Player Matchup

Tiamat
Tiamat
Bedinem
Tiamat
Level 149
God Stats
6W - 6L
1,263 SR
Queue Stats
326W - 319L
1,570 Elo+
Party 1
Bellona
Bellona
Hunter_95_Flori
Bellona
Level 101
God Stats
3W - 0L
1,859 SR
Queue Stats
171W - 193L
1,556 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MR_T-BERETTA
Tsukuyomi
Level 162
God Stats
8W - 5L
1,140 SR
Queue Stats
415W - 430L
1,548 Elo+
Party 1
Chang'e
Chang'e
STaRk1LL3r-501
Chang'e
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
144W - 137L
1,469 Elo+
Party 1
Surtr
Surtr
Trxv
Surtr
Level 131
God Stats
1W - 1L
1,271 SR
Queue Stats
117W - 104L
1,545 Elo+
Solo
Team Averages
Level 134
1,407 SR
1,538 Elo+

VS

Team Averages
Level 112
1,433 SR
1,542 Elo+
Nike
Nike
 
Nike
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
MrMystika_Fari
Vamana
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,662 Elo+
Party 2
Fafnir
Fafnir
MrRasta_Fari
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 70L
1,540 Elo+
Party 2
Yu Huang
Yu Huang
MrSenZa_Fari
Yu Huang
Level 181
God Stats
0W - 6L
1,167 SR
Queue Stats
387W - 393L
1,497 Elo+
Party 2
Horus
Horus
archieojete
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bedinem
Tiamat
19
5 / 1 / 12
11,551
825
25,027
12,477
12,775
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 10
10,232
731
9,983
18,116
20,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
MR_T-BERETTA
Tsukuyomi
18
6 / 1 / 12
10,676
763
15,801
13,906
9,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 1 / 15
9,854
704
16,051
17,081
9,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
Trxv
Surtr
16
2 / 4 / 13
9,679
691
12,697
18,380
25,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
0 / 4 / 8
8,541
610
12,696
15,247
13,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 8 / 6
8,913
637
15,639
23,329
23,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
17
4 / 2 / 6
10,624
759
13,690
19,458
22,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
MrSenZa_Fari
Yu Huang
19
3 / 1 / 3
9,973
712
20,775
10,083
5,040
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 5
8,011
572
4,237
18,385
19,654
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
20
Kills
10
10
Deaths
20
62
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
4
8
1
W
Tiamat
Bedinem
Tiamat
5
1
12
11
W
5
3
10
3.33
W
Tsukuyomi
MR_T-BERETTA
Tsukuyomi
6
1
12
12
L
2
8
6
0.63
L
Fafnir
4
2
6
3.5
L
Yu Huang
MrSenZa_Fari
Yu Huang
3
1
3
4.5
W
2
1
15
9.5
W
Surtr
Trxv
Surtr
2
4
13
2.13
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,559
Damage
67,037
79,960
Taken
86,502
76,876
Mitigated
84,237
47,430
Healing
28,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
12,696
425
1,989
932
15,247
13,802
72
7,570
7,491
0
25,736
W
Tiamat
Bedinem
Tiamat
25,027
1,519
2,133
3,543
12,477
12,775
2,363
6,211
5,324
49,708
0
W
9,983
1,664
3,294
2,878
18,116
20,362
114
5,561
11,062
0
11,738
W
Tsukuyomi
MR_T-BERETTA
Tsukuyomi
15,801
3,544
2,918
1,599
13,906
9,181
617
5,509
7,479
0
35,092
L
15,639
6,792
1,074
2,557
23,329
23,685
0
10,540
12,398
0
29,588
L
Fafnir
13,690
3,088
3,208
7,873
19,458
22,056
0
9,936
9,177
25,487
0
L
Yu Huang
MrSenZa_Fari
Yu Huang
20,775
1,821
294
2,382
10,083
5,040
0
5,790
4,293
46,836
0
W
16,051
1,801
16,905
10,180
17,081
9,277
1,173
6,535
9,374
24,874
0
W
Surtr
Trxv
Surtr
12,697
4,365
678
3,302
18,380
25,281
138
5,786
10,822
623
24,185
L
4,237
2,251
3,595
4,687
18,385
19,654
100
7,589
10,385
0
7,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,992
Gold Earned
46,062
160
Minions Killed
177
0
Camps Cleared
0
1,338,170
Distance Traveled
1,183,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,541
610
46
3
0
224,123
0
W
Tiamat
11,551
825
57
4
0
259,680
0
W
Bellona
10,232
731
4
0
0
278,480
0
W
Tsukuyomi
10,676
763
36
3
0
284,792
0
L
Vamana
8,913
637
32
2
0
244,301
0
L
Fafnir
10,624
759
25
2
0
256,978
0
L
Yu Huang
9,973
712
69
5
0
261,270
0
W
Chang'e
9,854
704
31
2
0
269,980
0
W
Surtr
9,679
691
32
2
0
245,238
0
L
Horus
8,011
572
5
0
0
197,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role