Player Matchup

Hel
Hel
WidowMaker-4sure
Hel
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,176 Elo+
Party 1
Ymir
Ymir
ali-prokiller10
Ymir
Level 96
God Stats
345W - 349L
1,478 SR
Queue Stats
352W - 365L
1,396 Elo+
Solo
Danzaburou
Danzaburou
captin_spauldin
Danzaburou
Level 63
God Stats
0W - 1L
1,737 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 1
Team Averages
Level 71
1,571 SR
1,309 Elo+

VS

Team Averages
Level 100
1,365 SR
1,356 Elo+
Jing Wei
Jing Wei
DeucalionZERO
Jing Wei
Level 89
God Stats
1W - 2L
1,157 SR
Queue Stats
96W - 91L
1,492 Elo+
Solo
Pele
Pele
SolinvictaVl
Pele
Level 109
God Stats
5W - 3L
1,509 SR
Queue Stats
471W - 583L
1,288 Elo+
Party 2
Discordia
Discordia
SolinvictaXl
Discordia
Level 102
God Stats
13W - 18L
1,429 SR
Queue Stats
467W - 571L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 6
8,750
673
4,598
10,325
4,122
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 7 / 7
10,602
816
14,646
18,049
10,449
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
captin_spauldin
Danzaburou
16
9 / 5 / 2
11,276
867
13,649
18,018
8,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeucalionZERO
Jing Wei
18
7 / 1 / 8
11,513
886
18,664
12,648
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
9 / 5 / 3
11,274
867
12,736
15,970
7,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
SolinvictaXl
Discordia
15
2 / 7 / 13
10,224
786
9,253
13,092
6,100
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
13
Kills
18
18
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DeucalionZERO
Jing Wei
7
1
8
11
W
9
5
3
2.1
W
Discordia
SolinvictaXl
Discordia
2
7
13
1.21
L
0
6
6
0.5
L
4
7
7
1.07
L
Danzaburou
captin_spauldin
Danzaburou
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,893
Damage
40,653
46,392
Taken
41,710
23,080
Mitigated
18,978
11,959
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DeucalionZERO
Jing Wei
18,664
14,271
0
7,553
12,648
5,470
2,451
5,359
7,289
0
53,387
W
12,736
5,490
102
1,941
15,970
7,408
846
7,375
8,595
0
43,151
W
Discordia
SolinvictaXl
Discordia
9,253
1,055
539
1,850
13,092
6,100
160
6,542
6,550
35,193
0
L
4,598
821
1,713
2,021
10,325
4,122
138
3,577
6,748
20,693
0
L
14,646
3,121
0
1,755
18,049
10,449
183
2,241
15,808
29,650
0
L
Danzaburou
captin_spauldin
Danzaburou
13,649
7,914
0
6,470
18,018
8,509
912
3,441
14,577
0
31,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,628
Gold Earned
33,011
100
Minions Killed
174
0
Camps Cleared
0
604,687
Distance Traveled
684,452
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,513
886
67
5
0
231,308
0
W
Pele
11,274
867
58
4
0
237,832
0
W
Discordia
10,224
786
49
4
0
215,312
0
L
Hel
8,750
673
29
2
0
179,528
0
L
Ymir
10,602
816
33
3
0
214,616
0
L
Danzaburou
11,276
867
38
3
0
210,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role