Player Matchup

Chronos
Chronos
BotRadio
Chronos
Level 89
God Stats
13W - 8L
1,740 SR
Queue Stats
304W - 290L
1,516 Elo+
Solo
Izanami
Izanami
Dunmi
Izanami
Level 8
God Stats
7W - 12L
1,212 SR
Queue Stats
9W - 17L
1,286 Elo+
Party 3
Guan Yu
Guan Yu
Padsy
Guan Yu
Level 128
God Stats
7W - 4L
1,778 SR
Queue Stats
98W - 83L
1,642 Elo+
Solo
Cerberus
Cerberus
Ryikker
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,313 Elo+
Party 3
Nemesis
Nemesis
starbeyy9
Nemesis
Level 44
God Stats
1W - 4L
1,354 SR
Queue Stats
13W - 26L
1,313 Elo+
Party 3
Team Averages
Level 59
1,517 SR
1,414 Elo+

VS

Team Averages
Level 101
1,459 SR
1,513 Elo+
Odin
Odin
BTDarkDragonDD
Odin
Level 121
God Stats
24W - 19L
1,486 SR
Queue Stats
446W - 449L
1,426 Elo+
Party 2
Ravana
Ravana
BTDarkNinjaDD
Ravana
Level 124
God Stats
18W - 7L
1,342 SR
Queue Stats
245W - 245L
1,433 Elo+
Party 2
Ao Kuang
Ao Kuang
MiscarriageLmao
Ao Kuang
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 48L
1,747 Elo+
Party 1
Sol
Sol
Paradargyn
Sol
Level 102
God Stats
1W - 1L
1,205 SR
Queue Stats
91W - 88L
1,422 Elo+
Party 1
Hachiman
Hachiman
YearsOfWar
Hachiman
Level 127
God Stats
8W - 5L
1,763 SR
Queue Stats
225W - 193L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BotRadio
Chronos
10
0 / 1 / 0
5,935
540
3,921
6,332
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Dunmi
Izanami
9
0 / 3 / 0
5,144
468
3,009
6,567
2,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Padsy
Guan Yu
11
1 / 1 / 0
6,228
566
6,749
11,483
9,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Ryikker
Cerberus
7
0 / 3 / 0
4,930
448
2,922
13,211
6,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
starbeyy9
Nemesis
7
0 / 4 / 0
4,627
421
1,253
9,197
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
5,182
471
4,460
6,271
4,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 3
5,761
524
6,064
4,504
1,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
10
2 / 1 / 1
5,670
515
8,839
11,931
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 0
6,441
586
4,498
6,230
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
YearsOfWar
Hachiman
12
5 / 0 / 1
7,275
661
10,883
5,682
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
12
12
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
1
0
3
2.5
L
Chronos
BotRadio
Chronos
0
1
0
0
L
Izanami
Dunmi
Izanami
0
3
0
0
W
Ao Kuang
2
1
1
2.5
L
Guan Yu
Padsy
Guan Yu
1
1
0
1
W
2
0
0
2
L
Cerberus
Ryikker
Cerberus
0
3
0
0
W
Hachiman
YearsOfWar
Hachiman
5
0
1
5.5
L
Nemesis
starbeyy9
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,854
Damage
34,744
46,790
Taken
34,618
22,541
Mitigated
18,807
12,595
Healing
14,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,460
982
291
1,418
6,271
4,093
0
965
5,306
0
20,852
W
6,064
1,633
0
1,260
4,504
1,879
0
648
3,856
0
45,874
L
Chronos
BotRadio
Chronos
3,921
977
0
833
6,332
2,184
0
3,169
3,163
44,055
0
L
Izanami
Dunmi
Izanami
3,009
1,986
0
619
6,567
2,331
0
0
6,567
0
35,426
W
Ao Kuang
8,839
2,330
0
4,232
11,931
8,711
246
0
11,931
34,896
0
L
Guan Yu
Padsy
Guan Yu
6,749
647
0
5,188
11,483
9,279
0
7,148
3,352
0
44,020
W
4,498
2,101
0
3,095
6,230
2,124
0
3,824
2,406
49,352
0
L
Cerberus
Ryikker
Cerberus
2,922
695
1,095
3,938
13,211
6,440
0
879
12,332
14,077
0
W
Hachiman
YearsOfWar
Hachiman
10,883
6,782
0
4,080
5,682
2,000
220
1,406
4,276
0
61,174
L
Nemesis
starbeyy9
Nemesis
1,253
303
0
922
9,197
2,307
0
1,075
8,039
0
20,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,864
Gold Earned
30,329
288
Minions Killed
338
0
Camps Cleared
0
1,094,590
Distance Traveled
1,064,947
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,182
471
30
3
0
233,182
3
W
Ravana
5,761
524
67
6
0
253,154
0
L
Chronos
5,935
540
77
7
0
245,722
1
L
Izanami
5,144
468
70
6
0
166,791
3
W
Ao Kuang
5,670
515
60
5
0
193,734
0
L
Guan Yu
6,228
566
78
7
0
251,300
1
W
Sol
6,441
586
97
9
0
196,111
4
L
Cerberus
4,930
448
37
3
0
209,312
0
W
Hachiman
7,275
661
84
8
0
188,766
2
L
Nemesis
4,627
421
26
2
0
221,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role