Player Matchup

Danzaburou
Danzaburou
CptKeeta
Danzaburou
Level 125
God Stats
2W - 4L
1,389 SR
Queue Stats
15W - 17L
1,533 Elo+
Party 1
Atlas
Atlas
CrippledDoof
Atlas
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 173L
1,553 Elo+
Solo
Da Ji
Da Ji
MaximusTemperus
Da Ji
Level 146
God Stats
1W - 4L
1,230 SR
Queue Stats
29W - 32L
1,506 Elo+
Party 1
Merlin
Merlin
Sp4cemuffin
Merlin
Level 148
God Stats
5W - 1L
1,698 SR
Queue Stats
33W - 29L
1,561 Elo+
Party 1
Achilles
Achilles
TheMetalSaint
Achilles
Level 145
God Stats
3W - 5L
1,611 SR
Queue Stats
21W - 18L
1,562 Elo+
Party 1
Team Averages
Level 133
1,486 SR
1,543 Elo+

VS

Team Averages
Level 83
1,568 SR
1,527 Elo+
Zeus
Zeus
Beelzebossz
Zeus
Level 97
God Stats
3W - 0L
1,805 SR
Queue Stats
166W - 147L
1,555 Elo+
Solo
Fenrir
Fenrir
DirtyDramaKing
Fenrir
Level 71
God Stats
5W - 4L
1,282 SR
Queue Stats
484W - 426L
1,536 Elo+
Party 3
Arachne
Arachne
StevieRox
Arachne
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 48L
1,551 Elo+
Party 2
Anhur
Anhur
agtorange29
Anhur
Level 96
God Stats
4W - 3L
1,738 SR
Queue Stats
534W - 517L
1,483 Elo+
Party 3
Bellona
Bellona
xXxTRoLLxKinGxXx
Bellona
Level 84
God Stats
9W - 13L
1,515 SR
Queue Stats
27W - 32L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CptKeeta
Danzaburou
11
2 / 3 / 1
6,562
597
3,141
6,709
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 2 / 2
4,750
432
2,017
4,547
2,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 2
5,285
480
4,149
7,413
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
12
0 / 0 / 0
6,654
605
2,080
4,397
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
TheMetalSaint
Achilles
10
0 / 1 / 0
5,693
518
4,503
8,758
9,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,458
587
3,780
4,239
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 3
5,856
532
4,900
8,025
5,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
StevieRox
Arachne
11
1 / 0 / 2
6,463
588
2,164
8,788
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 3
6,733
612
3,285
4,757
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 1
6,523
593
2,700
6,714
8,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
6
6
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Danzaburou
CptKeeta
Danzaburou
2
3
1
0.83
L
1
2
2
1
W
3
2
3
2.25
L
0
0
2
1
L
Merlin
0
0
0
0
W
Arachne
StevieRox
Arachne
1
0
2
2
L
Achilles
TheMetalSaint
Achilles
0
1
0
0
W
2
1
3
3.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,890
Damage
16,829
31,824
Taken
32,523
17,563
Mitigated
19,558
10,715
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,780
154
0
1,000
4,239
1,324
0
1,444
2,774
50,224
0
L
Danzaburou
CptKeeta
Danzaburou
3,141
1,033
0
2,099
6,709
1,909
0
0
6,709
0
42,674
L
2,017
939
0
1,540
4,547
2,440
0
0
4,547
11,236
0
W
4,900
1,259
0
1,419
8,025
5,044
0
971
7,054
0
27,270
L
4,149
766
0
4,306
7,413
2,576
0
1,391
5,827
0
35,763
L
Merlin
2,080
196
0
838
4,397
1,495
0
1,923
2,203
56,358
0
W
Arachne
StevieRox
Arachne
2,164
1,154
0
2,706
8,788
3,355
0
820
7,968
0
46,645
L
Achilles
TheMetalSaint
Achilles
4,503
843
0
1,932
8,758
9,143
0
0
8,758
0
41,688
W
3,285
1,799
0
2,690
4,757
1,694
0
841
3,916
0
44,648
W
2,700
679
0
2,059
6,714
8,141
0
0
6,714
0
47,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,944
Gold Earned
32,033
342
Minions Killed
400
0
Camps Cleared
0
986,732
Distance Traveled
1,143,000
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,458
587
112
10
0
220,974
0
L
Danzaburou
6,562
597
83
8
0
190,150
0
L
Atlas
4,750
432
13
1
0
94,749
0
W
Fenrir
5,856
532
32
3
0
243,970
0
L
Da Ji
5,285
480
68
6
0
257,398
0
L
Merlin
6,654
605
106
10
0
219,725
5
W
Arachne
6,463
588
76
7
0
281,894
0
L
Achilles
5,693
518
72
7
0
224,710
0
W
Anhur
6,733
612
86
8
0
206,188
0
W
Bellona
6,523
593
94
9
0
189,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role