Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
ColorHumanol
Zhong Kui
Silver II
Level 109
God Stats
1W - 1L
1,279 SR
Queue Stats
19W - 32L
1,055 MMR
Solo
Merlin
Merlin
Silver III
Kiwwi assado
Merlin
Silver III
Level 66
God Stats
2W - 1L
1,727 SR
Queue Stats
48W - 56L
1,128 MMR
Solo
Surtr
Surtr
Silver V
PatoTraficante
Surtr
Silver V
Level 149
God Stats
3W - 3L
1,122 SR
Queue Stats
122W - 126L
1,142 MMR
Party 1
Hou Yi
Hou Yi
Bronze I
xT__Fuuuury
Hou Yi
Bronze I
Level 92
God Stats
7W - 3L
1,802 SR
Queue Stats
83W - 110L
535 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,486 SR
1,072 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 151
1,491 SR
1,198 MMR
Bakasura
Bakasura
Silver III
 
Bakasura
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver IV
Heldery
Serqet
Silver IV
Level 202
God Stats
4W - 3L
1,500 SR
Queue Stats
178W - 218L
843 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Josep195MYH
Baron Samedi
Silver II
Level 108
God Stats
10W - 8L
1,559 SR
Queue Stats
176W - 205L
1,019 MMR
Solo
Rama
Rama
Silver IV
KENICHE
Rama
Silver IV
Level 148
God Stats
2W - 3L
1,395 SR
Queue Stats
59W - 73L
1,130 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
7 / 1 / 2
9,451
591
7,898
12,471
5,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
ColorHumanol
Zhong Kui
13
0 / 1 / 1
7,816
489
6,503
10,704
9,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Merlin
14
3 / 3 / 1
9,121
570
10,160
7,641
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 8
7,274
455
6,354
13,812
11,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
12
1 / 3 / 3
7,762
485
4,254
10,325
4,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniHe BoAo Kuang

VS

Bans
FreyaThorAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 2 / 3
9,299
581
8,187
15,022
9,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
 
Sol
14
3 / 2 / 2
8,847
553
10,260
13,793
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
Heldery
Serqet
7
0 / 1 / 0
5,975
373
1,905
4,492
2,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Josep195MYH
Baron Samedi
10
0 / 3 / 1
6,934
433
2,280
8,091
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
KENICHE
Rama
13
4 / 3 / 3
9,096
569
9,060
11,735
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
11
Kills
10
10
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
2
8
L
Bakasura
 
Bakasura
3
2
3
2.25
L
Sol
 
Sol
3
2
2
2
W
Zhong Kui
ColorHumanol
Zhong Kui
0
1
1
0.5
L
Serqet
Heldery
Serqet
0
1
0
0
L
Baron Samedi
Josep195MYH
Baron Samedi
0
3
1
0.17
L
Rama
KENICHE
Rama
4
3
3
1.83
W
Merlin
3
3
1
1.17
W
0
2
8
2
W
Hou Yi
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,169
Damage
31,692
54,953
Taken
53,133
34,518
Mitigated
24,374
16,041
Healing
22,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,898
3,503
0
1,039
12,471
5,609
0
2,700
9,395
0
74,378
L
Bakasura
 
Bakasura
8,187
5,034
0
7,261
15,022
9,835
0
2,487
12,535
0
73,342
L
Sol
 
Sol
10,260
3,928
0
7,204
13,793
4,902
997
6,284
7,499
62,054
0
W
Zhong Kui
ColorHumanol
Zhong Kui
6,503
781
68
6,370
10,704
9,494
0
4,750
5,527
64,399
0
L
Serqet
Heldery
Serqet
1,905
297
0
1,210
4,492
2,626
0
62
4,430
0
12,491
L
Baron Samedi
Josep195MYH
Baron Samedi
2,280
192
0
2,029
8,091
3,136
0
4,536
3,555
34,792
0
L
Rama
KENICHE
Rama
9,060
7,480
0
4,322
11,735
3,875
709
3,519
8,212
0
52,559
W
Merlin
10,160
216
0
826
7,641
3,137
0
1,610
5,956
72,459
0
W
6,354
1,795
0
3,699
13,812
11,896
2
3,721
9,500
463
25,908
W
Hou Yi
4,254
2,752
0
4,039
10,325
4,382
0
455
9,520
0
50,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
40,151
457
Minions Killed
416
0
Camps Cleared
0
1,601,009
Distance Traveled
1,316,350
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,451
591
98
6
0
408,909
3
L
Bakasura
9,299
581
140
9
0
353,099
0
L
Sol
8,847
553
96
6
0
281,576
6
W
Zhong Kui
7,816
489
109
7
0
289,346
0
L
Serqet
5,975
373
22
1
0
181,634
0
L
Baron Samedi
6,934
433
78
5
0
223,231
1
L
Rama
9,096
569
80
5
0
276,810
4
W
Merlin
9,121
570
134
8
0
289,934
0
W
Surtr
7,274
455
37
2
0
332,336
8
W
Hou Yi
7,762
485
79
5
0
280,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role