059
L
King Arthur
FatboyBlint
King Arthur
8,661
1,322
0
340
20,149
22,107
0
2,267
17,696
953
53,461
W
Thanatos
Liam8547
Thanatos
9,162
2,042
0
13,836
14,106
7,752
0
2,434
11,672
0
68,361
L
Medusa
Loveless54
Medusa
7,895
3,271
0
1,918
9,011
3,441
0
4,588
4,250
0
52,629
W
Tiamat
8,205
237
0
1,692
9,802
6,504
58
5,142
4,660
59,349
0
W
Baron Samedi
XombiXulu
Baron Samedi
10,137
1,209
4,188
7,427
18,165
17,303
212
6,358
11,807
35,270
0
L
Bacchus
cesitar2003
Bacchus
6,509
812
0
3,283
12,648
13,623
0
3,860
8,647
14,278
0
L
6,556
2,145
0
2,310
16,193
7,533
0
2,351
13,726
0
57,058
L
12,305
555
0
2,983
10,806
4,198
108
4,410
6,146
73,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,668
Gold Earned
37,727
487
Minions Killed
393
0
Camps Cleared
0
1,666,448
Distance Traveled
1,666,359
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,697
570
111
7
0
330,910
0
W
Izanami
9,410
554
135
8
0
299,903
2
L
King Arthur
7,328
431
78
5
0
292,892
0
W
Thanatos
9,477
557
94
6
0
396,464
0
L
Medusa
7,603
447
98
6
0
347,760
0
W
Tiamat
8,786
517
119
7
0
326,881
0
W
Baron Samedi
9,298
547
28
2
0
312,290
7
L
Bacchus
6,463
380
13
1
0
328,555
3
L
Odin
8,225
484
87
5
0
367,811
0
L
Janus
8,108
477
117
7
0
329,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role