Player Matchup

He Bo
He Bo
Ns Wreks
He Bo
Level 134
God Stats
8W - 9L
1,426 SR
Queue Stats
1,081W - 959L
1,467 Elo+
Solo
Hel
Hel
Panthados
Hel
Level 157
God Stats
68W - 48L
1,670 SR
Queue Stats
309W - 274L
1,602 Elo+
Solo
Horus
Horus
PoloKente
Horus
Level 104
God Stats
9W - 5L
1,750 SR
Queue Stats
187W - 148L
1,542 Elo+
Party 2
Chiron
Chiron
Stop Jxking
Chiron
Level 128
God Stats
3W - 0L
1,666 SR
Queue Stats
361W - 316L
1,531 Elo+
Solo
Chaac
Chaac
iMomento-
Chaac
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,472 Elo+
Party 2
Team Averages
Level 125
1,602 SR
1,523 Elo+

VS

Team Averages
Level 125
1,711 SR
1,499 Elo+
Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Efeliat
Hades
Level 159
God Stats
12W - 3L
1,878 SR
Queue Stats
383W - 364L
1,480 Elo+
Solo
Achilles
Achilles
IllNetherllI
Achilles
Level 99
God Stats
0W - 4L
1,793 SR
Queue Stats
479W - 457L
1,485 Elo+
Party 1
Agni
Agni
SweetBunnyHoney
Agni
Level 113
God Stats
3W - 3L
1,846 SR
Queue Stats
333W - 308L
1,490 Elo+
Party 1
Mercury
Mercury
mangui2000pr
Mercury
Level 128
God Stats
6W - 6L
1,538 SR
Queue Stats
245W - 207L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ns Wreks
He Bo
12
1 / 2 / 6
7,141
510
5,536
9,135
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 0 / 3
8,950
639
9,600
10,099
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
PoloKente
Horus
10
1 / 1 / 7
7,071
505
4,896
12,088
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
14
4 / 0 / 3
8,162
583
6,148
4,294
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chaac
iMomento-
Chaac
10
0 / 3 / 1
5,771
412
1,347
12,427
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
0 / 2 / 0
6,879
491
2,413
7,135
2,826
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hades
Efeliat
Hades
14
3 / 1 / 1
8,830
631
8,180
7,456
5,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
IllNetherllI
Achilles
9
0 / 4 / 1
6,285
449
3,359
12,942
10,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 0
7,551
539
5,587
8,601
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
mangui2000pr
Mercury
12
0 / 2 / 1
7,297
521
2,028
9,511
3,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
15
Kills
5
6
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
0
0
L
Hades
Efeliat
Hades
3
1
1
3.5
L
Achilles
IllNetherllI
Achilles
0
4
1
0.13
W
He Bo
Ns Wreks
He Bo
1
2
6
2
W
9
0
3
10.5
W
Horus
PoloKente
Horus
1
1
7
4.5
W
Chiron
4
0
3
5.5
L
2
6
0
0.33
W
Chaac
iMomento-
Chaac
0
3
1
0.17
L
Mercury
mangui2000pr
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,527
Damage
21,567
48,043
Taken
45,645
25,570
Mitigated
25,639
27,246
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
2,413
1,665
0
2,266
7,135
2,826
0
1,074
6,061
0
50,147
L
Hades
Efeliat
Hades
8,180
1,014
38
4,646
7,456
5,511
178
1,950
5,506
76,906
0
L
Achilles
IllNetherllI
Achilles
3,359
780
1,698
3,209
12,942
10,024
0
5,189
7,753
0
13,080
W
He Bo
Ns Wreks
He Bo
5,536
75
225
4,981
9,135
3,107
0
1,521
7,614
55,449
0
W
9,600
311
3,154
7,173
10,099
4,114
369
3,128
6,971
65,118
0
W
Horus
PoloKente
Horus
4,896
2,417
855
4,280
12,088
9,742
15
4,179
7,908
467
18,005
W
Chiron
6,148
3,024
928
2,016
4,294
1,974
58
0
4,294
0
72,168
L
5,587
694
0
390
8,601
3,629
130
5,702
2,899
57,602
0
W
Chaac
iMomento-
Chaac
1,347
0
0
3,634
12,427
6,633
88
4,938
7,489
0
33,415
L
Mercury
mangui2000pr
Mercury
2,028
903
0
645
9,511
3,649
0
1,365
8,146
0
63,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,095
Gold Earned
36,842
373
Minions Killed
426
0
Camps Cleared
0
1,357,832
Distance Traveled
1,422,390
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,879
491
83
6
0
264,188
0
L
Hades
8,830
631
134
10
0
237,375
0
L
Achilles
6,285
449
13
1
0
281,157
1
W
He Bo
7,141
510
83
6
0
297,108
1
W
Hel
8,950
639
110
8
0
305,288
0
W
Horus
7,071
505
13
1
0
287,685
4
W
Chiron
8,162
583
125
9
0
283,057
2
L
Agni
7,551
539
113
8
0
275,909
1
W
Chaac
5,771
412
42
3
0
184,694
3
L
Mercury
7,297
521
83
6
0
363,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role