Player Matchup

Zhong Kui
Zhong Kui
BenneySutikku
Zhong Kui
Level 133
God Stats
6W - 11L
1,341 SR
Queue Stats
233W - 238L
1,491 Elo+
Solo
Pele
Pele
PrimalJay91
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,211 Elo+
Party 1
Cupid
Cupid
Stonesthrow_
Cupid
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
169W - 182L
1,474 Elo+
Solo
Xbalanque
Xbalanque
Sundara1994
Xbalanque
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 58L
1,464 Elo+
Party 1
Ah Puch
Ah Puch
asspuddding
Ah Puch
Level 119
God Stats
6W - 3L
1,459 SR
Queue Stats
186W - 190L
1,474 Elo+
Solo
Team Averages
Level 120
1,460 SR
1,423 Elo+

VS

Team Averages
Level 97
1,556 SR
1,478 Elo+
Cupid
Cupid
AG11BangBang
Cupid
Level 135
God Stats
1W - 3L
1,306 SR
Queue Stats
98W - 112L
1,439 Elo+
Solo
Nu Wa
Nu Wa
ArmedSinner
Nu Wa
Level 88
God Stats
2W - 0L
1,731 SR
Queue Stats
9W - 18L
1,334 Elo+
Solo
Nox
Nox
Scylaen
Nox
Level 65
God Stats
1W - 0L
1,742 SR
Queue Stats
3W - 7L
1,527 Elo+
Solo
Cernunnos
Cernunnos
Waterace1099
Cernunnos
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 39L
1,659 Elo+
Solo
Cerberus
Cerberus
danducuara13
Cerberus
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 178L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BenneySutikku
Zhong Kui
16
1 / 10 / 7
10,346
647
11,683
21,177
13,360
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 8 / 9
10,928
683
11,032
19,042
7,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 5 / 10
11,161
698
14,209
18,447
7,640
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Sundara1994
Xbalanque
17
4 / 5 / 8
10,939
684
14,722
18,154
7,560
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
asspuddding
Ah Puch
20
9 / 3 / 6
12,123
758
25,820
15,829
6,989
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 15
12,591
787
16,712
15,401
8,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 2 / 20
12,307
769
20,874
11,581
5,593
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nox
20
7 / 6 / 18
12,536
784
9,117
13,273
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Waterace1099
Cernunnos
18
3 / 5 / 20
11,079
692
19,645
22,674
11,108
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
danducuara13
Cerberus
19
6 / 5 / 17
12,458
779
14,865
24,763
38,810
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
120
20
Kills
30
31
Deaths
20
40
Assists
90
Player
Kills
Deaths
Assists
KDA
W
8
2
15
7.75
W
6
2
20
8
L
Zhong Kui
BenneySutikku
Zhong Kui
1
10
7
0.45
L
3
8
9
0.94
W
Nox
7
6
18
2.67
L
3
5
10
1.6
L
Xbalanque
Sundara1994
Xbalanque
4
5
8
1.6
W
Cernunnos
Waterace1099
Cernunnos
3
5
20
2.6
L
Ah Puch
asspuddding
Ah Puch
9
3
6
4
W
Cerberus
danducuara13
Cerberus
6
5
17
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,466
Damage
81,213
92,649
Taken
87,692
42,783
Mitigated
70,517
34,577
Healing
42,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,712
8,088
8,251
7,433
15,401
8,247
3,200
7,358
8,043
0
43,529
W
20,874
3,775
2,746
1,393
11,581
5,593
519
5,667
5,914
39,326
0
L
Zhong Kui
BenneySutikku
Zhong Kui
11,683
946
828
3,980
21,177
13,360
242
8,618
12,559
28,303
0
L
11,032
1,488
1,944
2,737
19,042
7,234
541
9,281
9,761
0
28,968
W
Nox
9,117
139
1,606
598
13,273
6,759
1,104
4,838
8,435
21,986
0
L
14,209
6,775
4,078
6,977
18,447
7,640
420
8,694
9,753
0
30,516
L
Xbalanque
Sundara1994
Xbalanque
14,722
4,674
2,481
5,155
18,154
7,560
833
9,305
8,849
0
30,747
W
Cernunnos
Waterace1099
Cernunnos
19,645
10,017
2,714
7,896
22,674
11,108
3,363
9,901
12,773
0
40,061
L
Ah Puch
asspuddding
Ah Puch
25,820
308
1,092
5,305
15,829
6,989
349
8,958
6,871
54,383
0
W
Cerberus
danducuara13
Cerberus
14,865
328
2,087
8,004
24,763
38,810
153
9,739
15,024
28,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,497
Gold Earned
60,971
211
Minions Killed
245
0
Camps Cleared
0
1,414,739
Distance Traveled
1,475,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,591
787
76
5
0
312,863
0
W
Nu Wa
12,307
769
34
2
0
285,071
0
L
Zhong Kui
10,346
647
37
2
0
237,673
0
L
Pele
10,928
683
35
2
0
255,909
0
W
Nox
12,536
784
31
2
0
298,305
0
L
Cupid
11,161
698
39
2
0
287,120
0
L
Xbalanque
10,939
684
35
2
0
297,162
0
W
Cernunnos
11,079
692
53
3
0
289,778
0
L
Ah Puch
12,123
758
65
4
0
336,875
0
W
Cerberus
12,458
779
51
3
0
289,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role