Player Matchup

Achilles
Achilles
 
Achilles
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AngryBìrd
Guan Yu
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
Fadangle
Kuzenbo
Level 115
God Stats
10W - 9L
1,499 SR
Queue Stats
454W - 397L
1,592 Elo+
Solo
Discordia
Discordia
Nedercrusader
Discordia
Level 147
God Stats
5W - 2L
1,686 SR
Queue Stats
126W - 127L
1,606 Elo+
Solo
Izanami
Izanami
RemixedVibess
Izanami
Level 149
God Stats
2W - 0L
1,739 SR
Queue Stats
40W - 36L
1,586 Elo+
Solo
Team Averages
Level 142
1,585 SR
1,559 Elo+

VS

Team Averages
Level 157
1,491 SR
1,527 Elo+
Tiamat
Tiamat
 
Tiamat
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Cheetowww98
Chang'e
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,504 Elo+
Solo
Charybdis
Charybdis
Uzhkada
Charybdis
Level 155
God Stats
1W - 5L
1,286 SR
Queue Stats
194W - 200L
1,534 Elo+
Solo
Cernunnos
Cernunnos
ZekeThaGawd
Cernunnos
Level 152
God Stats
3W - 5L
1,525 SR
Queue Stats
518W - 522L
1,520 Elo+
Solo
Anubis
Anubis
sivart11
Anubis
Level 154
God Stats
9W - 5L
1,642 SR
Queue Stats
1,085W - 736L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 0 / 4
6,059
1,212
4,797
5,339
2,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
AngryBìrd
Guan Yu
9
1 / 2 / 6
5,442
1,088
2,120
7,483
4,741
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kuzenbo
Fadangle
Kuzenbo
9
0 / 2 / 5
5,388
1,078
2,480
8,136
7,198
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Discordia
Nedercrusader
Discordia
11
2 / 0 / 4
5,706
1,141
8,429
3,469
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
10
1 / 1 / 4
5,590
1,118
4,928
4,536
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 3
5,604
1,121
5,921
3,688
2,795
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Cheetowww98
Chang'e
7
0 / 1 / 1
4,636
927
2,537
4,077
1,302
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Charybdis
Uzhkada
Charybdis
10
2 / 2 / 2
5,422
1,084
5,754
4,741
1,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
ZekeThaGawd
Cernunnos
11
1 / 1 / 3
5,560
1,112
6,456
5,781
2,442
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anubis
sivart11
Anubis
9
1 / 3 / 2
5,279
1,056
1,671
5,621
4,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
7
Kills
5
5
Deaths
7
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
4
5
L
Tiamat
 
Tiamat
1
0
3
2.5
W
Guan Yu
AngryBìrd
Guan Yu
1
2
6
2
L
Chang'e
Cheetowww98
Chang'e
0
1
1
0.5
W
Kuzenbo
Fadangle
Kuzenbo
0
2
5
1.25
W
Discordia
Nedercrusader
Discordia
2
0
4
4
W
Izanami
1
1
4
3
L
Charybdis
Uzhkada
Charybdis
2
2
2
1.5
L
Cernunnos
ZekeThaGawd
Cernunnos
1
1
3
2.5
L
Anubis
sivart11
Anubis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,754
Damage
22,339
28,963
Taken
23,908
17,296
Mitigated
13,126
14,468
Healing
10,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,797
591
86
1,882
5,339
2,176
26
2,509
2,830
0
9,170
L
Tiamat
 
Tiamat
5,921
346
569
1,086
3,688
2,795
0
2,020
1,668
11,328
0
W
Guan Yu
AngryBìrd
Guan Yu
2,120
96
5,884
2,423
7,483
4,741
0
1,674
5,809
0
3,357
L
Chang'e
Cheetowww98
Chang'e
2,537
58
1,590
1,744
4,077
1,302
0
1,428
2,649
5,345
0
W
Kuzenbo
Fadangle
Kuzenbo
2,480
488
850
1,421
8,136
7,198
88
2,648
5,488
3,727
0
W
Discordia
Nedercrusader
Discordia
8,429
196
278
756
3,469
1,250
98
1,464
2,005
13,273
0
W
Izanami
4,928
1,976
0
888
4,536
1,931
391
1,834
2,702
0
18,762
L
Charybdis
Uzhkada
Charybdis
5,754
1,917
815
876
4,741
1,861
0
2,395
2,346
0
7,185
L
Cernunnos
ZekeThaGawd
Cernunnos
6,456
2,519
371
2,220
5,781
2,442
0
3,290
2,491
0
17,663
L
Anubis
sivart11
Anubis
1,671
245
506
471
5,621
4,726
0
1,776
3,845
5,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
26,501
73
Minions Killed
58
0
Camps Cleared
0
599,560
Distance Traveled
473,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,059
1,212
7
1
0
136,848
0
L
Tiamat
5,604
1,121
17
3
0
126,726
0
W
Guan Yu
5,442
1,088
3
1
0
127,311
0
L
Chang'e
4,636
927
4
1
0
68,812
0
W
Kuzenbo
5,388
1,078
8
2
0
110,557
0
W
Discordia
5,706
1,141
12
2
0
122,189
0
W
Izanami
5,590
1,118
43
9
0
102,655
0
L
Charybdis
5,422
1,084
9
2
0
86,037
0
L
Cernunnos
5,560
1,112
23
5
0
107,469
0
L
Anubis
5,279
1,056
5
1
0
84,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role