Player Matchup

Sol
Sol
Gold V
DestroyerOwl
Sol
Gold V
Level 122
God Stats
27W - 22L
1,604 SR
Queue Stats
309W - 326L
1,266 MMR
Solo
Lancelot
Lancelot
Silver II
JordanKun
Lancelot
Silver II
Level 128
God Stats
29W - 28L
1,522 SR
Queue Stats
118W - 139L
1,043 MMR
Solo
Yemoja
Yemoja
Gold IV
PIutark
Yemoja
Gold IV
Level 119
God Stats
19W - 33L
1,462 SR
Queue Stats
423W - 440L
1,260 MMR
Solo
Mulan
Mulan
Silver I
SAO93
Mulan
Silver I
Level 146
God Stats
4W - 2L
1,633 SR
Queue Stats
87W - 107L
1,109 MMR
Solo
Medusa
Medusa
Silver II
serenityinchaos5
Medusa
Silver II
Level 82
God Stats
5W - 5L
1,561 SR
Queue Stats
147W - 177L
1,050 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,556 SR
1,146 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,522 SR
1,153 MMR
He Bo
He Bo
Silver III
IlVIlD
He Bo
Silver III
Level 96
God Stats
3W - 4L
1,500 SR
Queue Stats
107W - 118L
1,176 MMR
Party 1
Loki
Loki
Silver I
JahAndHaleyXoxo
Loki
Silver I
Level 137
God Stats
72W - 40L
1,639 SR
Queue Stats
464W - 480L
1,315 MMR
Party 1
Ganesha
Ganesha
Bronze III
MacK_Z-H
Ganesha
Bronze III
Level 67
God Stats
2W - 2L
1,682 SR
Queue Stats
4W - 16L
978 MMR
Party 2
Ishtar
Ishtar
Bronze III
Marechal_18
Ishtar
Bronze III
Level 103
God Stats
0W - 2L
1,646 SR
Queue Stats
3W - 12L
1,065 MMR
Party 2
Eset
Eset
Silver II
PurpleDragon692
Eset
Silver II
Level 172
God Stats
2W - 3L
1,142 SR
Queue Stats
57W - 77L
1,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 2
11,232
624
11,016
12,307
5,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
JordanKun
Lancelot
14
3 / 1 / 4
9,274
515
7,610
11,658
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
PIutark
Yemoja
13
1 / 0 / 7
9,638
535
6,230
9,584
6,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mulan
SAO93
Mulan
14
1 / 5 / 2
9,146
508
5,419
15,802
8,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 0 / 0
11,114
617
8,572
8,968
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TyrCu ChulainnThorCthulhu

VS

Bans
SurtrHadesFenrirHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IlVIlD
He Bo
14
2 / 4 / 0
9,241
513
9,577
12,673
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 2 / 0
8,676
482
8,168
11,096
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
MacK_Z-H
Ganesha
12
0 / 0 / 1
7,494
416
2,418
10,222
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
15
0 / 2 / 0
8,636
480
4,029
10,481
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 10 / 1
8,389
466
7,438
13,213
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
8
8
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
2
2
5.5
L
He Bo
IlVIlD
He Bo
2
4
0
0.5
L
5
2
0
2.5
W
Lancelot
JordanKun
Lancelot
3
1
4
5
L
Ganesha
MacK_Z-H
Ganesha
0
0
1
0.5
L
Ishtar
0
2
0
0
W
Yemoja
PIutark
Yemoja
1
0
7
4.5
L
1
10
1
0.15
W
Mulan
SAO93
Mulan
1
5
2
0.4
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,847
Damage
31,630
58,319
Taken
57,685
29,224
Mitigated
26,446
19,423
Healing
20,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,016
4,629
0
5,282
12,307
5,416
1,025
5,711
6,398
88,733
0
L
He Bo
IlVIlD
He Bo
9,577
1,745
0
4,866
12,673
4,566
0
3,400
9,273
71,439
0
L
8,168
2,008
0
3,850
11,096
4,131
0
1,898
9,198
0
55,367
W
Lancelot
JordanKun
Lancelot
7,610
1,816
0
2,701
11,658
4,812
0
2,655
8,872
0
61,808
L
Ganesha
MacK_Z-H
Ganesha
2,418
451
0
3,494
10,222
8,833
0
4,566
5,656
15,751
0
L
Ishtar
4,029
2,610
0
6,060
10,481
4,242
0
1,089
9,392
0
77,261
W
Yemoja
PIutark
Yemoja
6,230
1,141
3,397
3,003
9,584
6,641
166
4,530
4,837
31,962
0
L
7,438
804
410
2,125
13,213
4,674
443
6,293
6,920
53,031
0
W
Mulan
SAO93
Mulan
5,419
1,230
0
3,830
15,802
8,006
47
5,528
10,200
0
58,210
W
8,572
3,999
0
1,210
8,968
4,349
3,230
1,152
7,816
0
99,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,404
Gold Earned
42,436
497
Minions Killed
464
0
Camps Cleared
0
1,885,874
Distance Traveled
1,724,930
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,232
624
117
7
0
370,676
5
L
He Bo
9,241
513
117
7
0
360,432
2
L
Loki
8,676
482
85
5
0
359,511
2
W
Lancelot
9,274
515
78
4
0
439,975
0
L
Ganesha
7,494
416
1
0
0
374,820
5
L
Ishtar
8,636
480
148
8
0
329,372
2
W
Yemoja
9,638
535
31
2
0
370,998
9
L
Eset
8,389
466
113
6
0
300,795
3
W
Mulan
9,146
508
105
6
0
348,108
8
W
Medusa
11,114
617
166
9
0
356,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role