Player Matchup

Horus
Horus
Bronze IV
Fuggggg
Horus
Bronze IV
Level 105
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 5L
1,470 MMR
Party 2
Izanami
Izanami
Gold IV
Onetimeparty
Izanami
Gold IV
Level 161
God Stats
41W - 35L
1,859 SR
Queue Stats
371W - 362L
1,437 MMR
Solo
Ah Puch
Ah Puch
Silver IV
REPS60
Ah Puch
Silver IV
Level 63
God Stats
0W - 1L
1,566 SR
Queue Stats
1W - 4L
1,400 MMR
Party 2
Maui
Maui
Silver II
Sean Connery741
Maui
Silver II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,434 MMR
Solo
Bakasura
Bakasura
Silver III
xChedderXGuapox
Bakasura
Silver III
Level 178
God Stats
21W - 18L
1,712 SR
Queue Stats
237W - 264L
1,444 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,586 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,618 SR
1,437 MMR
Merlin
Merlin
Gold III
CuchuAg16
Merlin
Gold III
Level 68
God Stats
29W - 34L
1,407 SR
Queue Stats
170W - 179L
1,444 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Drahere
Hou Yi
Gold IV
Level 154
God Stats
3W - 4L
1,351 SR
Queue Stats
146W - 145L
1,433 MMR
Solo
Fenrir
Fenrir
Gold V
Noctd
Fenrir
Gold V
Level 144
God Stats
4W - 3L
1,987 SR
Queue Stats
71W - 62L
1,402 MMR
Party 1
Bacchus
Bacchus
Gold II
OccasionalDemons
Bacchus
Gold II
Level 78
God Stats
8W - 7L
1,671 SR
Queue Stats
99W - 96L
1,443 MMR
Solo
Hades
Hades
Gold IV
thewalkingfish0
Hades
Gold IV
Level 123
God Stats
9W - 8L
1,673 SR
Queue Stats
72W - 66L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fuggggg
Horus
9
1 / 5 / 0
5,606
561
6,777
8,505
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Onetimeparty
Izanami
10
0 / 1 / 1
5,684
568
4,489
6,201
2,146
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
REPS60
Ah Puch
8
0 / 3 / 0
4,837
484
4,244
5,343
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 1 / 0
5,436
544
2,239
8,393
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
9
0 / 1 / 0
5,333
533
1,642
7,543
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MercuryThorFreyaSurtr

VS

Bans
Ao KuangCliodhnaSusanoNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CuchuAg16
Merlin
11
0 / 0 / 3
6,406
641
2,662
4,194
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Drahere
Hou Yi
10
0 / 0 / 0
5,645
565
3,804
7,586
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Noctd
Fenrir
12
7 / 1 / 2
7,410
741
6,038
8,335
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 2
5,896
590
5,025
6,896
5,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 4
7,068
707
5,885
8,625
4,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
CuchuAg16
Merlin
0
0
3
1.5
W
Hou Yi
Drahere
Hou Yi
0
0
0
0
L
Horus
Fuggggg
Horus
1
5
0
0.2
W
Fenrir
Noctd
Fenrir
7
1
2
8
W
1
1
2
2
L
Izanami
Onetimeparty
Izanami
0
1
1
0.5
L
Ah Puch
REPS60
Ah Puch
0
3
0
0
L
1
1
0
1
W
3
0
4
5
L
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
23,414
35,985
Taken
35,636
17,946
Mitigated
17,795
7,289
Healing
15,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CuchuAg16
Merlin
2,662
421
0
555
4,194
1,656
0
1,936
2,233
57,724
0
W
Hou Yi
Drahere
Hou Yi
3,804
1,953
0
3,236
7,586
2,484
1,044
822
6,599
0
39,822
L
Horus
Fuggggg
Horus
6,777
2,630
0
1,283
8,505
5,514
0
4,829
3,676
0
35,113
W
Fenrir
Noctd
Fenrir
6,038
1,004
0
2,213
8,335
3,743
0
1,628
6,665
0
46,485
W
5,025
802
1,739
2,838
6,896
5,269
0
1,850
4,974
15,536
0
L
Izanami
Onetimeparty
Izanami
4,489
3,377
0
798
6,201
2,146
0
1,249
4,952
0
51,163
L
Ah Puch
REPS60
Ah Puch
4,244
79
0
771
5,343
1,607
0
1,580
3,763
27,885
0
L
2,239
1,002
0
2,985
8,393
5,914
0
4,255
4,138
16,432
0
W
5,885
1,202
463
4,747
8,625
4,643
959
247
7,662
44,554
0
L
Bakasura
1,642
1,175
0
1,452
7,543
2,765
0
1,659
5,884
0
31,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,896
Gold Earned
32,425
283
Minions Killed
392
0
Camps Cleared
0
1,059,608
Distance Traveled
1,033,695
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,406
641
135
14
0
198,644
2
W
Hou Yi
5,645
565
78
8
0
193,079
0
L
Horus
5,606
561
39
4
0
196,897
0
W
Fenrir
7,410
741
74
7
0
232,944
2
W
Bacchus
5,896
590
17
2
0
209,747
1
L
Izanami
5,684
568
94
9
0
193,985
2
L
Ah Puch
4,837
484
58
6
0
210,124
1
L
Maui
5,436
544
24
2
0
200,502
5
W
Hades
7,068
707
88
9
0
199,281
3
L
Bakasura
5,333
533
68
7
0
258,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role