Player Matchup

Chaac
Chaac
CK13677
Chaac
Level 100
God Stats
3W - 6L
1,278 SR
Queue Stats
110W - 111L
1,579 Elo+
Party 1
Neith
Neith
DrPecker19
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 1
Merlin
Merlin
GeeLopTheMilkSop
Merlin
Level 106
God Stats
2W - 2L
1,636 SR
Queue Stats
18W - 18L
1,553 Elo+
Party 1
Geb
Geb
SalamiMami
Geb
Level 103
God Stats
5W - 3L
1,500 SR
Queue Stats
85W - 78L
1,616 Elo+
Party 1
Fenrir
Fenrir
VanishedWolf
Fenrir
Level 89
God Stats
5W - 5L
1,564 SR
Queue Stats
48W - 52L
1,492 Elo+
Party 1
Team Averages
Level 81
1,496 SR
1,506 Elo+

VS

Team Averages
Level 101
1,437 SR
1,438 Elo+
Hades
Hades
Dolomite901
Hades
Level 126
God Stats
2W - 0L
1,734 SR
Queue Stats
17W - 14L
1,507 Elo+
Solo
Artio
Artio
Sweechez
Artio
Level 63
God Stats
1W - 2L
1,291 SR
Queue Stats
43W - 35L
1,286 Elo+
Party 2
Bastet
Bastet
Zeus DPDC9586
Bastet
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
406W - 398L
1,615 Elo+
Solo
Sylvanus
Sylvanus
xPx37
Sylvanus
Level 142
God Stats
2W - 3L
1,162 SR
Queue Stats
162W - 146L
1,499 Elo+
Solo
Ymir
Ymir
xXYaNerdXx
Ymir
Level 29
God Stats
4W - 3L
1,499 SR
Queue Stats
42W - 35L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CK13677
Chaac
6
0 / 2 / 0
3,597
450
2,561
4,485
2,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
6
0 / 0 / 0
3,633
454
1,424
2,509
767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 0
4,719
590
2,503
2,891
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 0 / 0
4,168
521
876
4,186
1,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
7
0 / 3 / 0
4,289
536
1,474
6,711
2,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,233
654
1,857
3,624
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artio
Sweechez
Artio
8
1 / 0 / 2
4,713
589
2,087
5,279
4,396
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
3 / 0 / 2
5,267
658
3,920
5,980
1,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
xPx37
Sylvanus
9
0 / 0 / 0
4,391
549
1,673
2,729
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 0 / 0
4,465
558
713
4,093
2,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
CK13677
Chaac
0
2
0
0
W
1
0
1
1.5
L
Neith
0
0
0
0
L
0
0
0
0
L
0
0
0
0
W
Artio
Sweechez
Artio
1
0
2
2
L
Fenrir
0
3
0
0
W
3
0
2
4
W
Sylvanus
xPx37
Sylvanus
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,838
Damage
10,250
20,782
Taken
21,705
8,370
Mitigated
11,252
6,081
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CK13677
Chaac
2,561
296
0
930
4,485
2,510
0
1,147
3,338
0
15,342
W
1,857
896
185
2,670
3,624
1,353
0
1,509
2,115
33,990
0
L
Neith
1,424
654
0
908
2,509
767
0
1,092
1,417
0
17,608
L
2,503
267
0
1,106
2,891
920
0
1,142
1,749
34,015
0
L
876
141
0
2,035
4,186
1,930
0
1,117
3,069
11,624
0
W
Artio
Sweechez
Artio
2,087
508
172
2,661
5,279
4,396
0
0
5,279
22,197
0
L
Fenrir
1,474
331
0
1,102
6,711
2,243
0
1,655
5,056
0
22,480
W
3,920
864
0
1,981
5,980
1,933
0
325
5,655
0
32,315
W
Sylvanus
xPx37
Sylvanus
1,673
896
181
1,516
2,729
1,444
0
501
2,228
26,940
9,991
W
713
90
0
1,032
4,093
2,126
0
1,044
3,049
10,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,406
Gold Earned
24,069
185
Minions Killed
233
0
Camps Cleared
0
675,438
Distance Traveled
768,472
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,597
450
17
2
0
76,821
0
W
Hades
5,233
654
73
9
0
146,878
0
L
Neith
3,633
454
31
4
0
144,748
0
L
Merlin
4,719
590
69
9
0
145,395
2
L
Geb
4,168
521
22
3
0
140,127
2
W
Artio
4,713
589
30
4
0
141,405
0
L
Fenrir
4,289
536
46
6
0
168,347
0
W
Bastet
5,267
658
57
7
0
175,607
0
W
Sylvanus
4,391
549
58
7
0
149,514
1
W
Ymir
4,465
558
15
2
0
155,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role