Player Matchup

Kuzenbo
Kuzenbo
DaKegStandKid
Kuzenbo
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,116 Elo+
Party 1
Cthulhu
Cthulhu
MephHead
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,462 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Olortegui20
Tsukuyomi
Level 115
God Stats
2W - 3L
1,730 SR
Queue Stats
176W - 169L
1,462 Elo+
Solo
Nu Wa
Nu Wa
Only_Smite17
Nu Wa
Level 65
God Stats
1W - 1L
1,285 SR
Queue Stats
65W - 75L
1,455 Elo+
Solo
Cupid
Cupid
RadicalAlpaca15
Cupid
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 76
1,503 SR
1,399 Elo+

VS

Team Averages
Level 98
1,526 SR
1,497 Elo+
Cupid
Cupid
Dmoore272
Cupid
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 141L
1,452 Elo+
Solo
Geb
Geb
Donncath
Geb
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 170L
1,430 Elo+
Party 2
Tiamat
Tiamat
IronZubat
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,669 Elo+
Solo
Kali
Kali
ItchyVolcano312
Kali
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,448 Elo+
Solo
Baba Yaga
Baba Yaga
TheEverSon1
Baba Yaga
Level 103
God Stats
6W - 5L
1,629 SR
Queue Stats
249W - 226L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
17
2 / 3 / 16
11,339
756
7,580
20,530
36,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
MephHead
Cthulhu
19
3 / 6 / 20
12,155
810
12,309
22,139
35,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Olortegui20
Tsukuyomi
20
16 / 5 / 7
13,155
877
23,040
16,552
9,886
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
6 / 1 / 15
11,530
769
22,552
10,176
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 3 / 13
10,419
695
7,993
13,359
8,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dmoore272
Cupid
14
0 / 9 / 7
8,614
574
6,807
16,520
5,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 5 / 12
9,955
664
13,837
18,531
21,408
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
IronZubat
Tiamat
16
2 / 3 / 6
9,407
627
12,229
11,391
7,449
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 9 / 8
11,471
765
12,792
21,168
8,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
TheEverSon1
Baba Yaga
20
7 / 3 / 10
11,501
767
21,801
13,406
6,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
60
29
Kills
17
18
Deaths
29
71
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
2
3
16
3.33
L
Cupid
Dmoore272
Cupid
0
9
7
0.39
L
2
5
12
1.6
L
Tiamat
IronZubat
Tiamat
2
3
6
1.67
L
6
9
8
1.11
W
Cthulhu
MephHead
Cthulhu
3
6
20
2.17
W
Tsukuyomi
Olortegui20
Tsukuyomi
16
5
7
3.9
W
6
1
15
13.5
W
2
3
13
2.83
L
Baba Yaga
TheEverSon1
Baba Yaga
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,474
Damage
67,466
82,756
Taken
81,016
97,311
Mitigated
49,793
29,272
Healing
26,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
7,580
2,156
1,297
2,706
20,530
36,775
344
12,923
7,607
11,130
974
L
Cupid
Dmoore272
Cupid
6,807
2,847
3,284
2,239
16,520
5,895
696
7,419
9,101
0
20,568
L
13,837
1,380
1,881
3,376
18,531
21,408
0
9,217
9,314
25,451
0
L
Tiamat
IronZubat
Tiamat
12,229
1,524
1,042
2,714
11,391
7,449
376
7,020
4,371
28,234
0
L
12,792
4,243
1,015
4,552
21,168
8,862
527
11,193
9,975
0
32,133
W
Cthulhu
MephHead
Cthulhu
12,309
768
1,557
2,641
22,139
35,149
255
11,460
10,679
23,975
0
W
Tsukuyomi
Olortegui20
Tsukuyomi
23,040
4,977
2,079
3,428
16,552
9,886
1,446
7,692
8,860
0
42,074
W
22,552
7,855
4,151
4,727
10,176
6,592
2,376
6,140
4,036
45,313
0
W
7,993
5,777
2,716
3,970
13,359
8,909
3,429
9,652
3,707
0
25,716
L
Baba Yaga
TheEverSon1
Baba Yaga
21,801
1,222
1,964
4,610
13,406
6,179
204
6,618
6,788
58,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,598
Gold Earned
50,948
157
Minions Killed
180
0
Camps Cleared
0
1,397,465
Distance Traveled
1,230,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,339
756
7
0
0
292,380
0
L
Cupid
8,614
574
24
2
0
203,483
0
L
Geb
9,955
664
19
1
0
262,159
0
L
Tiamat
9,407
627
31
2
0
253,992
0
L
Kali
11,471
765
44
3
0
245,482
0
W
Cthulhu
12,155
810
45
3
0
272,229
0
W
Tsukuyomi
13,155
877
31
2
0
308,310
0
W
Nu Wa
11,530
769
32
2
0
280,764
0
W
Cupid
10,419
695
42
3
0
243,782
0
L
Baba Yaga
11,501
767
62
4
0
264,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role