Player Matchup

Cerberus
Cerberus
Aurelion Sol413
Cerberus
Level 86
God Stats
3W - 3L
1,386 SR
Queue Stats
205W - 199L
1,429 Elo+
Solo
Merlin
Merlin
Kochawakinov
Merlin
Level 106
God Stats
10W - 9L
1,327 SR
Queue Stats
316W - 312L
1,428 Elo+
Solo
Athena
Athena
Tylerderdin4
Athena
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 194L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
general_laghard
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 64L
1,424 Elo+
Party 2
Ao Kuang
Ao Kuang
mikey9519
Ao Kuang
Level 80
God Stats
1W - 1L
1,276 SR
Queue Stats
47W - 54L
1,432 Elo+
Party 2
Team Averages
Level 99
1,398 SR
1,435 Elo+

VS

Team Averages
Level 86
1,491 SR
1,331 Elo+
Kali
Kali
CREW Forsaken
Kali
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 215L
1,402 Elo+
Party 1
The Morrigan
The Morrigan
CREW Zangetsu
The Morrigan
Level 95
God Stats
5W - 8L
1,500 SR
Queue Stats
93W - 107L
1,426 Elo+
Party 1
Cabrakan
Cabrakan
HuunabKū
Cabrakan
Level 117
God Stats
0W - 1L
1,456 SR
Queue Stats
5W - 3L
1,449 Elo+
Solo
Cupid
Cupid
WSTLNDR
Cupid
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 17L
1,123 Elo+
Party 1
Maui
Maui
X3 Luci
Maui
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
2 / 2 / 29
10,903
839
12,075
23,367
41,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
18
4 / 1 / 24
10,797
831
16,527
7,965
5,859
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
16
4 / 5 / 20
10,639
818
5,319
18,417
24,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
general_laghard
Baron Samedi
19
11 / 1 / 20
11,692
899
23,955
12,227
11,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
mikey9519
Ao Kuang
17
13 / 3 / 13
11,210
862
13,102
15,832
20,125
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 5
9,307
716
11,841
16,110
8,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
CREW Zangetsu
The Morrigan
16
2 / 7 / 6
8,500
654
12,119
10,203
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
HuunabKū
Cabrakan
15
3 / 9 / 4
8,804
677
11,478
18,941
15,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
WSTLNDR
Cupid
15
0 / 5 / 7
8,081
622
9,999
13,073
6,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
X3 Luci
Maui
15
2 / 6 / 4
8,888
684
5,944
18,212
28,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
38
34
Kills
12
12
Deaths
34
106
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
2
29
8.25
L
5
7
5
1.07
L
The Morrigan
CREW Zangetsu
The Morrigan
2
7
6
0.71
L
Cabrakan
HuunabKū
Cabrakan
3
9
4
0.56
W
Merlin
4
1
24
16
W
Athena
4
5
20
2.8
L
Cupid
WSTLNDR
Cupid
0
5
7
0.7
L
Maui
X3 Luci
Maui
2
6
4
0.67
W
Baron Samedi
general_laghard
Baron Samedi
11
1
20
21
W
Ao Kuang
mikey9519
Ao Kuang
13
3
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,978
Damage
51,381
77,808
Taken
76,539
103,569
Mitigated
64,516
39,427
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
12,075
1,103
2,233
7,777
23,367
41,529
210
8,626
14,351
25,396
0
L
11,841
4,599
1,234
2,770
16,110
8,540
0
14,482
1,550
0
18,648
L
The Morrigan
CREW Zangetsu
The Morrigan
12,119
2,998
709
386
10,203
4,960
0
9,361
795
23,261
0
L
Cabrakan
HuunabKū
Cabrakan
11,478
1,310
1,235
2,604
18,941
15,472
0
17,472
1,146
21,267
0
W
Merlin
16,527
1,345
787
1,634
7,965
5,859
1,156
3,621
4,218
49,421
0
W
Athena
5,319
1,429
367
2,046
18,417
24,995
898
6,055
12,146
15,173
0
L
Cupid
WSTLNDR
Cupid
9,999
3,737
2,073
3,330
13,073
6,721
0
12,426
502
12
23,572
L
Maui
X3 Luci
Maui
5,944
1,271
0
1,516
18,212
28,823
0
16,263
1,568
12,669
0
W
Baron Samedi
general_laghard
Baron Samedi
23,955
2,354
13,711
5,683
12,227
11,061
535
5,145
7,004
49,388
0
W
Ao Kuang
mikey9519
Ao Kuang
13,102
5,013
588
4,601
15,832
20,125
5,120
5,157
10,436
19,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,241
Gold Earned
43,580
164
Minions Killed
108
0
Camps Cleared
0
1,147,198
Distance Traveled
956,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,903
839
32
2
0
241,911
0
L
Kali
9,307
716
14
1
0
223,292
0
L
The Morrigan
8,500
654
17
1
0
149,430
0
L
Cabrakan
8,804
677
25
2
0
177,807
0
W
Merlin
10,797
831
66
5
0
251,419
0
W
Athena
10,639
818
8
1
0
206,654
0
L
Cupid
8,081
622
46
4
0
218,305
0
L
Maui
8,888
684
6
0
0
188,107
0
W
Baron Samedi
11,692
899
44
3
0
239,818
0
W
Ao Kuang
11,210
862
14
1
0
207,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role