Player Matchup

Guan Yu
Guan Yu
BlackEspada_
Guan Yu
Level 28
God Stats
4W - 3L
1,281 SR
Queue Stats
23W - 32L
1,340 Elo+
Party 1
Awilix
Awilix
LDN Finesse Kid
Awilix
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,518 Elo+
Solo
Hachiman
Hachiman
Last_God98
Hachiman
Level 118
God Stats
2W - 0L
1,434 SR
Queue Stats
5W - 5L
1,414 Elo+
Solo
Atlas
Atlas
MasterxXxYoda
Atlas
Level 56
God Stats
5W - 5L
1,755 SR
Queue Stats
91W - 86L
1,660 Elo+
Solo
Merlin
Merlin
Wif_Khalifa
Merlin
Level 46
God Stats
3W - 5L
1,575 SR
Queue Stats
48W - 65L
1,361 Elo+
Party 1
Team Averages
Level 71
1,509 SR
1,459 Elo+

VS

Team Averages
Level 98
1,477 SR
1,404 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
DJBlackBean
Martichoras
Level 32
God Stats
4W - 5L
1,334 SR
Queue Stats
40W - 54L
1,332 Elo+
Solo
Xing Tian
Xing Tian
DeemonN
Xing Tian
Level 33
God Stats
0W - 1L
1,409 SR
Queue Stats
4W - 14L
1,210 Elo+
Solo
King Arthur
King Arthur
Fetoh
King Arthur
Level 219
God Stats
2W - 5L
1,643 SR
Queue Stats
34W - 32L
1,503 Elo+
Solo
Xbalanque
Xbalanque
Robustmiguel
Xbalanque
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 35L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BlackEspada_
Guan Yu
13
2 / 2 / 3
8,715
484
11,011
16,131
21,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 5 / 3
9,992
555
7,692
16,271
7,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
Last_God98
Hachiman
13
2 / 3 / 3
8,164
454
5,443
14,943
5,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 5
9,300
517
13,423
14,683
18,353
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
15
1 / 4 / 0
9,762
542
5,187
12,155
5,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 2 / 6
8,790
488
10,231
22,084
23,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
DJBlackBean
Martichoras
14
3 / 5 / 5
8,101
450
13,219
15,689
6,916
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xing Tian
DeemonN
Xing Tian
1
0 / 0 / 0
3,390
188
0
0
0
King Arthur
Fetoh
King Arthur
17
9 / 1 / 2
10,095
561
18,030
15,268
14,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
Robustmiguel
Xbalanque
11
1 / 3 / 2
7,357
409
5,755
12,031
3,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
11
Kills
16
16
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
2
6
3
W
Guan Yu
BlackEspada_
Guan Yu
2
2
3
1.75
L
Martichoras
DJBlackBean
Martichoras
3
5
5
1.1
L
Xing Tian
DeemonN
Xing Tian
0
0
0
0
L
King Arthur
Fetoh
King Arthur
9
1
2
10
W
2
5
3
0.7
W
Hachiman
Last_God98
Hachiman
2
3
3
1.17
W
4
2
5
3.25
L
Xbalanque
Robustmiguel
Xbalanque
1
3
2
0.67
W
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,756
Damage
47,235
74,183
Taken
65,072
57,723
Mitigated
48,395
22,026
Healing
16,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
10,231
3,029
0
5,507
22,084
23,522
0
6,247
15,366
0
52,185
W
Guan Yu
BlackEspada_
Guan Yu
11,011
2,468
2,842
9,308
16,131
21,102
0
0
16,131
0
47,255
L
Martichoras
DJBlackBean
Martichoras
13,219
6,627
0
3,488
15,689
6,916
0
5,499
10,107
0
54,964
L
Xing Tian
DeemonN
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Fetoh
King Arthur
18,030
1,612
0
3,914
15,268
14,650
0
5,600
9,143
0
87,855
W
7,692
4,166
0
475
16,271
7,337
0
0
16,271
0
79,875
W
Hachiman
Last_God98
Hachiman
5,443
3,824
228
3,215
14,943
5,581
90
476
14,467
0
45,994
W
13,423
5,328
694
3,802
14,683
18,353
18
483
14,200
50,257
0
L
Xbalanque
Robustmiguel
Xbalanque
5,755
2,520
0
3,794
12,031
3,307
0
862
10,864
0
40,376
W
Merlin
5,187
247
98
1,364
12,155
5,350
90
0
12,155
74,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,933
Gold Earned
37,733
425
Minions Killed
325
0
Camps Cleared
0
1,717,885
Distance Traveled
1,263,759
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,790
488
77
4
0
364,769
0
W
Guan Yu
8,715
484
53
3
0
361,627
2
L
Martichoras
8,101
450
71
4
0
283,232
0
L
Xing Tian
3,390
188
0
0
0
0
0
L
King Arthur
10,095
561
126
7
0
377,514
4
W
Awilix
9,992
555
108
6
0
375,487
2
W
Hachiman
8,164
454
62
3
0
289,642
0
W
Atlas
9,300
517
49
3
0
341,958
0
L
Xbalanque
7,357
409
51
3
0
238,244
0
W
Merlin
9,762
542
153
9
0
349,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role