Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DySyncZ
Eset
Level 158
God Stats
13W - 13L
1,539 SR
Queue Stats
948W - 856L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Seven_Rings13
Nu Wa
Level 87
God Stats
13W - 13L
1,449 SR
Queue Stats
126W - 130L
1,359 Elo+
Solo
Chiron
Chiron
lnfinityBot
Chiron
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,667 Elo+
Solo
Team Averages
Level 110
1,498 SR
1,508 Elo+

VS

Team Averages
Level 133
1,692 SR
1,593 Elo+
Bacchus
Bacchus
Frxncismor
Bacchus
Level 84
God Stats
7W - 2L
1,738 SR
Queue Stats
114W - 95L
1,596 Elo+
Party 2
Hun Batz
Hun Batz
Mercado18
Hun Batz
Level 154
God Stats
5W - 3L
1,642 SR
Queue Stats
37W - 25L
1,617 Elo+
Party 1
Skadi
Skadi
ZokieYbr
Skadi
Level 135
God Stats
8W - 6L
1,800 SR
Queue Stats
131W - 109L
1,605 Elo+
Party 2
Fenrir
Fenrir
creepsaboom
Fenrir
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,594 Elo+
Party 1
Scylla
Scylla
shaiknbaik
Scylla
Level 149
God Stats
11W - 2L
1,777 SR
Queue Stats
59W - 53L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 6 / 4
7,272
519
9,432
15,855
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
 
Geb
11
0 / 5 / 0
6,714
480
7,813
11,586
7,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eset
DySyncZ
Eset
12
5 / 5 / 2
8,002
572
7,152
15,827
14,445
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 1
6,907
493
5,736
10,015
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
14
3 / 4 / 2
8,172
584
5,913
13,181
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Frxncismor
Bacchus
11
2 / 3 / 9
6,819
487
9,376
11,596
9,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hun Batz
Mercado18
Hun Batz
16
9 / 1 / 5
9,258
661
10,865
11,327
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
ZokieYbr
Skadi
14
4 / 2 / 8
8,456
604
9,339
11,213
4,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
14
3 / 0 / 1
7,747
553
6,348
12,970
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
shaiknbaik
Scylla
14
7 / 2 / 4
8,943
639
12,082
9,645
3,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
25
25
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
6
4
0.33
L
Geb
 
Geb
0
5
0
0
L
Eset
DySyncZ
Eset
5
5
2
1.2
W
Bacchus
Frxncismor
Bacchus
2
3
9
2.17
W
Hun Batz
Mercado18
Hun Batz
9
1
5
11.5
L
0
5
1
0.1
W
Skadi
ZokieYbr
Skadi
4
2
8
4
W
Fenrir
3
0
1
3.5
L
Chiron
3
4
2
1
W
Scylla
shaiknbaik
Scylla
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,046
Damage
48,010
66,464
Taken
56,751
37,626
Mitigated
33,144
14,998
Healing
19,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,432
4,883
0
1,845
15,855
6,480
146
4,237
11,496
0
57,130
L
Geb
 
Geb
7,813
1,397
0
1,265
11,586
7,485
0
467
10,264
40,944
0
L
Eset
DySyncZ
Eset
7,152
1,095
399
3,614
15,827
14,445
0
6,080
9,338
26,337
0
W
Bacchus
Frxncismor
Bacchus
9,376
754
566
2,987
11,596
9,021
316
3,782
7,814
23,480
0
W
Hun Batz
Mercado18
Hun Batz
10,865
3,375
0
4,492
11,327
4,478
0
2,486
8,788
0
82,378
L
5,736
1,097
0
1,540
10,015
3,871
0
5,550
4,431
53,663
0
W
Skadi
ZokieYbr
Skadi
9,339
2,331
0
1,792
11,213
4,163
2,337
3,865
7,348
0
65,936
W
Fenrir
6,348
1,636
0
6,498
12,970
11,850
99
6,809
5,166
1,391
44,920
L
Chiron
5,913
2,083
728
5,607
13,181
5,345
1,096
4,588
8,155
0
57,037
W
Scylla
shaiknbaik
Scylla
12,082
1,913
0
3,294
9,645
3,632
593
2,711
6,934
71,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,067
Gold Earned
41,223
353
Minions Killed
429
0
Camps Cleared
0
1,369,004
Distance Traveled
1,442,935
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,272
519
83
6
0
328,267
0
L
Geb
6,714
480
66
5
0
277,711
0
L
Eset
8,002
572
24
2
0
272,678
2
W
Bacchus
6,819
487
45
3
0
289,629
0
W
Hun Batz
9,258
661
103
7
0
339,802
0
L
Nu Wa
6,907
493
86
6
0
233,194
1
W
Skadi
8,456
604
93
7
0
271,057
0
W
Fenrir
7,747
553
75
5
0
272,994
0
L
Chiron
8,172
584
94
7
0
257,154
2
W
Scylla
8,943
639
113
8
0
269,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role