Player Matchup

Merlin
Merlin
AngryMÍlk
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,253 Elo+
Solo
Ne Zha
Ne Zha
Gardarica
Ne Zha
Level 158
God Stats
3W - 6L
1,599 SR
Queue Stats
341W - 359L
1,514 Elo+
Solo
Vamana
Vamana
Nokotori
Vamana
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 37L
1,545 Elo+
Party 2
Rama
Rama
Nordvegen
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,458 Elo+
Solo
Achilles
Achilles
Viyu96
Achilles
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 45L
1,583 Elo+
Party 2
Team Averages
Level 82
1,520 SR
1,471 Elo+

VS

Team Averages
Level 73
1,576 SR
1,437 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
FluXy XV
Thoth
Level 57
God Stats
4W - 2L
1,793 SR
Queue Stats
214W - 217L
1,524 Elo+
Party 1
Ah Puch
Ah Puch
RicoFRAKASS
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,177 Elo+
Solo
Freya
Freya
iBigDooDoo
Freya
Level 69
God Stats
7W - 2L
1,586 SR
Queue Stats
261W - 270L
1,523 Elo+
Party 1
Sobek
Sobek
хохлокыргыз
Sobek
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 75L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AngryMÍlk
Merlin
16
3 / 6 / 5
8,858
738
15,320
13,010
4,580
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Gardarica
Ne Zha
16
6 / 8 / 5
10,484
874
10,192
15,288
9,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
Nokotori
Vamana
13
0 / 9 / 10
7,578
632
5,252
17,827
13,647
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
15
1 / 8 / 6
8,355
696
7,975
13,844
4,515
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Viyu96
Achilles
16
4 / 7 / 7
9,018
752
9,892
16,112
9,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
9 / 4 / 18
10,976
915
19,559
9,522
4,111
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
FluXy XV
Thoth
19
8 / 1 / 20
11,324
944
12,354
6,833
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
RicoFRAKASS
Ah Puch
15
3 / 4 / 17
9,433
786
8,529
11,138
5,343
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Freya
18
13 / 3 / 14
11,088
924
17,388
13,663
7,016
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 3 / 28
11,330
944
7,055
16,594
27,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
135
14
Kills
38
38
Deaths
15
33
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
9
4
18
4.5
L
Merlin
AngryMÍlk
Merlin
3
6
5
0.92
W
Thoth
FluXy XV
Thoth
8
1
20
18
L
Ne Zha
Gardarica
Ne Zha
6
8
5
1.06
L
Vamana
Nokotori
Vamana
0
9
10
0.56
L
Rama
1
8
6
0.5
W
Ah Puch
RicoFRAKASS
Ah Puch
3
4
17
2.88
L
Achilles
Viyu96
Achilles
4
7
7
1.07
W
Freya
13
3
14
6.67
W
5
3
28
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,631
Damage
64,885
76,081
Taken
57,750
41,560
Mitigated
46,636
13,266
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
19,559
4,561
956
848
9,522
4,111
2,760
2,063
7,459
39,117
0
L
Merlin
AngryMÍlk
Merlin
15,320
1,008
896
2,001
13,010
4,580
528
11,461
1,549
38,530
0
W
Thoth
FluXy XV
Thoth
12,354
616
2,120
2,589
6,833
2,472
2,561
2,496
4,337
32,876
0
L
Ne Zha
Gardarica
Ne Zha
10,192
2,121
1,087
3,417
15,288
9,325
444
10,634
4,654
0
19,827
L
Vamana
Nokotori
Vamana
5,252
2,186
699
695
17,827
13,647
0
15,759
2,068
0
12,520
L
Rama
7,975
2,890
1,676
901
13,844
4,515
900
12,596
1,248
0
22,492
W
Ah Puch
RicoFRAKASS
Ah Puch
8,529
488
0
1,262
11,138
5,343
1,211
1,786
9,352
17,714
0
L
Achilles
Viyu96
Achilles
9,892
2,513
570
1,324
16,112
9,493
0
14,435
1,677
0
21,089
W
Freya
17,388
4,913
2,475
3,932
13,663
7,016
1,014
4,344
9,319
28,002
0
W
7,055
345
1,504
3,971
16,594
27,694
1,189
4,631
11,963
10,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,293
Gold Earned
54,151
144
Minions Killed
122
0
Camps Cleared
0
904,168
Distance Traveled
1,082,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,976
915
32
3
0
195,396
0
L
Merlin
8,858
738
53
4
0
165,485
0
W
Thoth
11,324
944
50
4
0
238,430
0
L
Ne Zha
10,484
874
12
1
0
182,802
0
L
Vamana
7,578
632
8
1
0
211,085
0
L
Rama
8,355
696
50
4
0
158,371
0
W
Ah Puch
9,433
786
18
2
0
202,163
0
L
Achilles
9,018
752
21
2
0
186,425
0
W
Freya
11,088
924
17
1
0
214,213
0
W
Sobek
11,330
944
5
0
0
231,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role