Player Matchup

Jing Wei
Jing Wei
Silver I
RedShiftFish
Jing Wei
Silver I
Level 125
God Stats
3W - 0L
1,667 SR
Queue Stats
13W - 4L
1,584 MMR
Solo
Awilix
Awilix
Gold III
ShouldBeDrinking
Awilix
Gold III
Level 69
God Stats
1W - 1L
1,310 SR
Queue Stats
57W - 48L
1,576 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
TC2 JAYJAY 4
Sun Wukong
Bronze III
Level 88
God Stats
4W - 0L
1,726 SR
Queue Stats
17W - 17L
1,354 MMR
Solo
Fenrir
Fenrir
Gold IV
TrapLover48
Fenrir
Gold IV
Level 122
God Stats
8W - 5L
1,636 SR
Queue Stats
186W - 187L
1,440 MMR
Solo
He Bo
He Bo
Gold III
ZZKillea
He Bo
Gold III
Level 127
God Stats
4W - 7L
1,511 SR
Queue Stats
85W - 81L
1,424 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,570 SR
1,476 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,520 SR
1,471 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Belo XG
Baron Samedi
Gold II
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 116L
1,583 MMR
Solo
Ganesha
Ganesha
Bronze III
KjGotDa_Juixe
Ganesha
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,458 MMR
Solo
Chang'e
Chang'e
Gold IV
Pelegi
Chang'e
Gold IV
Level 170
God Stats
22W - 23L
1,671 SR
Queue Stats
196W - 202L
1,490 MMR
Solo
Lancelot
Lancelot
Silver III
SaltyTactician
Lancelot
Silver III
Level 129
God Stats
19W - 16L
1,429 SR
Queue Stats
85W - 80L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
RedShiftFish
Jing Wei
14
2 / 0 / 7
8,979
641
10,328
7,689
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 2 / 3
8,640
617
6,285
11,926
4,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
TC2 JAYJAY 4
Sun Wukong
14
2 / 1 / 5
8,632
617
7,994
13,420
10,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
3 / 1 / 9
7,655
547
8,126
11,946
11,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
ZZKillea
He Bo
15
6 / 3 / 6
9,221
659
11,056
8,506
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
Ao KuangMercuryChronosTyr

VS

Bans
PersephoneCliodhnaThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
0 / 3 / 0
6,931
495
3,612
11,483
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Belo XG
Baron Samedi
14
3 / 4 / 3
8,488
606
8,815
11,442
5,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
11
0 / 6 / 4
6,967
498
2,630
13,656
6,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chang'e
Pelegi
Chang'e
13
1 / 3 / 1
7,351
525
10,452
12,387
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
13
3 / 4 / 1
7,426
530
6,344
12,758
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
20
Kills
7
7
Deaths
20
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
0
0
L
Baron Samedi
Belo XG
Baron Samedi
3
4
3
1.13
L
Ganesha
0
6
4
0.33
L
Chang'e
Pelegi
Chang'e
1
3
1
0.5
W
Jing Wei
RedShiftFish
Jing Wei
2
0
7
5.5
L
Lancelot
3
4
1
0.88
W
7
2
3
4.25
W
Sun Wukong
TC2 JAYJAY 4
Sun Wukong
2
1
5
4.5
W
Fenrir
3
1
9
7.5
W
He Bo
ZZKillea
He Bo
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,789
Damage
31,853
53,487
Taken
61,726
31,373
Mitigated
27,382
16,204
Healing
19,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,612
2,394
0
4,576
11,483
4,401
0
0
11,483
0
58,129
L
Baron Samedi
Belo XG
Baron Samedi
8,815
584
664
2,577
11,442
5,564
0
5,225
6,217
65,697
0
L
Ganesha
2,630
570
1,495
2,311
13,656
6,472
0
4,225
9,431
21,228
0
L
Chang'e
Pelegi
Chang'e
10,452
357
627
6,021
12,387
4,598
0
75
12,312
59,489
0
W
Jing Wei
RedShiftFish
Jing Wei
10,328
8,919
0
5,013
7,689
2,957
750
949
6,708
0
80,132
L
Lancelot
6,344
736
0
1,043
12,758
6,347
0
1,531
11,227
0
51,281
W
6,285
1,776
0
1,030
11,926
4,596
32
4,070
7,708
0
59,009
W
Sun Wukong
TC2 JAYJAY 4
Sun Wukong
7,994
1,324
0
5,324
13,420
10,057
581
7,853
5,567
0
67,955
W
Fenrir
8,126
2,070
0
2,893
11,946
11,414
350
4,063
7,796
0
34,602
W
He Bo
ZZKillea
He Bo
11,056
196
46
1,898
8,506
2,349
0
5,289
3,031
61,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,127
Gold Earned
37,163
465
Minions Killed
441
0
Camps Cleared
0
1,530,142
Distance Traveled
1,413,415
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,931
495
118
8
0
258,692
0
L
Baron Samedi
8,488
606
126
9
0
253,040
2
L
Ganesha
6,967
498
14
1
0
261,284
0
L
Chang'e
7,351
525
97
7
0
300,873
4
W
Jing Wei
8,979
641
139
10
0
301,706
0
L
Lancelot
7,426
530
86
6
0
339,526
2
W
Awilix
8,640
617
89
6
0
337,412
3
W
Sun Wukong
8,632
617
102
7
0
286,205
0
W
Fenrir
7,655
547
27
2
0
308,666
0
W
He Bo
9,221
659
108
8
0
296,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role