Player Matchup

Poseidon
Poseidon
MagIcian5480
Poseidon
Level 44
God Stats
38W - 31L
1,364 SR
Queue Stats
446W - 444L
1,367 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Smithy14
Cu Chulainn
Level 64
God Stats
1W - 2L
1,801 SR
Queue Stats
27W - 27L
1,467 Elo+
Party 3
Izanami
Izanami
WHITEISTHEBEST
Izanami
Level 18
God Stats
0W - 5L
1,281 SR
Queue Stats
130W - 141L
1,027 Elo+
Party 1
Achilles
Achilles
flossiP
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 67L
1,513 Elo+
Solo
Fafnir
Fafnir
geo2316
Fafnir
Level 37
God Stats
2W - 3L
1,376 SR
Queue Stats
50W - 49L
1,508 Elo+
Party 3
Team Averages
Level 46
1,464 SR
1,376 Elo+

VS

Team Averages
Level 86
1,493 SR
1,428 Elo+
Chaac
Chaac
Bas_L33333
Chaac
Level 102
God Stats
1W - 1L
1,321 SR
Queue Stats
8W - 11L
1,264 Elo+
Party 2
Bacchus
Bacchus
Matdu07
Bacchus
Level 68
God Stats
15W - 5L
1,661 SR
Queue Stats
87W - 72L
1,458 Elo+
Party 4
Thanatos
Thanatos
TRAFFY-2112
Thanatos
Level 109
God Stats
19W - 13L
1,695 SR
Queue Stats
284W - 284L
1,427 Elo+
Party 4
Merlin
Merlin
ilyasAkerman
Merlin
Level 125
God Stats
2W - 1L
1,507 SR
Queue Stats
12W - 13L
1,490 Elo+
Solo
Neith
Neith
xXRaizzorXx
Neith
Level 28
God Stats
1W - 0L
1,281 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MagIcian5480
Poseidon
13
1 / 8 / 1
7,929
466
5,138
12,212
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Smithy14
Cu Chulainn
13
3 / 1 / 4
8,605
506
11,432
13,457
13,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
0 / 10 / 0
6,676
393
6,572
15,110
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
flossiP
Achilles
16
7 / 3 / 1
9,881
581
17,447
16,631
7,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
geo2316
Fafnir
11
2 / 3 / 1
8,021
472
4,446
12,841
15,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
1 / 5 / 0
8,099
476
2,594
12,929
6,848
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Matdu07
Bacchus
14
4 / 0 / 12
9,664
568
9,871
14,619
20,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
TRAFFY-2112
Thanatos
16
10 / 4 / 6
10,236
602
10,070
16,961
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
17
8 / 1 / 4
10,920
642
21,832
11,676
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 8
7,773
457
5,423
9,862
3,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
13
Kills
24
25
Deaths
13
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
5
0
0.2
L
Poseidon
MagIcian5480
Poseidon
1
8
1
0.19
W
Bacchus
Matdu07
Bacchus
4
0
12
10
L
Cu Chulainn
Smithy14
Cu Chulainn
3
1
4
5
W
Thanatos
TRAFFY-2112
Thanatos
10
4
6
3.25
L
0
10
0
0
L
Achilles
flossiP
Achilles
7
3
1
2.5
L
Fafnir
geo2316
Fafnir
2
3
1
0.83
W
Merlin
8
1
4
10
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,035
Damage
49,790
70,251
Taken
66,047
46,365
Mitigated
44,151
8,621
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
2,594
1,070
0
2,463
12,929
6,848
685
1,064
11,254
0
36,333
L
Poseidon
MagIcian5480
Poseidon
5,138
345
0
1,431
12,212
4,950
0
8,229
3,701
60,775
0
W
Bacchus
Matdu07
Bacchus
9,871
1,643
314
4,623
14,619
20,964
191
3,369
11,164
27,409
0
L
Cu Chulainn
Smithy14
Cu Chulainn
11,432
2,147
0
2,019
13,457
13,080
204
4,831
8,478
10,756
42,478
W
Thanatos
TRAFFY-2112
Thanatos
10,070
2,217
0
13,307
16,961
7,327
0
1,615
15,156
0
71,992
L
6,572
3,991
0
1,455
15,110
4,522
831
4,918
10,142
0
42,811
L
Achilles
flossiP
Achilles
17,447
6,892
0
817
16,631
7,900
410
7,931
8,438
0
78,405
L
Fafnir
geo2316
Fafnir
4,446
1,163
0
2,899
12,841
15,913
116
4,942
7,789
16,772
0
W
Merlin
21,832
800
242
2,889
11,676
5,067
106
2,567
8,967
97,551
0
W
5,423
1,669
0
1,117
9,862
3,945
988
3,629
6,233
0
39,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,112
Gold Earned
46,692
344
Minions Killed
397
0
Camps Cleared
0
1,589,561
Distance Traveled
1,676,564
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,099
476
49
3
0
290,813
0
L
Poseidon
7,929
466
86
5
0
288,731
3
W
Bacchus
9,664
568
25
1
0
370,639
0
L
Cu Chulainn
8,605
506
65
4
0
349,787
0
W
Thanatos
10,236
602
90
5
0
384,914
2
L
Izanami
6,676
393
68
4
0
289,315
0
L
Achilles
9,881
581
113
7
0
344,745
0
L
Fafnir
8,021
472
12
1
0
316,983
0
W
Merlin
10,920
642
163
10
0
323,759
0
W
Neith
7,773
457
70
4
0
306,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role