Player Matchup

Terra
Terra
Diamond I
 
Terra
Diamond I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond II
CordialTundra
Mercury
Diamond II
Level 158
God Stats
19W - 17L
1,623 SR
Queue Stats
543W - 512L
2,357 MMR
Solo
Thoth
Thoth
Diamond II
Neoxue
Thoth
Diamond II
Level 142
God Stats
0W - 2L
1,302 SR
Queue Stats
112W - 112L
2,397 MMR
Solo
Jing Wei
Jing Wei
Diamond II
Revivify
Jing Wei
Diamond II
Level 147
God Stats
10W - 6L
1,837 SR
Queue Stats
88W - 40L
2,411 MMR
Solo
Achilles
Achilles
Diamond I
Yаng
Achilles
Diamond I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 286L
2,369 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,552 SR
2,207 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,614 SR
2,204 MMR
Ratatoskr
Ratatoskr
Diamond V
 
Ratatoskr
Diamond V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond III
Narvì
Hercules
Diamond III
Level 159
God Stats
3W - 2L
1,618 SR
Queue Stats
91W - 59L
2,323 MMR
Party 1
Nox
Nox
Diamond II
SpaceBiTe
Nox
Diamond II
Level 157
God Stats
1W - 2L
1,257 SR
Queue Stats
165W - 132L
2,339 MMR
Solo
Tiamat
Tiamat
Masters
jøliver
Tiamat
Masters
Level 139
God Stats
26W - 19L
1,805 SR
Queue Stats
281W - 242L
2,483 MMR
Party 1
Olorun
Olorun
Diamond II
oRetro
Olorun
Diamond II
Level 102
God Stats
5W - 0L
1,889 SR
Queue Stats
384W - 343L
2,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 5 / 2
6,983
466
5,481
17,281
14,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Mercury
13
0 / 1 / 4
7,356
490
4,910
10,944
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Neoxue
Thoth
13
0 / 1 / 1
7,291
486
3,183
4,425
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
Revivify
Jing Wei
13
3 / 5 / 1
7,823
522
9,119
15,154
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Yаng
Achilles
13
1 / 2 / 0
7,613
508
8,179
13,552
14,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ne ZhaThorNemesis

VS

Bans
FreyaAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
15
7 / 0 / 5
9,568
638
16,783
11,770
5,279
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Narvì
Hercules
14
0 / 1 / 3
8,945
596
7,168
13,764
15,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 5
8,403
560
4,198
11,289
7,640
Mystical Earring

Mystical Earring

+15
Mp 5

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
jøliver
Tiamat
15
2 / 0 / 4
9,313
621
5,484
4,629
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
oRetro
Olorun
14
4 / 3 / 1
9,189
613
8,247
10,488
4,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
14
14
Deaths
5
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
5
2
0.4
W
Ratatoskr
 
Ratatoskr
7
0
5
9.5
L
Mercury
0
1
4
2
W
Hercules
Narvì
Hercules
0
1
3
1.5
L
Thoth
Neoxue
Thoth
0
1
1
0.5
L
Jing Wei
Revivify
Jing Wei
3
5
1
0.7
W
1
1
5
3.5
L
Achilles
Yаng
Achilles
1
2
0
0.5
W
Tiamat
jøliver
Tiamat
2
0
4
4
W
Olorun
oRetro
Olorun
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
41,880
61,356
Taken
51,940
41,216
Mitigated
35,713
16,262
Healing
20,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,481
1,061
2,768
3,427
17,281
14,515
0
5,572
11,399
24,939
0
W
Ratatoskr
 
Ratatoskr
16,783
8,168
0
2,173
11,770
5,279
0
2,270
9,500
0
88,193
L
Mercury
4,910
2,923
0
750
10,944
4,529
0
2,320
8,600
0
69,856
W
Hercules
Narvì
Hercules
7,168
2,805
0
7,680
13,764
15,693
0
196
12,339
0
62,904
L
Thoth
Neoxue
Thoth
3,183
0
0
500
4,425
1,665
0
1,818
2,371
69,719
0
L
Jing Wei
Revivify
Jing Wei
9,119
6,936
0
2,977
15,154
6,350
0
7,737
7,352
0
61,490
W
4,198
655
451
4,596
11,289
7,640
1,996
4,265
7,024
33,456
0
L
Achilles
Yаng
Achilles
8,179
1,667
0
5,840
13,552
14,157
0
0
12,632
130
56,349
W
Tiamat
jøliver
Tiamat
5,484
607
0
2,320
4,629
2,402
1,456
2,179
2,450
71,633
0
W
Olorun
oRetro
Olorun
8,247
5,367
214
3,247
10,488
4,699
1,071
1,331
9,157
76,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,066
Gold Earned
45,418
470
Minions Killed
527
0
Camps Cleared
0
1,578,547
Distance Traveled
1,560,471
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,983
466
28
2
0
323,343
3
W
Ratatoskr
9,568
638
104
7
0
382,938
6
L
Mercury
7,356
490
105
7
0
376,637
0
W
Hercules
8,945
596
117
8
0
298,193
3
L
Thoth
7,291
486
130
9
0
310,990
3
L
Jing Wei
7,823
522
106
7
0
280,247
1
W
Nox
8,403
560
35
2
0
295,810
3
L
Achilles
7,613
508
101
7
0
287,330
2
W
Tiamat
9,313
621
139
9
0
312,028
1
W
Olorun
9,189
613
132
9
0
271,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role