Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
CanMar
Ne Zha
Level 156
God Stats
7W - 7L
1,706 SR
Queue Stats
293W - 206L
1,674 Elo+
Party 2
Fenrir
Fenrir
FlowPIta
Fenrir
Level 151
God Stats
1W - 3L
1,138 SR
Queue Stats
184W - 121L
1,626 Elo+
Party 2
Ra
Ra
Pholar
Ra
Level 184
God Stats
7W - 12L
1,285 SR
Queue Stats
308W - 294L
1,520 Elo+
Party 3
Hou Yi
Hou Yi
REAPERofDEAH
Hou Yi
Level 158
God Stats
2W - 1L
1,514 SR
Queue Stats
88W - 38L
1,703 Elo+
Party 2
Team Averages
Level 151
1,429 SR
1,605 Elo+

VS

Team Averages
Level 140
1,663 SR
1,562 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BarongForSmite
King Arthur
Level 126
God Stats
0W - 1L
1,859 SR
Queue Stats
6W - 6L
1,579 Elo+
Party 1
Xbalanque
Xbalanque
JarkeyBacon
Xbalanque
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,615 Elo+
Party 1
He Bo
He Bo
Kovitt
He Bo
Level 154
God Stats
1W - 1L
1,747 SR
Queue Stats
85W - 69L
1,594 Elo+
Party 1
Achilles
Achilles
OruSniper
Achilles
Level 172
God Stats
1W - 1L
1,710 SR
Queue Stats
171W - 177L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 1
9,442
629
9,564
11,402
4,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
CanMar
Ne Zha
14
2 / 0 / 7
8,275
552
8,643
12,114
5,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
FlowPIta
Fenrir
12
5 / 3 / 2
7,947
530
4,565
12,813
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
13
1 / 1 / 4
7,817
521
4,426
4,986
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
15
1 / 0 / 1
9,070
605
9,733
15,134
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 2 / 1
7,942
529
6,081
7,010
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
BarongForSmite
King Arthur
11
1 / 2 / 2
6,218
415
7,340
10,166
8,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
JarkeyBacon
Xbalanque
12
0 / 5 / 1
6,979
465
4,438
13,134
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Kovitt
He Bo
12
2 / 3 / 0
7,340
489
6,913
10,739
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
OruSniper
Achilles
12
0 / 1 / 0
7,238
483
7,029
13,850
17,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
5
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
1
3.5
L
Kukulkan
 
Kukulkan
0
2
1
0.25
L
King Arthur
BarongForSmite
King Arthur
1
2
2
1
W
Ne Zha
CanMar
Ne Zha
2
0
7
5.5
W
Fenrir
FlowPIta
Fenrir
5
3
2
2
L
Xbalanque
JarkeyBacon
Xbalanque
0
5
1
0.1
L
He Bo
Kovitt
He Bo
2
3
0
0.67
L
Achilles
OruSniper
Achilles
0
1
0
0
W
Ra
1
1
4
3
W
Hou Yi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,931
Damage
31,801
56,449
Taken
54,899
29,189
Mitigated
36,995
26,184
Healing
13,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,564
4,098
0
7,963
11,402
4,464
605
2,520
8,882
88,282
0
L
Kukulkan
 
Kukulkan
6,081
234
0
147
7,010
2,603
275
460
6,550
82,094
0
L
King Arthur
BarongForSmite
King Arthur
7,340
1,214
447
1,458
10,166
8,952
0
4,207
5,959
0
17,815
W
Ne Zha
CanMar
Ne Zha
8,643
2,065
0
2,966
12,114
5,437
0
2,682
9,385
0
71,444
W
Fenrir
FlowPIta
Fenrir
4,565
1,461
0
2,144
12,813
11,029
0
2,870
9,943
0
17,774
L
Xbalanque
JarkeyBacon
Xbalanque
4,438
2,033
0
4,115
13,134
4,638
0
5,849
7,285
0
48,855
L
He Bo
Kovitt
He Bo
6,913
391
0
3,902
10,739
3,559
0
2,424
8,315
52,668
0
L
Achilles
OruSniper
Achilles
7,029
703
0
3,776
13,850
17,243
0
1,050
12,800
2,189
47,434
W
Ra
4,426
213
1,386
2,625
4,986
2,189
0
2,657
2,329
58,422
0
W
Hou Yi
9,733
5,641
0
9,100
15,134
6,070
497
3,788
10,271
0
83,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,551
Gold Earned
35,717
498
Minions Killed
412
0
Camps Cleared
0
1,533,006
Distance Traveled
1,509,749
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,442
629
149
10
0
261,010
0
L
Kukulkan
7,942
529
130
9
0
303,105
2
L
King Arthur
6,218
415
21
1
0
321,942
8
W
Ne Zha
8,275
552
83
6
0
376,093
0
W
Fenrir
7,947
530
31
2
0
302,243
3
L
Xbalanque
6,979
465
86
6
0
283,053
3
L
He Bo
7,340
489
93
6
0
308,596
2
L
Achilles
7,238
483
82
5
0
293,053
1
W
Ra
7,817
521
99
7
0
330,979
0
W
Hou Yi
9,070
605
136
9
0
262,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role