Player Matchup

Cthulhu
Cthulhu
LudovicSpade
Cthulhu
Level 24
God Stats
5W - 3L
1,986 SR
Queue Stats
12W - 12L
1,648 Elo+
Solo
Odin
Odin
MusicIsLife101
Odin
Level 7
God Stats
0W - 2L
1,310 SR
Queue Stats
5W - 5L
1,187 Elo+
Party 2
Susano
Susano
Nahova
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 11L
1,690 Elo+
Party 2
Neith
Neith
altaccount0005
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,337 Elo+
Solo
Nox
Nox
vanillakouhai
Nox
Level 9
God Stats
4W - 7L
1,423 SR
Queue Stats
17W - 21L
1,282 Elo+
Solo
Team Averages
Level 16
1,544 SR
1,429 Elo+

VS

Team Averages
Level 93
1,485 SR
1,415 Elo+
Atlas
Atlas
GENIUS-DRUNKEN
Atlas
Level 128
God Stats
10W - 8L
1,693 SR
Queue Stats
111W - 122L
1,474 Elo+
Party 1
Jormungandr
Jormungandr
Mercifexx
Jormungandr
Level 28
God Stats
28W - 26L
1,555 SR
Queue Stats
66W - 84L
1,460 Elo+
Party 1
Tiamat
Tiamat
PTSDio
Tiamat
Level 144
God Stats
23W - 34L
1,475 SR
Queue Stats
117W - 125L
1,507 Elo+
Party 1
Charybdis
Charybdis
xXSNIPEXxdz
Charybdis
Level 142
God Stats
9W - 16L
1,499 SR
Queue Stats
69W - 102L
1,436 Elo+
Party 1
Hercules
Hercules
yungscareecrow
Hercules
Level 24
God Stats
12W - 27L
1,203 SR
Queue Stats
104W - 131L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LudovicSpade
Cthulhu
15
2 / 4 / 1
8,024
729
12,819
12,671
12,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 1
6,672
607
2,188
12,807
11,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
Nahova
Susano
14
2 / 2 / 2
7,433
676
9,688
12,001
6,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 0
6,134
558
504
0
0
14
0 / 0 / 3
7,164
651
3,272
7,119
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
7,893
718
7,488
8,356
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Jormungandr
Mercifexx
Jormungandr
15
4 / 1 / 5
8,938
813
6,688
12,903
15,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
PTSDio
Tiamat
16
2 / 1 / 4
8,468
770
9,983
10,450
7,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
xXSNIPEXxdz
Charybdis
16
2 / 1 / 2
8,649
786
6,662
8,604
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
13
1 / 0 / 5
7,607
692
3,627
6,509
7,511
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
10
11
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
L
Cthulhu
LudovicSpade
Cthulhu
2
4
1
0.63
W
Jormungandr
Mercifexx
Jormungandr
4
1
5
6.5
L
1
5
1
0.3
L
Susano
Nahova
Susano
2
2
2
1.5
W
Tiamat
PTSDio
Tiamat
2
1
4
4
L
0
0
0
0
L
0
0
3
1.5
W
Charybdis
xXSNIPEXxdz
Charybdis
2
1
2
3
W
Hercules
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,471
Damage
34,448
44,598
Taken
46,822
33,307
Mitigated
39,707
3,607
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,488
1,741
0
90
8,356
4,573
369
2,858
5,498
22,603
0
L
Cthulhu
LudovicSpade
Cthulhu
12,819
315
230
1,897
12,671
12,613
0
8,324
4,204
44,824
0
W
Jormungandr
Mercifexx
Jormungandr
6,688
1,539
98
2,164
12,903
15,984
315
4,345
8,558
22,952
0
L
2,188
759
0
0
12,807
11,219
151
4,775
7,930
0
5,292
L
Susano
Nahova
Susano
9,688
1,368
0
1,400
12,001
6,160
0
7,660
4,155
0
20,534
W
Tiamat
PTSDio
Tiamat
9,983
933
0
4,172
10,450
7,792
1,106
4,176
6,274
35,780
0
L
504
0
0
0
0
0
0
0
0
0
504
L
3,272
260
0
80
7,119
3,315
0
2,900
4,150
17,154
0
W
Charybdis
xXSNIPEXxdz
Charybdis
6,662
3,872
0
2,992
8,604
3,847
1,582
2,162
6,442
0
38,810
W
Hercules
3,627
470
0
1,213
6,509
7,511
220
2,550
3,959
0
8,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,427
Gold Earned
41,555
147
Minions Killed
202
0
Camps Cleared
0
925,717
Distance Traveled
1,080,777
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,893
718
43
4
0
220,159
3
L
Cthulhu
8,024
729
71
6
0
202,216
0
W
Jormungandr
8,938
813
25
2
0
222,530
0
L
Odin
6,672
607
3
0
0
169,299
0
L
Susano
7,433
676
43
4
0
229,326
0
W
Tiamat
8,468
770
56
5
0
231,302
0
L
Neith
6,134
558
0
0
0
110,212
0
L
Nox
7,164
651
30
3
0
214,664
2
W
Charybdis
8,649
786
67
6
0
196,726
0
W
Hercules
7,607
692
11
1
0
210,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role