Player Matchup

Chiron
Chiron
BlackNoir33
Chiron
Level 48
God Stats
23W - 19L
1,531 SR
Queue Stats
95W - 83L
1,513 Elo+
Solo
Fenrir
Fenrir
LichKing7541
Fenrir
Level 18
God Stats
3W - 2L
1,262 SR
Queue Stats
25W - 33L
1,313 Elo+
Party 2
Geb
Geb
Mrbearce00
Geb
Level 37
God Stats
13W - 17L
1,337 SR
Queue Stats
50W - 51L
1,319 Elo+
Party 2
Ymir
Ymir
arsenalvik
Ymir
Level 24
God Stats
7W - 2L
1,691 SR
Queue Stats
13W - 12L
1,427 Elo+
Party 2
Surtr
Surtr
sqwick
Surtr
Level 16
God Stats
9W - 4L
1,604 SR
Queue Stats
33W - 31L
1,339 Elo+
Party 2
Team Averages
Level 29
1,485 SR
1,382 Elo+

VS

Team Averages
Level 57
1,511 SR
1,410 Elo+
Medusa
Medusa
MagiaErebeaMagi
Medusa
Level 8
God Stats
5W - 8L
1,636 SR
Queue Stats
7W - 14L
1,470 Elo+
Party 1
Ra
Ra
NoMansBro
Ra
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,513 Elo+
Solo
Sobek
Sobek
RG_3xOG
Sobek
Level 84
God Stats
4W - 5L
1,500 SR
Queue Stats
246W - 293L
1,378 Elo+
Party 1
Mercury
Mercury
iLLoGiCal
Mercury
Level 109
God Stats
16W - 7L
1,594 SR
Queue Stats
228W - 253L
1,335 Elo+
Party 1
Nike
Nike
whiskey1bravo
Nike
Level 47
God Stats
34W - 26L
1,324 SR
Queue Stats
213W - 270L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
5
0 / 0 / 0
3,151
630
1,762
1,442
349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
6
1 / 0 / 0
3,463
693
327
2,655
870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,606
721
728
1,732
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,513
703
598
3,321
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
sqwick
Surtr
6
2 / 0 / 1
3,912
782
2,775
4,060
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,146
629
1,758
2,126
563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
942
188
0
0
0
Sobek
RG_3xOG
Sobek
5
0 / 0 / 0
3,099
620
354
3,193
2,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
iLLoGiCal
Mercury
7
0 / 0 / 0
3,645
729
923
2,308
696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 3 / 0
3,222
644
2,442
4,924
2,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
0
0
0
0
W
Fenrir
1
0
0
1
L
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Sobek
RG_3xOG
Sobek
0
0
0
0
W
0
0
0
0
L
Mercury
iLLoGiCal
Mercury
0
0
0
0
W
Surtr
sqwick
Surtr
2
0
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,190
Damage
5,477
13,210
Taken
12,551
5,188
Mitigated
5,490
4,478
Healing
4,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
1,762
897
467
574
1,442
349
0
0
1,442
0
16,837
W
Fenrir
327
192
0
334
2,655
870
0
0
2,655
0
13,467
L
1,758
731
0
1,389
2,126
563
0
167
1,959
0
16,531
W
728
255
0
500
1,732
662
0
197
1,535
16,005
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
RG_3xOG
Sobek
354
0
0
1,627
3,193
2,060
0
804
2,371
4,066
0
W
598
343
0
1,052
3,321
1,709
0
157
3,164
7,299
0
L
Mercury
iLLoGiCal
Mercury
923
651
0
517
2,308
696
0
285
1,971
0
19,460
W
Surtr
sqwick
Surtr
2,775
1,070
0
1,551
4,060
1,598
0
0
4,060
123
15,861
L
2,442
513
0
510
4,924
2,171
0
94
4,830
0
14,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,645
Gold Earned
14,054
135
Minions Killed
99
0
Camps Cleared
0
519,642
Distance Traveled
414,585
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,151
630
26
5
0
87,271
0
W
Fenrir
3,463
693
32
6
0
115,764
0
L
Medusa
3,146
629
23
5
0
97,113
0
W
Geb
3,606
721
35
7
0
109,125
0
L
Ra
942
188
0
0
0
0
0
L
Sobek
3,099
620
5
1
0
103,814
1
W
Ymir
3,513
703
18
4
0
89,990
0
L
Mercury
3,645
729
46
9
0
117,808
0
W
Surtr
3,912
782
24
5
0
117,492
0
L
Nike
3,222
644
25
5
0
95,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role