Player Matchup

King Arthur
King Arthur
Gold V
COPSOrCriminals
King Arthur
Gold V
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 71L
1,526 MMR
Solo
He Bo
He Bo
Gold III
DizpIay
He Bo
Gold III
Level 92
God Stats
7W - 4L
1,709 SR
Queue Stats
275W - 280L
1,528 MMR
Solo
Cernunnos
Cernunnos
Gold III
HyodoIseed
Cernunnos
Gold III
Level 158
God Stats
0W - 2L
1,272 SR
Queue Stats
53W - 53L
1,522 MMR
Solo
Yemoja
Yemoja
Gold III
MrsCoopertoon
Yemoja
Gold III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 262L
1,517 MMR
Solo
Awilix
Awilix
Platinum V
TITANSFAN303
Awilix
Platinum V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
396W - 378L
1,519 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,496 SR
1,522 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 165
1,608 SR
1,522 MMR
Anubis
Anubis
Gold III
A1BackStabber513
Anubis
Gold III
Level 208
God Stats
15W - 6L
1,500 SR
Queue Stats
369W - 376L
1,525 MMR
Solo
Artio
Artio
Gold II
FourLokoGod
Artio
Gold II
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 68L
1,516 MMR
Solo
Bastet
Bastet
Gold III
Sahniper
Bastet
Gold III
Level 156
God Stats
8W - 13L
1,518 SR
Queue Stats
501W - 505L
1,526 MMR
Solo
Freya
Freya
Bronze III
kannanunhealthy
Freya
Bronze III
Level 90
God Stats
3W - 0L
1,744 SR
Queue Stats
3W - 0L
1,523 MMR
Solo
Guan Yu
Guan Yu
Gold IV
lukcasmelo
Guan Yu
Gold IV
Level 213
God Stats
1W - 0L
1,779 SR
Queue Stats
28W - 25L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
COPSOrCriminals
King Arthur
11
0 / 4 / 0
6,977
465
6,308
12,808
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
DizpIay
He Bo
13
3 / 0 / 2
7,904
527
13,774
7,785
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cernunnos
HyodoIseed
Cernunnos
14
5 / 3 / 0
8,385
559
9,508
13,650
6,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 4
7,198
480
6,605
15,228
11,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
13
1 / 4 / 4
7,863
524
7,597
13,667
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
SusanoSurtrAo KuangAgni

VS

Bans
FenrirThorNe ZhaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
8,994
600
7,791
12,019
6,443
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 0 / 8
7,488
499
4,233
14,436
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Sahniper
Bastet
14
2 / 3 / 5
8,094
540
10,161
13,981
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 3 / 1
9,345
623
13,826
12,663
6,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
lukcasmelo
Guan Yu
14
3 / 0 / 2
8,577
572
7,196
13,667
14,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
9
Kills
15
15
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
L
King Arthur
COPSOrCriminals
King Arthur
0
4
0
0
L
He Bo
DizpIay
He Bo
3
0
2
4
W
1
0
8
5
L
Cernunnos
HyodoIseed
Cernunnos
5
3
0
1.67
L
0
4
4
0.5
W
Bastet
Sahniper
Bastet
2
3
5
1.5
L
Awilix
1
4
4
0.75
W
6
3
1
2.17
W
Guan Yu
lukcasmelo
Guan Yu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,792
Damage
43,207
63,138
Taken
66,766
32,079
Mitigated
45,388
21,922
Healing
24,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,791
244
0
5,436
12,019
6,443
1,338
7,801
3,719
83,646
0
L
King Arthur
COPSOrCriminals
King Arthur
6,308
687
0
2,152
12,808
6,744
0
1,594
11,214
0
49,222
L
He Bo
DizpIay
He Bo
13,774
853
0
1,721
7,785
2,663
0
2,649
5,100
57,747
0
W
4,233
1,523
780
3,889
14,436
13,212
0
3,839
10,402
15,824
0
L
Cernunnos
HyodoIseed
Cernunnos
9,508
4,458
0
5,452
13,650
6,171
510
7,009
6,329
0
60,520
L
6,605
1,605
3,190
4,448
15,228
11,331
0
9,213
5,789
25,144
0
W
Bastet
Sahniper
Bastet
10,161
2,979
0
3,679
13,981
5,697
0
2,876
11,021
0
70,275
L
Awilix
7,597
2,654
0
4,959
13,667
5,170
0
4,670
8,856
0
55,052
W
13,826
4,338
0
5,573
12,663
6,023
0
2,378
10,245
69,951
0
W
Guan Yu
lukcasmelo
Guan Yu
7,196
754
370
5,077
13,667
14,013
296
2,413
11,000
0
59,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,327
Gold Earned
42,498
388
Minions Killed
447
0
Camps Cleared
0
1,475,742
Distance Traveled
1,535,895
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,994
600
137
9
0
269,081
0
L
King Arthur
6,977
465
78
5
0
212,421
1
L
He Bo
7,904
527
112
7
0
331,399
1
W
Artio
7,488
499
16
1
0
328,803
7
L
Cernunnos
8,385
559
92
6
0
286,984
2
L
Yemoja
7,198
480
23
2
0
286,672
5
W
Bastet
8,094
540
91
6
0
336,930
0
L
Awilix
7,863
524
83
6
0
358,266
3
W
Freya
9,345
623
117
8
0
284,877
4
W
Guan Yu
8,577
572
86
6
0
316,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role