Player Matchup

Jing Wei
Jing Wei
Goodshark
Jing Wei
Level 43
God Stats
3W - 2L
1,538 SR
Queue Stats
29W - 53L
1,294 Elo+
Party 2
Freya
Freya
LuketheHobbit
Freya
Level 45
God Stats
14W - 15L
1,435 SR
Queue Stats
49W - 58L
1,404 Elo+
Party 2
Mercury
Mercury
SensoDark
Mercury
Level 48
God Stats
1W - 2L
1,200 SR
Queue Stats
9W - 15L
1,341 Elo+
Party 2
Sun Wukong
Sun Wukong
SensoHound
Sun Wukong
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,126 Elo+
Party 2
Ganesha
Ganesha
SensoHypehouse
Ganesha
Level 46
God Stats
7W - 4L
1,960 SR
Queue Stats
87W - 110L
1,420 Elo+
Party 2
Team Averages
Level 41
1,527 SR
1,317 Elo+

VS

Team Averages
Level 44
1,388 SR
1,311 Elo+
Bastet
Bastet
Ewokis213
Bastet
Level 56
God Stats
38W - 47L
1,645 SR
Queue Stats
760W - 902L
1,335 Elo+
Party 1
Surtr
Surtr
Icebound7869
Surtr
Level 24
God Stats
31W - 49L
1,442 SR
Queue Stats
332W - 455L
1,257 Elo+
Party 1
Hel
Hel
RebawesomeSauce
Hel
Level 42
God Stats
17W - 24L
1,286 SR
Queue Stats
121W - 130L
1,338 Elo+
Solo
Skadi
Skadi
Sausake
Skadi
Level 48
God Stats
57W - 89L
1,407 SR
Queue Stats
238W - 350L
1,381 Elo+
Party 1
Anubis
Anubis
kingtuttttt
Anubis
Level 51
God Stats
15W - 20L
1,161 SR
Queue Stats
481W - 633L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Goodshark
Jing Wei
15
4 / 2 / 4
9,731
487
6,813
15,934
8,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 5 / 5
10,976
549
17,964
19,678
9,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
SensoDark
Mercury
15
5 / 4 / 4
9,829
491
9,775
17,427
8,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SensoHound
Sun Wukong
15
4 / 3 / 2
9,619
481
10,808
20,264
16,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 1 / 9
9,327
466
5,331
16,802
18,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ewokis213
Bastet
16
5 / 6 / 1
9,896
495
12,118
20,009
8,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 4 / 3
9,913
496
22,473
25,138
21,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 4
8,660
433
9,011
11,325
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Sausake
Skadi
16
5 / 5 / 3
10,027
501
22,671
14,814
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Anubis
4
0 / 1 / 0
5,890
295
953
1,635
560
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
20
Kills
14
15
Deaths
20
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ewokis213
Bastet
5
6
1
0.92
W
Jing Wei
Goodshark
Jing Wei
4
2
4
3
L
4
4
3
1.38
W
7
5
5
1.9
L
0
4
4
0.5
L
Skadi
Sausake
Skadi
5
5
3
1.3
W
Mercury
SensoDark
Mercury
5
4
4
1.75
W
Sun Wukong
SensoHound
Sun Wukong
4
3
2
1.67
W
0
1
9
4.5
L
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,691
Damage
67,226
90,105
Taken
72,921
59,947
Mitigated
40,861
23,411
Healing
20,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ewokis213
Bastet
12,118
3,426
119
3,136
20,009
8,427
0
6,249
13,518
0
68,657
W
Jing Wei
Goodshark
Jing Wei
6,813
5,717
0
6,556
15,934
8,192
702
2,277
13,657
0
59,893
L
22,473
8,160
0
10,014
25,138
21,532
171
3,358
21,710
3,579
71,131
W
17,964
4,988
0
7,625
19,678
9,216
2,504
3,846
15,832
73,137
0
L
9,011
804
3,220
2,839
11,325
4,230
840
6,269
4,856
53,579
0
L
Skadi
Sausake
Skadi
22,671
9,557
0
640
14,814
6,112
848
5,825
8,825
0
87,651
W
Mercury
SensoDark
Mercury
9,775
4,632
0
1,649
17,427
8,012
332
2,268
15,159
0
69,916
W
Sun Wukong
SensoHound
Sun Wukong
10,808
3,862
0
5,328
20,264
16,165
587
1,069
19,195
0
60,765
W
5,331
822
0
2,253
16,802
18,362
0
3,032
13,770
35,904
0
L
Anubis
953
0
0
551
1,635
560
0
858
717
7,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,482
Gold Earned
44,386
433
Minions Killed
380
0
Camps Cleared
0
1,926,708
Distance Traveled
1,537,443
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,896
495
97
5
0
388,467
1
W
Jing Wei
9,731
487
117
6
0
363,379
0
L
Surtr
9,913
496
85
4
0
368,086
0
W
Freya
10,976
549
129
6
0
337,892
3
L
Hel
8,660
433
98
5
0
358,054
4
L
Skadi
10,027
501
96
5
0
359,072
1
W
Mercury
9,829
491
98
5
0
485,268
0
W
Sun Wukong
9,619
481
80
4
0
344,452
0
W
Ganesha
9,327
466
9
0
0
395,717
0
L
Anubis
5,890
295
4
0
0
63,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role