Player Matchup

Izanami
Izanami
DrHuevos43
Izanami
Level 112
God Stats
11W - 10L
1,591 SR
Queue Stats
279W - 266L
1,579 Elo+
Solo
Cthulhu
Cthulhu
TheIQFactor
Cthulhu
Level 78
God Stats
4W - 6L
1,448 SR
Queue Stats
12W - 12L
1,328 Elo+
Party 3
Ao Kuang
Ao Kuang
TraptrixMyrmeleo
Ao Kuang
Level 46
God Stats
3W - 4L
1,283 SR
Queue Stats
17W - 16L
1,392 Elo+
Party 3
Agni
Agni
groovymob
Agni
Level 67
God Stats
1W - 3L
1,270 SR
Queue Stats
172W - 136L
1,544 Elo+
Party 1
Mulan
Mulan
reni24100
Mulan
Level 99
God Stats
17W - 8L
1,704 SR
Queue Stats
103W - 102L
1,480 Elo+
Party 1
Team Averages
Level 80
1,459 SR
1,465 Elo+

VS

Team Averages
Level 104
1,562 SR
1,508 Elo+
Set
Set
CSW01
Set
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
192W - 191L
1,529 Elo+
Party 2
Thanatos
Thanatos
GuiseppesBallsac
Thanatos
Level 104
God Stats
12W - 6L
1,548 SR
Queue Stats
194W - 198L
1,504 Elo+
Party 2
Aphrodite
Aphrodite
WhoaDude421
Aphrodite
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
ZamVook
Izanami
Level 69
God Stats
11W - 10L
1,508 SR
Queue Stats
190W - 175L
1,503 Elo+
Solo
Bacchus
Bacchus
adamkrestt
Bacchus
Level 68
God Stats
11W - 6L
1,755 SR
Queue Stats
269W - 274L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrHuevos43
Izanami
13
1 / 2 / 3
7,775
518
5,295
10,909
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
TheIQFactor
Cthulhu
11
1 / 0 / 4
7,258
484
5,500
12,115
11,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 3 / 2
8,778
585
5,566
10,818
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
14
5 / 2 / 5
8,502
567
12,866
4,802
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
reni24100
Mulan
13
4 / 3 / 1
8,255
550
11,701
13,308
15,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
CSW01
Set
14
3 / 4 / 1
8,390
559
8,090
15,360
7,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 4 / 1
7,598
507
5,118
14,501
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
WhoaDude421
Aphrodite
11
1 / 6 / 0
6,323
422
3,115
12,665
6,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ZamVook
Izanami
14
2 / 1 / 0
7,635
509
10,816
8,675
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
adamkrestt
Bacchus
11
0 / 1 / 4
7,405
494
5,871
10,261
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
16
Kills
10
10
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
CSW01
Set
3
4
1
0.88
W
Izanami
DrHuevos43
Izanami
1
2
3
1.25
L
4
4
1
1.13
W
Cthulhu
TheIQFactor
Cthulhu
1
0
4
3
W
5
3
2
2
L
Aphrodite
WhoaDude421
Aphrodite
1
6
0
0.17
L
Izanami
ZamVook
Izanami
2
1
0
2
L
Bacchus
adamkrestt
Bacchus
0
1
4
2
W
Agni
5
2
5
3.75
W
Mulan
reni24100
Mulan
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,928
Damage
33,010
51,952
Taken
61,462
35,596
Mitigated
34,827
14,325
Healing
29,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
CSW01
Set
8,090
4,090
0
4,198
15,360
7,758
0
456
14,904
0
63,324
W
Izanami
DrHuevos43
Izanami
5,295
4,017
0
4,952
10,909
4,065
1,864
2,754
8,155
0
67,916
L
5,118
1,928
0
12,753
14,501
6,024
124
5,440
9,056
0
54,355
W
Cthulhu
TheIQFactor
Cthulhu
5,500
779
374
4,266
12,115
11,213
168
3,338
8,777
20,519
0
W
5,566
1,568
0
3,149
10,818
3,445
0
1,337
9,481
58,454
0
L
Aphrodite
WhoaDude421
Aphrodite
3,115
436
471
5,725
12,665
6,524
0
10,091
2,522
28,954
0
L
Izanami
ZamVook
Izanami
10,816
8,041
0
3,546
8,675
3,616
876
3,019
5,627
0
77,198
L
Bacchus
adamkrestt
Bacchus
5,871
966
0
2,498
10,261
10,905
31
4,805
5,421
27,363
0
W
Agni
12,866
1,391
0
250
4,802
1,692
0
1,606
3,196
64,958
0
W
Mulan
reni24100
Mulan
11,701
1,078
0
1,334
13,308
15,181
0
0
13,308
0
49,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,568
Gold Earned
37,351
417
Minions Killed
401
0
Camps Cleared
0
1,460,341
Distance Traveled
1,365,460
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,390
559
114
8
0
268,883
0
W
Izanami
7,775
518
130
9
0
250,651
0
L
Thanatos
7,598
507
78
5
0
310,391
0
W
Cthulhu
7,258
484
21
1
0
278,071
4
W
Ao Kuang
8,778
585
81
5
0
330,072
0
L
Aphrodite
6,323
422
44
3
0
219,857
0
L
Izanami
7,635
509
130
9
0
261,530
0
L
Bacchus
7,405
494
35
2
0
304,799
0
W
Agni
8,502
567
110
7
0
306,129
0
W
Mulan
8,255
550
75
5
0
295,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role