Player Matchup

Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver IV
Bugkii
Anubis
Silver IV
Level 89
God Stats
2W - 3L
1,833 SR
Queue Stats
286W - 318L
724 MMR
Solo
Thanatos
Thanatos
Silver V
ByDiaro
Thanatos
Silver V
Level 126
God Stats
0W - 1L
1,180 SR
Queue Stats
15W - 21L
1,141 MMR
Solo
Tiamat
Tiamat
Bronze III
Fy Onimike
Tiamat
Bronze III
Level 147
God Stats
0W - 2L
1,265 SR
Queue Stats
17W - 39L
1,162 MMR
Solo
Atlas
Atlas
Gold V
SuspectDegree
Atlas
Gold V
Level 148
God Stats
2W - 5L
1,405 SR
Queue Stats
23W - 31L
1,239 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,437 SR
1,153 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,515 SR
1,083 MMR
Nox
Nox
Silver III
Battingtrout41
Nox
Silver III
Level 45
God Stats
26W - 38L
1,253 SR
Queue Stats
175W - 196L
1,171 MMR
Solo
Heimdallr
Heimdallr
Silver I
HermitGENIUS
Heimdallr
Silver I
Level 270
God Stats
2W - 5L
1,719 SR
Queue Stats
352W - 358L
1,192 MMR
Solo
Surtr
Surtr
Gold V
Mid_Or_Quit
Surtr
Gold V
Level 129
God Stats
2W - 3L
1,485 SR
Queue Stats
89W - 92L
1,249 MMR
Solo
Ganesha
Ganesha
Silver I
illusionzzstorm
Ganesha
Silver I
Level 153
God Stats
6W - 5L
1,348 SR
Queue Stats
212W - 195L
1,245 MMR
Solo
Fenrir
Fenrir
Bronze I
vTH_Raiinz
Fenrir
Bronze I
Level 82
God Stats
38W - 35L
1,769 SR
Queue Stats
765W - 807L
557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 2 / 1
6,984
499
6,120
12,690
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Bugkii
Anubis
11
0 / 5 / 1
5,990
428
6,600
14,282
6,943
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
ByDiaro
Thanatos
13
3 / 6 / 2
7,295
521
4,884
16,220
8,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Fy Onimike
Tiamat
10
1 / 4 / 2
6,438
460
4,782
8,325
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 1 / 3
7,255
518
7,515
9,428
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
He BoDiscordiaAo KuangMercury

VS

Bans
HadesThorLokiMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 3
8,079
577
6,358
6,599
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
HermitGENIUS
Heimdallr
12
0 / 1 / 5
7,105
508
8,525
9,475
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 2
7,727
552
9,384
12,026
9,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 9
6,927
495
5,537
11,212
6,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
vTH_Raiinz
Fenrir
14
7 / 1 / 4
8,162
583
9,674
11,865
5,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
17
18
Deaths
5
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
1
0.25
W
8
1
3
9.5
L
Anubis
Bugkii
Anubis
0
5
1
0.1
L
Thanatos
ByDiaro
Thanatos
3
6
2
0.67
L
Tiamat
Fy Onimike
Tiamat
1
4
2
0.5
W
Heimdallr
HermitGENIUS
Heimdallr
0
1
5
2.5
W
2
1
2
3
L
1
1
3
2.5
W
0
1
9
4.5
W
Fenrir
vTH_Raiinz
Fenrir
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,901
Damage
39,478
60,945
Taken
51,177
33,419
Mitigated
28,302
32,099
Healing
21,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,120
3,859
479
7,637
12,690
5,288
0
1,175
11,515
0
57,536
W
6,358
202
0
1,395
6,599
2,797
0
4,491
2,108
39,457
0
L
Anubis
Bugkii
Anubis
6,600
651
0
8,052
14,282
6,943
0
1,887
12,395
43,927
0
L
Thanatos
ByDiaro
Thanatos
4,884
785
0
10,174
16,220
8,044
0
3,121
13,099
0
58,414
L
Tiamat
Fy Onimike
Tiamat
4,782
463
0
2,148
8,325
5,232
0
3,045
5,280
39,081
0
W
Heimdallr
HermitGENIUS
Heimdallr
8,525
5,805
0
5,480
9,475
4,835
0
1,053
8,422
0
61,116
W
9,384
3,165
0
4,086
12,026
9,122
0
4,962
7,064
363
61,351
L
7,515
3,725
0
3,609
9,428
7,912
0
2,858
6,570
29,139
0
W
5,537
668
2,056
3,908
11,212
6,435
0
4,870
6,342
18,468
0
W
Fenrir
vTH_Raiinz
Fenrir
9,674
3,855
0
4,660
11,865
5,113
0
3,521
8,344
0
54,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,962
Gold Earned
38,000
378
Minions Killed
346
0
Camps Cleared
0
1,288,521
Distance Traveled
1,380,213
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,984
499
118
8
0
290,001
4
W
Nox
8,079
577
78
6
0
296,067
0
L
Anubis
5,990
428
61
4
0
215,222
4
L
Thanatos
7,295
521
89
6
0
284,221
0
L
Tiamat
6,438
460
83
6
0
228,952
1
W
Heimdallr
7,105
508
90
6
0
237,853
2
W
Surtr
7,727
552
89
6
0
235,967
0
L
Atlas
7,255
518
27
2
0
270,125
6
W
Ganesha
6,927
495
6
0
0
293,734
4
W
Fenrir
8,162
583
83
6
0
316,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role