Player Matchup

Pele
Pele
RusticShadow629
Pele
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,371 Elo+
Solo
Bakasura
Bakasura
StressedSnake6
Bakasura
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 37L
1,042 Elo+
Party 3
Cerberus
Cerberus
TF Slattt
Cerberus
Level 33
God Stats
1W - 5L
1,245 SR
Queue Stats
187W - 210L
1,316 Elo+
Party 3
Ishtar
Ishtar
The308Don
Ishtar
Level 45
God Stats
1W - 3L
1,364 SR
Queue Stats
206W - 240L
1,366 Elo+
Party 3
Kukulkan
Kukulkan
vI CSS8 Iv
Kukulkan
Level 27
God Stats
13W - 14L
1,226 SR
Queue Stats
38W - 53L
1,216 Elo+
Party 3
Team Averages
Level 32
1,367 SR
1,262 Elo+

VS

Team Averages
Level 55
1,646 SR
1,525 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jejskalzzz
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,372 Elo+
Party 1
Hercules
Hercules
dude samus
Hercules
Level 75
God Stats
2W - 0L
1,952 SR
Queue Stats
111W - 79L
1,652 Elo+
Party 2
Mercury
Mercury
sTuNes Belico
Mercury
Level 39
God Stats
8W - 2L
1,778 SR
Queue Stats
54W - 41L
1,425 Elo+
Solo
Odin
Odin
xflavor_town69Xx
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 43L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
8,813
551
8,628
16,959
9,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
10
0 / 5 / 0
6,634
415
2,192
13,416
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
TF Slattt
Cerberus
9
1 / 6 / 0
6,683
418
3,959
18,749
10,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
The308Don
Ishtar
11
0 / 4 / 1
6,796
425
9,052
11,940
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
vI CSS8 Iv
Kukulkan
13
0 / 5 / 0
7,688
481
6,697
12,249
4,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 0 / 2
8,725
545
8,668
7,138
4,110
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Jejskalzzz
Tsukuyomi
14
4 / 0 / 3
8,374
523
6,848
10,207
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
dude samus
Hercules
13
5 / 0 / 8
8,755
547
10,364
12,604
14,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
15
7 / 1 / 7
9,220
576
16,702
14,088
6,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 0 / 0
9,661
604
11,191
14,269
16,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
22
22
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
2
5
W
Tsukuyomi
Jejskalzzz
Tsukuyomi
4
0
3
5.5
L
0
2
0
0
L
Bakasura
0
5
0
0
L
Cerberus
TF Slattt
Cerberus
1
6
0
0.17
L
Ishtar
The308Don
Ishtar
0
4
1
0.13
W
Hercules
dude samus
Hercules
5
0
8
9
W
Mercury
7
1
7
10.5
L
Kukulkan
vI CSS8 Iv
Kukulkan
0
5
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,528
Damage
53,773
73,313
Taken
58,306
35,241
Mitigated
45,591
17,597
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,668
421
0
4,138
7,138
4,110
129
4,265
2,856
64,227
0
W
Tsukuyomi
Jejskalzzz
Tsukuyomi
6,848
1,626
0
4,162
10,207
3,952
160
1,654
8,549
0
49,727
L
8,628
2,829
0
6,149
16,959
9,977
0
495
15,172
0
77,621
L
Bakasura
2,192
1,615
0
731
13,416
5,299
0
1,094
12,322
0
38,472
L
Cerberus
TF Slattt
Cerberus
3,959
315
1,514
4,133
18,749
10,463
231
2,415
16,334
20,837
0
L
Ishtar
The308Don
Ishtar
9,052
6,146
0
3,673
11,940
4,524
366
1,358
10,582
0
41,788
W
Hercules
dude samus
Hercules
10,364
2,799
319
5,465
12,604
14,250
25
2,860
9,469
0
33,875
W
Mercury
16,702
10,882
0
2,342
14,088
6,493
219
1,855
12,232
0
89,944
L
Kukulkan
vI CSS8 Iv
Kukulkan
6,697
640
0
1,397
12,249
4,978
849
3,801
8,448
59,234
0
W
11,191
2,541
0
5,106
14,269
16,786
295
0
14,269
1,389
79,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,614
Gold Earned
44,735
401
Minions Killed
469
0
Camps Cleared
0
1,427,155
Distance Traveled
1,560,305
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,725
545
103
6
0
246,862
3
W
Tsukuyomi
8,374
523
79
5
0
357,102
2
L
Pele
8,813
551
137
9
0
277,411
0
L
Bakasura
6,634
415
64
4
0
315,886
0
L
Cerberus
6,683
418
31
2
0
274,126
4
L
Ishtar
6,796
425
70
4
0
275,006
0
W
Hercules
8,755
547
42
3
0
273,386
1
W
Mercury
9,220
576
111
7
0
397,357
0
L
Kukulkan
7,688
481
99
6
0
284,726
0
W
Odin
9,661
604
134
8
0
285,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role