Player Matchup

Pele
Pele
ADHDRush
Pele
Level 28
God Stats
3W - 2L
1,746 SR
Queue Stats
50W - 64L
1,410 Elo+
Party 1
Izanami
Izanami
Entreri15
Izanami
Level 60
God Stats
8W - 7L
1,441 SR
Queue Stats
70W - 93L
1,407 Elo+
Party 1
Bellona
Bellona
Menmakumaa
Bellona
Level 38
God Stats
3W - 0L
1,828 SR
Queue Stats
70W - 79L
1,538 Elo+
Party 2
Yemoja
Yemoja
VRScyla
Yemoja
Level 28
God Stats
5W - 1L
1,703 SR
Queue Stats
14W - 20L
1,310 Elo+
Party 1
Anubis
Anubis
gutblasta
Anubis
Level 65
God Stats
4W - 4L
1,667 SR
Queue Stats
84W - 95L
1,435 Elo+
Party 2
Team Averages
Level 44
1,677 SR
1,420 Elo+

VS

Team Averages
Level 33
1,500 SR
1,560 Elo+
Chang'e
Chang'e
IFUJOEUKNOW01
Chang'e
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 93L
1,657 Elo+
Party 3
Tiamat
Tiamat
Icegirl101
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 169L
1,497 Elo+
Solo
Mercury
Mercury
TheNewBowser
Mercury
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 90L
1,644 Elo+
Party 3
Hel
Hel
TheeShifty
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Neith
Neith
kkramer027
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
3 / 3 / 4
8,117
624
7,023
8,467
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Entreri15
Izanami
13
2 / 1 / 2
7,636
587
5,119
6,256
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Menmakumaa
Bellona
12
3 / 4 / 5
7,595
584
8,071
12,358
10,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
VRScyla
Yemoja
11
0 / 2 / 2
7,047
542
1,417
6,909
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anubis
gutblasta
Anubis
12
3 / 3 / 2
7,679
591
5,819
7,875
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
0 / 3 / 7
7,175
552
6,459
9,326
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
Icegirl101
Tiamat
11
3 / 3 / 2
6,367
490
4,094
8,555
5,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
TheNewBowser
Mercury
13
10 / 3 / 2
8,237
634
10,348
13,708
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 1
4,523
348
833
3,309
842
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
10
0 / 1 / 1
5,396
415
2,098
4,760
1,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
11
Kills
13
13
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
3
3
4
1.67
W
Izanami
Entreri15
Izanami
2
1
2
3
L
Chang'e
0
3
7
1.17
L
Tiamat
Icegirl101
Tiamat
3
3
2
1.33
W
Bellona
Menmakumaa
Bellona
3
4
5
1.38
L
Mercury
TheNewBowser
Mercury
10
3
2
3.67
L
0
1
1
0.5
W
Yemoja
VRScyla
Yemoja
0
2
2
0.5
W
Anubis
gutblasta
Anubis
3
3
2
1.33
L
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,449
Damage
23,832
41,865
Taken
39,658
25,704
Mitigated
16,156
14,385
Healing
10,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,023
2,827
0
1,994
8,467
3,081
639
1,661
6,665
0
62,482
W
Izanami
Entreri15
Izanami
5,119
3,906
0
2,622
6,256
2,346
1,276
636
5,578
0
68,742
L
Chang'e
6,459
818
200
3,122
9,326
3,211
0
3,375
5,951
49,906
0
L
Tiamat
Icegirl101
Tiamat
4,094
652
0
2,170
8,555
5,349
0
119
8,436
27,655
0
W
Bellona
Menmakumaa
Bellona
8,071
2,255
0
4,023
12,358
10,762
229
2,976
8,556
0
42,410
L
Mercury
TheNewBowser
Mercury
10,348
6,522
0
1,500
13,708
5,340
0
2,721
10,987
0
59,632
L
833
85
1,465
1,295
3,309
842
0
336
2,973
5,389
0
W
Yemoja
VRScyla
Yemoja
1,417
662
430
1,611
6,909
5,614
380
1,291
5,542
24,046
0
W
Anubis
gutblasta
Anubis
5,819
1,127
0
3,705
7,875
3,901
366
3,552
4,138
45,366
0
L
Neith
2,098
935
0
479
4,760
1,414
0
685
4,075
0
28,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,074
Gold Earned
31,698
369
Minions Killed
294
0
Camps Cleared
0
1,199,137
Distance Traveled
1,181,292
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,117
624
94
7
0
274,474
2
W
Izanami
7,636
587
115
9
0
232,101
0
L
Chang'e
7,175
552
90
7
0
233,287
0
L
Tiamat
6,367
490
46
4
0
229,944
3
W
Bellona
7,595
584
55
4
0
239,829
2
L
Mercury
8,237
634
94
7
0
293,154
2
L
Hel
4,523
348
5
0
0
206,320
4
W
Yemoja
7,047
542
33
3
0
228,520
0
W
Anubis
7,679
591
72
6
0
224,213
5
L
Neith
5,396
415
59
5
0
218,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role