Player Matchup

Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
Matador-del65
Cu Chulainn
Bronze IV
Level 49
God Stats
20W - 31L
1,519 SR
Queue Stats
66W - 101L
1,088 MMR
Party 3
Cthulhu
Cthulhu
Silver I
arcadrix
Cthulhu
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 93L
1,102 MMR
Party 2
Raijin
Raijin
Gold V
kessho22
Raijin
Gold V
Level 134
God Stats
17W - 29L
1,435 SR
Queue Stats
269W - 274L
1,264 MMR
Party 2
Charybdis
Charybdis
Bronze III
kewiin65
Charybdis
Bronze III
Level 60
God Stats
15W - 16L
1,511 SR
Queue Stats
171W - 191L
1,180 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,493 SR
1,227 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,542 SR
1,316 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Silver II
 
Guan Yu
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver II
Eef-Hoos-
Artemis
Silver II
Level 129
God Stats
15W - 14L
1,500 SR
Queue Stats
349W - 371L
964 MMR
Party 1
Khepri
Khepri
Silver I
Star Lord7500
Khepri
Silver I
Level 107
God Stats
3W - 0L
1,708 SR
Queue Stats
137W - 130L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 5 / 2
6,145
512
3,644
8,342
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cu Chulainn
Matador-del65
Cu Chulainn
9
0 / 5 / 0
5,538
462
4,094
10,595
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
arcadrix
Cthulhu
8
1 / 1 / 0
5,378
448
2,651
8,350
5,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
kessho22
Raijin
11
1 / 2 / 1
6,286
524
4,561
7,132
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
kewiin65
Charybdis
10
0 / 2 / 0
5,917
493
2,344
8,508
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FreyaThorAgniAo Kuang

VS

Bans
MercuryHerculesMauiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 1 / 2
7,960
663
11,494
9,807
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
 
Guan Yu
13
4 / 1 / 3
7,888
657
6,864
11,717
11,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
 
Poseidon
12
2 / 1 / 0
6,960
580
3,719
5,229
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Eef-Hoos-
Artemis
12
1 / 1 / 2
6,590
549
5,575
5,845
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 3
6,382
532
2,782
4,175
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
15
15
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
5
2
0.4
W
Fenrir
 
Fenrir
8
1
2
9
W
Guan Yu
 
Guan Yu
4
1
3
5.5
W
Poseidon
 
Poseidon
2
1
0
2
W
Artemis
Eef-Hoos-
Artemis
1
1
2
2
L
Cu Chulainn
Matador-del65
Cu Chulainn
0
5
0
0
W
0
0
3
1.5
L
Cthulhu
arcadrix
Cthulhu
1
1
0
1
L
Raijin
kessho22
Raijin
1
2
1
0.75
L
Charybdis
kewiin65
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,294
Damage
30,434
42,927
Taken
36,773
21,718
Mitigated
23,333
8,719
Healing
15,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,644
1,122
0
720
8,342
2,765
0
67
8,275
0
47,327
W
Fenrir
 
Fenrir
11,494
4,894
0
3,287
9,807
4,267
0
2,073
7,572
0
44,776
W
Guan Yu
 
Guan Yu
6,864
839
30
4,955
11,717
11,572
80
0
10,926
0
54,824
W
Poseidon
 
Poseidon
3,719
522
0
2,090
5,229
1,805
865
2,531
2,557
57,335
0
W
Artemis
Eef-Hoos-
Artemis
5,575
2,782
0
3,358
5,845
2,221
22
682
5,163
0
45,342
L
Cu Chulainn
Matador-del65
Cu Chulainn
4,094
643
0
1,533
10,595
7,998
0
461
10,134
0
37,964
W
2,782
292
0
1,482
4,175
3,468
0
1,523
2,552
13,869
0
L
Cthulhu
arcadrix
Cthulhu
2,651
387
1,379
1,833
8,350
5,420
0
1,778
6,572
14,437
0
L
Raijin
kessho22
Raijin
4,561
272
0
535
7,132
2,546
0
2,326
4,806
46,035
0
L
Charybdis
kewiin65
Charybdis
2,344
1,449
0
2,719
8,508
2,989
0
1,869
6,639
0
43,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,264
Gold Earned
35,780
315
Minions Killed
340
0
Camps Cleared
0
1,183,738
Distance Traveled
1,157,646
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,145
512
70
6
0
248,283
2
W
Fenrir
7,960
663
60
5
0
263,648
2
W
Guan Yu
7,888
657
90
8
0
221,001
0
W
Poseidon
6,960
580
92
8
0
251,521
0
W
Artemis
6,590
549
71
6
0
201,371
7
L
Cu Chulainn
5,538
462
55
5
0
235,871
3
W
Khepri
6,382
532
27
2
0
220,105
7
L
Cthulhu
5,378
448
15
1
0
262,603
4
L
Raijin
6,286
524
85
7
0
219,843
2
L
Charybdis
5,917
493
90
8
0
217,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role