Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ImpulsiveAxe
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Jing Wei
Jing Wei
JasonPTodd
Jing Wei
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 33L
1,361 Elo+
Party 1
Terra
Terra
JoeBidensHernia
Terra
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 48L
1,434 Elo+
Party 1
Artemis
Artemis
Thatoneguy2332
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 101L
1,402 Elo+
Solo
Team Averages
Level 68
1,500 SR
1,439 Elo+

VS

Team Averages
Level 109
1,543 SR
1,446 Elo+
Guan Yu
Guan Yu
ADamnWerewolf
Guan Yu
Level 85
God Stats
3W - 1L
1,393 SR
Queue Stats
295W - 273L
1,461 Elo+
Solo
Agni
Agni
CharizardAlbino
Agni
Level 82
God Stats
2W - 3L
1,507 SR
Queue Stats
355W - 357L
1,496 Elo+
Solo
Janus
Janus
SkintuckyRubbin
Janus
Level 168
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 164L
1,437 Elo+
Solo
Ullr
Ullr
SoakingStingrayy
Ullr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,366 Elo+
Solo
Merlin
Merlin
Spartiiate54
Merlin
Level 128
God Stats
2W - 0L
1,816 SR
Queue Stats
18W - 19L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 7 / 5
7,468
679
8,104
16,632
24,063
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
ImpulsiveAxe
Hun Batz
15
1 / 4 / 4
8,367
761
10,403
11,288
4,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
JasonPTodd
Jing Wei
16
4 / 7 / 4
9,149
832
19,014
17,547
7,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
6 / 4 / 5
9,307
846
17,469
15,625
20,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 6 / 4
7,426
675
11,670
11,707
4,750
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
1 / 1 / 21
9,154
832
5,908
22,725
17,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 4 / 18
9,286
844
11,115
13,509
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
13 / 2 / 11
11,069
1,006
25,889
16,006
7,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 4 / 14
8,488
772
10,128
14,444
6,816
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
17
5 / 1 / 14
9,572
870
10,588
9,051
4,254
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
106
12
Kills
28
28
Deaths
12
22
Assists
78
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
5
0.5
W
Guan Yu
1
1
21
11.5
W
5
4
18
3.5
L
Hun Batz
ImpulsiveAxe
Hun Batz
1
4
4
0.75
L
Jing Wei
JasonPTodd
Jing Wei
4
7
4
0.86
L
6
4
5
2.13
W
13
2
11
9.25
W
4
4
14
2.75
W
Merlin
5
1
14
12
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,660
Damage
63,628
72,799
Taken
75,735
62,567
Mitigated
42,295
20,468
Healing
45,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,104
1,493
729
2,040
16,632
24,063
26
8,831
7,801
0
12,031
W
Guan Yu
5,908
1,764
19,946
13,076
22,725
17,772
0
4,251
18,086
0
7,067
W
11,115
402
1,867
1,641
13,509
5,553
0
2,973
10,284
22,612
0
L
Hun Batz
ImpulsiveAxe
Hun Batz
10,403
562
217
1,329
11,288
4,984
160
8,206
3,082
0
21,260
L
Jing Wei
JasonPTodd
Jing Wei
19,014
14,032
0
4,291
17,547
7,795
984
12,805
4,742
0
28,584
L
17,469
1,318
3,945
5,355
15,625
20,975
0
9,779
5,846
30,605
0
W
25,889
2,199
1,195
2,178
16,006
7,900
616
4,998
10,835
47,520
0
W
10,128
5,999
596
1,940
14,444
6,816
94
3,172
11,222
0
13,456
W
Merlin
10,588
384
1,606
1,011
9,051
4,254
508
2,075
6,938
26,441
0
L
11,670
3,978
159
2,403
11,707
4,750
0
7,971
3,736
0
23,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,717
Gold Earned
47,569
107
Minions Killed
124
0
Camps Cleared
0
1,047,510
Distance Traveled
1,058,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,468
679
4
0
0
201,180
0
W
Guan Yu
9,154
832
4
0
0
246,430
0
W
Agni
9,286
844
18
2
0
212,760
0
L
Hun Batz
8,367
761
31
3
0
227,232
0
L
Jing Wei
9,149
832
23
2
0
200,656
0
L
Terra
9,307
846
24
2
0
241,123
0
W
Janus
11,069
1,006
59
5
0
190,568
0
W
Ullr
8,488
772
11
1
0
194,541
0
W
Merlin
9,572
870
32
3
0
214,182
0
L
Artemis
7,426
675
25
2
0
177,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role