Player Matchup

Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Ozokazam
Surtr
Level 141
God Stats
5W - 6L
1,438 SR
Queue Stats
146W - 177L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
SkyFallenAngel
Ne Zha
Level 82
God Stats
8W - 10L
1,404 SR
Queue Stats
100W - 131L
1,456 Elo+
Party 1
Merlin
Merlin
blueguitarr
Merlin
Level 116
God Stats
7W - 3L
1,551 SR
Queue Stats
124W - 135L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
pktiitiino
Cu Chulainn
Level 65
God Stats
3W - 1L
1,540 SR
Queue Stats
45W - 51L
1,500 Elo+
Party 1
Team Averages
Level 103
1,487 SR
1,489 Elo+

VS

Team Averages
Level 80
1,476 SR
1,521 Elo+
Tiamat
Tiamat
Hyacinthinn
Tiamat
Level 104
God Stats
3W - 3L
1,380 SR
Queue Stats
93W - 94L
1,471 Elo+
Party 2
Ymir
Ymir
Jit2Crud
Ymir
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
130W - 159L
1,588 Elo+
Solo
Tyr
Tyr
MgallegoP420
Tyr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 140L
1,571 Elo+
Solo
Thoth
Thoth
Unisaii
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
thunderstick50
Discordia
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 209L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 2 / 8
6,048
1,008
2,534
6,164
7,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
Ozokazam
Surtr
11
3 / 0 / 8
6,157
1,026
3,508
5,271
4,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 8
6,451
1,075
2,794
2,650
1,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
12
3 / 1 / 9
6,475
1,079
5,847
3,248
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
pktiitiino
Cu Chulainn
12
5 / 0 / 11
7,129
1,188
7,999
5,486
4,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
3 / 4 / 0
5,575
929
5,603
5,692
2,584
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
9
0 / 2 / 1
4,829
805
1,983
4,854
4,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 4 / 1
4,742
790
3,209
7,055
4,239
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Unisaii
Thoth
8
0 / 4 / 1
4,911
819
1,590
4,850
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Discordia
thunderstick50
Discordia
11
0 / 2 / 1
5,313
886
3,654
3,185
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
16
Kills
3
3
Deaths
16
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
8
3
L
Tiamat
3
4
0
0.75
L
Ymir
0
2
1
0.25
L
0
4
1
0.13
W
Surtr
Ozokazam
Surtr
3
0
8
7
W
3
0
8
7
L
Thoth
Unisaii
Thoth
0
4
1
0.13
W
Merlin
3
1
9
7.5
W
Cu Chulainn
pktiitiino
Cu Chulainn
5
0
11
10.5
L
Discordia
thunderstick50
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,682
Damage
16,039
22,819
Taken
25,636
19,049
Mitigated
13,589
11,247
Healing
3,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,534
167
385
658
6,164
7,004
150
3,438
2,715
4,093
0
L
Tiamat
5,603
132
157
793
5,692
2,584
0
1,004
4,176
8,954
0
L
Ymir
1,983
365
40
838
4,854
4,293
0
1,416
2,831
2,500
0
L
3,209
402
0
799
7,055
4,239
0
2,427
4,002
0
7,670
W
Surtr
Ozokazam
Surtr
3,508
568
530
1,911
5,271
4,429
605
3,123
2,146
61
5,549
W
2,794
778
1,196
842
2,650
1,381
509
1,698
952
0
7,565
L
Thoth
Unisaii
Thoth
1,590
407
74
355
4,850
1,441
0
1,788
2,674
5,407
0
W
Merlin
5,847
273
835
1,038
3,248
1,498
76
1,627
1,620
10,360
0
W
Cu Chulainn
pktiitiino
Cu Chulainn
7,999
522
1,132
2,720
5,486
4,737
0
2,927
2,556
778
14,654
L
Discordia
thunderstick50
Discordia
3,654
257
304
155
3,185
1,032
0
1,330
1,634
10,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,260
Gold Earned
25,370
56
Minions Killed
39
0
Camps Cleared
0
626,949
Distance Traveled
476,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,048
1,008
3
1
0
92,892
0
L
Tiamat
5,575
929
8
1
0
106,536
0
L
Ymir
4,829
805
3
1
0
82,515
0
L
Tyr
4,742
790
5
1
0
117,568
0
W
Surtr
6,157
1,026
11
2
0
142,973
0
W
Ne Zha
6,451
1,075
6
1
0
118,469
0
L
Thoth
4,911
819
10
2
0
69,812
0
W
Merlin
6,475
1,079
13
2
0
129,646
0
W
Cu Chulainn
7,129
1,188
23
4
0
142,969
0
L
Discordia
5,313
886
13
2
0
100,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role