Player Matchup

Sol
Sol
ElectronTheif369
Sol
Level 29
God Stats
1W - 6L
1,306 SR
Queue Stats
1W - 13L
968 Elo+
Party 1
Atlas
Atlas
Nidas1
Atlas
Level 21
God Stats
2W - 2L
1,425 SR
Queue Stats
4W - 11L
1,085 Elo+
Party 1
Merlin
Merlin
gregspants
Merlin
Level 41
God Stats
4W - 7L
1,364 SR
Queue Stats
6W - 23L
1,034 Elo+
Party 1
Team Averages
Level 30
1,365 SR
1,029 Elo+

VS

Team Averages
Level 97
1,581 SR
1,542 Elo+
Athena
Athena
AnitaHead420
Athena
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 87L
1,653 Elo+
Party 2
Chaac
Chaac
PapaSpok
Chaac
Level 84
God Stats
5W - 5L
1,425 SR
Queue Stats
304W - 278L
1,584 Elo+
Party 2
Hades
Hades
jhoncelll
Hades
Level 182
God Stats
2W - 0L
1,817 SR
Queue Stats
183W - 158L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,183
718
11,053
13,321
5,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
Nidas1
Atlas
12
2 / 4 / 4
8,049
805
6,216
14,804
13,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
gregspants
Merlin
12
1 / 7 / 3
7,078
708
4,783
12,158
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
8 / 1 / 6
9,854
985
10,285
17,206
15,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
PapaSpok
Chaac
14
4 / 1 / 8
8,724
872
14,622
13,005
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
jhoncelll
Hades
13
4 / 4 / 7
8,490
849
11,381
12,058
6,340
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
5
Kills
16
16
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Athena
8
1
6
11
L
2
5
2
0.6
L
Atlas
Nidas1
Atlas
2
4
4
1
W
Chaac
PapaSpok
Chaac
4
1
8
8
L
Merlin
gregspants
Merlin
1
7
3
0.36
W
Hades
jhoncelll
Hades
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,052
Damage
36,288
40,283
Taken
42,269
23,540
Mitigated
34,608
4,993
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
10,285
2,262
2,373
5,348
17,206
15,796
207
8,292
8,914
25,328
0
L
11,053
4,949
0
2,390
13,321
5,412
0
8,162
4,810
26,675
0
L
Atlas
Nidas1
Atlas
6,216
3,006
0
1,573
14,804
13,196
0
7,872
6,653
13,157
0
W
Chaac
PapaSpok
Chaac
14,622
2,210
729
5,701
13,005
12,472
579
6,795
6,210
0
38,349
L
Merlin
gregspants
Merlin
4,783
968
0
1,030
12,158
4,932
0
5,664
6,161
26,434
0
W
Hades
jhoncelll
Hades
11,381
657
1,141
2,405
12,058
6,340
668
7,039
5,019
32,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,310
Gold Earned
27,068
91
Minions Killed
136
0
Camps Cleared
0
478,197
Distance Traveled
586,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,854
985
32
3
0
220,657
0
L
Sol
7,183
718
35
4
0
155,250
0
L
Atlas
8,049
805
10
1
0
174,331
0
W
Chaac
8,724
872
52
5
0
207,272
0
L
Merlin
7,078
708
46
5
0
148,616
0
W
Hades
8,490
849
52
5
0
158,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role