Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold V
BanxXx
Cu Chulainn
Gold V
Level 159
God Stats
8W - 5L
1,292 SR
Queue Stats
291W - 283L
1,462 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
HiagoEtherion
Ao Kuang
Gold IV
Level 198
God Stats
22W - 23L
1,663 SR
Queue Stats
147W - 161L
1,476 MMR
Party 3
Skadi
Skadi
Bronze IV
Pouteroh_
Skadi
Bronze IV
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,462 MMR
Party 2
Sylvanus
Sylvanus
Bronze IV
Richico25
Sylvanus
Bronze IV
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,462 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 145
1,491 SR
1,473 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,637 SR
1,465 MMR
Vulcan
Vulcan
Gold IV
AFYT27
Vulcan
Gold IV
Level 78
God Stats
19W - 15L
1,512 SR
Queue Stats
271W - 278L
1,459 MMR
Solo
Cthulhu
Cthulhu
Silver II
HOYTxTHExPOTATO
Cthulhu
Silver II
Level 124
God Stats
6W - 2L
1,564 SR
Queue Stats
29W - 29L
1,244 MMR
Party 1
Artemis
Artemis
Bronze III
Nitefighter7
Artemis
Bronze III
Level 83
God Stats
2W - 0L
2,047 SR
Queue Stats
12W - 15L
1,461 MMR
Solo
Awilix
Awilix
Gold I
StoopetShark172
Awilix
Gold I
Level 124
God Stats
31W - 31L
1,561 SR
Queue Stats
207W - 190L
1,701 MMR
Party 1
Bellona
Bellona
Bronze III
Tavho91
Bellona
Bronze III
Level 109
God Stats
5W - 9L
1,500 SR
Queue Stats
83W - 122L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 2 / 1
8,537
569
4,843
8,778
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
BanxXx
Cu Chulainn
15
5 / 2 / 1
9,253
617
13,631
12,804
12,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
HiagoEtherion
Ao Kuang
4
0 / 0 / 1
4,917
328
1,606
2,510
660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Pouteroh_
Skadi
9
0 / 4 / 1
5,769
385
4,589
10,887
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Richico25
Sylvanus
11
2 / 4 / 0
7,382
492
5,684
14,206
9,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
SerqetCliodhnaCernunnosSurtr

VS

Bans
SusanoFenrirTyrTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AFYT27
Vulcan
14
0 / 2 / 1
7,991
533
4,334
7,562
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 8
8,549
570
10,628
13,296
12,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Nitefighter7
Artemis
13
1 / 1 / 5
7,278
485
8,098
8,799
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 1 / 0
9,006
600
9,615
9,820
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Tavho91
Bellona
13
0 / 4 / 1
6,815
454
4,067
16,811
15,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
12
12
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
1
0.75
W
Vulcan
AFYT27
Vulcan
0
2
1
0.25
L
Cu Chulainn
BanxXx
Cu Chulainn
5
2
1
2.75
W
2
0
8
6
L
Ao Kuang
HiagoEtherion
Ao Kuang
0
0
1
0.5
W
Artemis
Nitefighter7
Artemis
1
1
5
3.5
L
Skadi
Pouteroh_
Skadi
0
4
1
0.13
L
Sylvanus
Richico25
Sylvanus
2
4
0
0.5
W
9
1
0
9
W
Bellona
Tavho91
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,353
Damage
36,742
49,185
Taken
56,288
30,438
Mitigated
39,009
16,015
Healing
17,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,843
43
89
2,237
8,778
3,878
0
2,886
5,892
75,889
0
W
Vulcan
AFYT27
Vulcan
4,334
860
70
1,337
7,562
3,614
114
3,040
4,522
65,706
0
L
Cu Chulainn
BanxXx
Cu Chulainn
13,631
1,944
0
2,536
12,804
12,149
0
2,315
10,489
12,982
67,411
W
10,628
730
2,585
3,023
13,296
12,481
167
3,909
9,387
46,934
0
L
Ao Kuang
HiagoEtherion
Ao Kuang
1,606
519
0
1,029
2,510
660
0
275
2,235
10,105
0
W
Artemis
Nitefighter7
Artemis
8,098
4,948
0
4,067
8,799
3,303
2,559
2,111
6,688
0
51,469
L
Skadi
Pouteroh_
Skadi
4,589
1,281
0
2,692
10,887
3,960
0
3,715
7,172
0
38,157
L
Sylvanus
Richico25
Sylvanus
5,684
1,278
2,416
5,016
14,206
9,791
0
5,771
8,435
17,711
0
W
9,615
3,881
0
438
9,820
4,107
252
2,948
6,872
0
67,505
W
Bellona
Tavho91
Bellona
4,067
1,396
0
5,924
16,811
15,504
0
2,621
14,190
0
47,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,858
Gold Earned
39,639
362
Minions Killed
458
0
Camps Cleared
0
1,107,010
Distance Traveled
1,367,240
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,537
569
137
9
0
287,079
4
W
Vulcan
7,991
533
119
8
0
248,268
2
L
Cu Chulainn
9,253
617
113
8
0
279,912
2
W
Cthulhu
8,549
570
53
4
0
305,535
3
L
Ao Kuang
4,917
328
18
1
0
72,490
0
W
Artemis
7,278
485
126
8
0
255,641
0
L
Skadi
5,769
385
70
5
0
213,248
0
L
Sylvanus
7,382
492
24
2
0
254,281
2
W
Awilix
9,006
600
97
6
0
331,853
0
W
Bellona
6,815
454
63
4
0
225,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role