Player Matchup

Hel
Hel
So22 Dan
Hel
Level 156
God Stats
7W - 1L
1,500 SR
Queue Stats
751W - 754L
1,532 Elo+
Party 1
Merlin
Merlin
So22 Hell
Merlin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,687 Elo+
Party 1
Hera
Hera
YoinkBoiii
Hera
Level 108
God Stats
1W - 0L
1,712 SR
Queue Stats
95W - 89L
1,443 Elo+
Party 2
Cabrakan
Cabrakan
ammo1234
Cabrakan
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 90L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
esgavaus
Morgan Le Fay
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Team Averages
Level 78
1,542 SR
1,533 Elo+

VS

Team Averages
Level 76
1,422 SR
1,489 Elo+
Zeus
Zeus
Archviper
Zeus
Level 106
God Stats
1W - 2L
1,326 SR
Queue Stats
54W - 46L
1,492 Elo+
Solo
Fenrir
Fenrir
ElBannatnu
Fenrir
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 90L
1,557 Elo+
Solo
Chronos
Chronos
KickfIipper
Chronos
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Pele
Pele
bballdunker4
Pele
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 151L
1,458 Elo+
Solo
Yemoja
Yemoja
veget465
Yemoja
Level 46
God Stats
2W - 3L
1,285 SR
Queue Stats
133W - 153L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 9
7,421
825
3,997
11,620
7,584
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
So22 Hell
Merlin
14
2 / 2 / 7
8,188
910
3,769
6,291
2,971
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 1 / 8
9,433
1,048
13,597
6,663
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
ammo1234
Cabrakan
13
2 / 3 / 6
7,695
855
3,429
11,109
12,478
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
esgavaus
Morgan Le Fay
15
3 / 2 / 8
8,387
932
6,461
7,607
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
1 / 4 / 7
7,117
791
7,188
7,510
3,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ElBannatnu
Fenrir
14
7 / 2 / 2
7,803
867
7,542
6,577
7,405
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
KickfIipper
Chronos
13
1 / 4 / 5
7,658
851
5,479
6,921
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 4 / 4
7,708
856
12,467
13,546
5,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
veget465
Yemoja
5
0 / 0 / 0
5,300
589
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
13
Kills
12
13
Deaths
14
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
4
7
1.13
L
Fenrir
ElBannatnu
Fenrir
7
2
2
4
L
Chronos
KickfIipper
Chronos
1
4
5
0.88
W
1
5
9
1.1
W
Merlin
So22 Hell
Merlin
2
2
7
2.75
W
5
1
8
9
W
Cabrakan
ammo1234
Cabrakan
2
3
6
1.67
L
3
4
4
1.25
W
Morgan Le Fay
esgavaus
Morgan Le Fay
3
2
8
3.5
L
Yemoja
veget465
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,253
Damage
32,676
43,290
Taken
34,554
29,683
Mitigated
19,234
16,877
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,188
1,282
695
1,774
7,510
3,175
0
6,607
903
14,866
0
L
Fenrir
ElBannatnu
Fenrir
7,542
708
321
1,282
6,577
7,405
0
5,648
929
0
11,174
L
Chronos
KickfIipper
Chronos
5,479
2,590
0
258
6,921
2,781
0
6,286
635
19,743
0
W
3,997
168
4,667
2,680
11,620
7,584
0
2,511
9,109
6,875
0
W
Merlin
So22 Hell
Merlin
3,769
441
253
338
6,291
2,971
975
2,847
3,444
14,876
0
W
13,597
2,694
1,659
2,220
6,663
3,108
1,961
2,150
4,513
26,868
0
W
Cabrakan
ammo1234
Cabrakan
3,429
439
696
1,156
11,109
12,478
279
3,712
7,397
5,634
458
L
12,467
2,580
869
4,578
13,546
5,873
0
12,254
1,292
0
27,747
W
Morgan Le Fay
esgavaus
Morgan Le Fay
6,461
357
1,577
1,631
7,607
3,542
876
1,447
6,160
19,211
0
L
Yemoja
veget465
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,124
Gold Earned
35,586
98
Minions Killed
86
0
Camps Cleared
0
848,594
Distance Traveled
679,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,117
791
17
2
0
162,361
0
L
Fenrir
7,803
867
6
1
0
187,379
0
L
Chronos
7,658
851
30
3
0
148,353
0
W
Hel
7,421
825
3
0
0
178,840
0
W
Merlin
8,188
910
26
3
0
158,417
0
W
Hera
9,433
1,048
39
4
0
188,076
0
W
Cabrakan
7,695
855
4
0
0
158,709
0
L
Pele
7,708
856
33
4
0
181,315
0
W
Morgan Le Fay
8,387
932
26
3
0
164,552
0
L
Yemoja
5,300
589
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role