Player Matchup

Cernunnos
Cernunnos
Abomination13
Cernunnos
Level 148
God Stats
25W - 18L
2,089 SR
Queue Stats
392W - 353L
1,566 Elo+
Solo
Discordia
Discordia
ChinaCX
Discordia
Level 154
God Stats
144W - 161L
1,580 SR
Queue Stats
1,278W - 1,282L
1,544 Elo+
Solo
Kukulkan
Kukulkan
Diabulis
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,317 Elo+
Party 1
Ishtar
Ishtar
Immolatized
Ishtar
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 54L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
TokyoNitro
Sun Wukong
Level 16
God Stats
21W - 23L
1,448 SR
Queue Stats
21W - 23L
1,393 Elo+
Party 1
Team Averages
Level 86
1,623 SR
1,456 Elo+

VS

Team Averages
Level 119
1,572 SR
1,508 Elo+
Merlin
Merlin
Fapington14
Merlin
Level 119
God Stats
2W - 1L
1,714 SR
Queue Stats
52W - 50L
1,539 Elo+
Solo
Khepri
Khepri
Gael8a
Khepri
Level 35
God Stats
5W - 2L
1,500 SR
Queue Stats
255W - 260L
1,419 Elo+
Solo
Artemis
Artemis
GrandMaster312
Artemis
Level 68
God Stats
10W - 4L
1,604 SR
Queue Stats
54W - 46L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
TEODIOSMITE
Ao Kuang
Level 108
God Stats
1W - 5L
1,505 SR
Queue Stats
41W - 43L
1,534 Elo+
Solo
Loki
Loki
rg1550
Loki
Level 266
God Stats
76W - 53L
1,540 SR
Queue Stats
860W - 825L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Abomination13
Cernunnos
15
1 / 2 / 1
9,646
965
10,363
13,542
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
ChinaCX
Discordia
15
0 / 0 / 1
8,755
876
9,446
3,486
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Diabulis
Kukulkan
15
0 / 5 / 2
9,548
955
6,744
10,928
4,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
15
1 / 6 / 2
9,743
974
8,831
23,016
9,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
TokyoNitro
Sun Wukong
15
1 / 1 / 1
9,361
936
6,977
15,963
13,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

184

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
3 / 1 / 8
11,000
1,100
15,220
5,625
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Gael8a
Khepri
16
1 / 1 / 9
11,163
1,116
5,029
13,251
19,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 1 / 8
10,147
1,015
16,046
11,293
6,090
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
TEODIOSMITE
Ao Kuang
16
4 / 0 / 5
10,377
1,038
8,071
5,183
3,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
rg1550
Loki
16
5 / 0 / 7
11,084
1,108
19,661
10,250
4,646
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
3
Kills
14
14
Deaths
3
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Abomination13
Cernunnos
1
2
1
0.75
L
Discordia
ChinaCX
Discordia
0
0
1
0.5
L
Kukulkan
Diabulis
Kukulkan
0
5
2
0.2
W
Merlin
3
1
8
7
W
Khepri
Gael8a
Khepri
1
1
9
5.5
W
1
1
8
5
L
Ishtar
1
6
2
0.33
W
Ao Kuang
TEODIOSMITE
Ao Kuang
4
0
5
6.5
L
Sun Wukong
TokyoNitro
Sun Wukong
1
1
1
1.5
W
Loki
rg1550
Loki
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,361
Damage
64,027
66,935
Taken
45,602
34,538
Mitigated
37,161
9,396
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Abomination13
Cernunnos
10,363
5,114
0
3,879
13,542
5,644
0
4,770
8,364
0
31,687
L
Discordia
ChinaCX
Discordia
9,446
184
0
220
3,486
1,026
0
974
2,410
17,989
0
L
Kukulkan
Diabulis
Kukulkan
6,744
1,466
0
0
10,928
4,747
0
3,691
6,867
29,738
0
W
Merlin
15,220
434
0
1,160
5,625
3,103
0
2,982
2,643
45,778
0
W
Khepri
Gael8a
Khepri
5,029
189
567
2,284
13,251
19,549
0
4,891
8,360
16,979
0
W
16,046
9,814
0
1,281
11,293
6,090
0
4,769
6,524
0
36,374
L
Ishtar
8,831
5,787
0
4,263
23,016
9,130
0
8,897
13,341
0
28,820
W
Ao Kuang
TEODIOSMITE
Ao Kuang
8,071
1,706
0
2,311
5,183
3,773
0
1,448
3,735
18,183
0
L
Sun Wukong
TokyoNitro
Sun Wukong
6,977
891
0
1,034
15,963
13,991
0
7,932
7,633
0
11,379
W
Loki
rg1550
Loki
19,661
6,413
0
548
10,250
4,646
0
2,100
8,150
0
36,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,053
Gold Earned
53,771
203
Minions Killed
202
6
Camps Cleared
12
894,431
Distance Traveled
1,009,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,646
965
47
5
1
181,094
0
L
Discordia
8,755
876
22
2
0
136,074
0
L
Kukulkan
9,548
955
66
7
3
179,336
0
W
Merlin
11,000
1,100
86
9
1
195,298
0
W
Khepri
11,163
1,116
20
2
0
207,317
0
W
Artemis
10,147
1,015
55
6
3
201,342
0
L
Ishtar
9,743
974
55
6
1
172,215
0
W
Ao Kuang
10,377
1,038
20
2
4
194,599
0
L
Sun Wukong
9,361
936
13
1
1
225,712
0
W
Loki
11,084
1,108
21
2
4
210,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role