Player Matchup

Fenrir
Fenrir
J1kaQc
Fenrir
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 9L
1,733 Elo+
Solo
Baron Samedi
Baron Samedi
MoorsLight84
Baron Samedi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
PHILTHYPHUKKA
Xbalanque
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 62
1,500 SR
1,578 Elo+

VS

Team Averages
Level 109
1,427 SR
1,462 Elo+
Danzaburou
Danzaburou
bebolavita
Danzaburou
Level 98
God Stats
4W - 4L
1,390 SR
Queue Stats
62W - 73L
1,454 Elo+
Solo
Nox
Nox
mataweroz
Nox
Level 108
God Stats
16W - 13L
1,484 SR
Queue Stats
205W - 218L
1,462 Elo+
Solo
Xing Tian
Xing Tian
penerojo69
Xing Tian
Level 121
God Stats
2W - 3L
1,408 SR
Queue Stats
51W - 44L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
J1kaQc
Fenrir
13
4 / 7 / 2
9,981
713
12,256
20,368
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Baron Samedi
MoorsLight84
Baron Samedi
16
3 / 5 / 2
9,438
674
12,036
13,034
6,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
PHILTHYPHUKKA
Xbalanque
15
0 / 3 / 4
8,895
635
7,031
12,119
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
bebolavita
Danzaburou
16
7 / 3 / 6
11,608
829
11,269
12,214
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 2 / 5
11,737
838
14,545
7,561
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
penerojo69
Xing Tian
15
1 / 2 / 12
9,877
706
9,141
20,491
24,615
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
15
15
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
J1kaQc
Fenrir
4
7
2
0.71
L
Baron Samedi
MoorsLight84
Baron Samedi
3
5
2
0.8
L
Xbalanque
PHILTHYPHUKKA
Xbalanque
0
3
4
0.67
W
Danzaburou
bebolavita
Danzaburou
7
3
6
3.33
W
7
2
5
4.75
W
Xing Tian
penerojo69
Xing Tian
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,323
Damage
34,955
45,521
Taken
40,266
28,918
Mitigated
33,169
10,538
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
J1kaQc
Fenrir
12,256
3,353
0
2,871
20,368
17,593
0
9,799
10,569
0
35,290
L
Baron Samedi
MoorsLight84
Baron Samedi
12,036
1,083
2,057
3,740
13,034
6,357
86
8,386
4,648
45,851
0
L
Xbalanque
PHILTHYPHUKKA
Xbalanque
7,031
4,588
0
1,870
12,119
4,968
0
5,513
6,606
0
31,208
W
Danzaburou
bebolavita
Danzaburou
11,269
4,950
0
2,561
12,214
5,078
960
3,503
8,711
0
49,107
W
14,545
344
0
729
7,561
3,476
1,437
1,543
6,018
49,802
0
W
Xing Tian
penerojo69
Xing Tian
9,141
816
334
2,546
20,491
24,615
383
7,067
13,424
25,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,314
Gold Earned
33,222
151
Minions Killed
157
0
Camps Cleared
0
663,994
Distance Traveled
785,828
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,981
713
36
3
0
228,437
4
L
Baron Samedi
9,438
674
45
3
0
231,104
5
L
Xbalanque
8,895
635
70
5
0
204,453
0
W
Danzaburou
11,608
829
49
4
0
236,333
6
W
Nox
11,737
838
91
7
0
265,477
2
W
Xing Tian
9,877
706
17
1
0
284,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role