Player Matchup

Anhur
Anhur
ArthurFrostborn
Anhur
Level 170
God Stats
1W - 2L
1,298 SR
Queue Stats
450W - 434L
1,547 Elo+
Solo
Olorun
Olorun
ImLadyGagaRahRah
Olorun
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,444 Elo+
Solo
Cernunnos
Cernunnos
afilaoor
Cernunnos
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 142L
1,466 Elo+
Solo
Nu Wa
Nu Wa
davidafonso99
Nu Wa
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 193L
1,541 Elo+
Solo
Surtr
Surtr
z oSG x Mindz
Surtr
Level 141
God Stats
2W - 0L
1,370 SR
Queue Stats
117W - 91L
1,684 Elo+
Solo
Team Averages
Level 97
1,434 SR
1,536 Elo+

VS

Team Averages
Level 137
1,546 SR
1,525 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Adonïs
Lancelot
Level 165
God Stats
2W - 1L
1,717 SR
Queue Stats
205W - 256L
1,443 Elo+
Party 1
Cupid
Cupid
Eroedan
Cupid
Level 148
God Stats
0W - 5L
1,500 SR
Queue Stats
258W - 208L
1,614 Elo+
Solo
Maui
Maui
GloomYx
Maui
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 119L
1,495 Elo+
Party 1
King Arthur
King Arthur
Naikman
King Arthur
Level 57
God Stats
7W - 17L
1,512 SR
Queue Stats
459W - 484L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 11
9,817
755
15,208
15,423
8,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 14
9,426
725
11,189
8,490
5,494
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
afilaoor
Cernunnos
17
2 / 3 / 12
10,002
769
19,102
14,796
8,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 15
9,915
763
15,720
10,330
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 2 / 6
10,366
797
14,275
17,994
29,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
7 / 6 / 8
9,869
759
16,690
16,205
7,462
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Adonïs
Lancelot
16
5 / 1 / 7
8,824
679
10,860
12,979
12,346
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
Eroedan
Cupid
15
2 / 4 / 11
8,601
662
13,503
13,663
7,206
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
GloomYx
Maui
14
1 / 3 / 12
8,684
668
5,533
16,270
18,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Naikman
King Arthur
15
0 / 5 / 13
8,037
618
8,024
27,223
25,564
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
66
18
Kills
15
16
Deaths
19
58
Assists
51
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
7
6
8
1.83
L
Lancelot
Adonïs
Lancelot
5
1
7
8.5
W
3
6
11
1.42
L
Cupid
Eroedan
Cupid
2
4
11
1.88
L
Maui
GloomYx
Maui
1
3
12
2.33
W
1
2
14
4
L
King Arthur
Naikman
King Arthur
0
5
13
1.3
W
Cernunnos
afilaoor
Cernunnos
2
3
12
2.67
W
3
3
15
3.5
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,494
Damage
54,610
67,033
Taken
86,340
56,505
Mitigated
70,710
32,598
Healing
33,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
16,690
111
613
3,416
16,205
7,462
0
6,281
9,924
47,592
0
L
Lancelot
Adonïs
Lancelot
10,860
285
2,085
1,415
12,979
12,346
0
4,090
8,889
0
31,812
W
15,208
5,518
543
2,385
15,423
8,149
1,600
5,050
10,373
0
22,394
L
Cupid
Eroedan
Cupid
13,503
4,373
5,236
3,976
13,663
7,206
218
4,051
9,612
0
30,309
L
Maui
GloomYx
Maui
5,533
430
3,454
3,564
16,270
18,132
26
4,959
11,311
9,737
0
W
11,189
5,033
11,317
3,963
8,490
5,494
4,244
3,264
5,226
29,574
0
L
King Arthur
Naikman
King Arthur
8,024
384
813
8,972
27,223
25,564
24
7,733
19,490
675
13,467
W
Cernunnos
afilaoor
Cernunnos
19,102
7,080
445
4,712
14,796
8,585
1,979
7,107
7,689
0
45,195
W
15,720
3,628
407
1,369
10,330
5,231
1,814
2,439
7,891
28,249
0
W
14,275
3,620
1,154
6,303
17,994
29,046
398
5,023
12,971
226
20,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,526
Gold Earned
44,015
140
Minions Killed
169
0
Camps Cleared
0
1,145,682
Distance Traveled
1,099,401
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,869
759
66
5
0
207,425
0
L
Lancelot
8,824
679
32
2
0
280,902
4
W
Anhur
9,817
755
26
2
0
202,464
0
L
Cupid
8,601
662
45
3
0
194,392
0
L
Maui
8,684
668
11
1
0
221,544
7
W
Olorun
9,426
725
41
3
0
234,612
0
L
King Arthur
8,037
618
15
1
0
195,138
0
W
Cernunnos
10,002
769
43
3
0
219,351
0
W
Nu Wa
9,915
763
22
2
0
229,274
0
W
Surtr
10,366
797
8
1
0
259,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role