Player Matchup

Anubis
Anubis
Enfaa
Anubis
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
365W - 348L
1,520 Elo+
Party 1
Charybdis
Charybdis
G0thG1rl
Charybdis
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 166L
1,559 Elo+
Solo
Zhong Kui
Zhong Kui
RoHwen
Zhong Kui
Level 88
God Stats
1W - 2L
1,298 SR
Queue Stats
168W - 175L
1,513 Elo+
Party 1
Ganesha
Ganesha
Werbischdu
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,488 Elo+
Party 1
Thor
Thor
manlymoostach
Thor
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,576 Elo+
Solo
Team Averages
Level 106
1,460 SR
1,531 Elo+

VS

Team Averages
Level 163
1,504 SR
1,511 Elo+
Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BadAsNoob
Hachiman
Level 128
God Stats
7W - 4L
1,522 SR
Queue Stats
311W - 353L
1,494 Elo+
Solo
Camazotz
Camazotz
JiLLK66
Camazotz
Level 263
God Stats
2W - 1L
1,500 SR
Queue Stats
2,389W - 2,320L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
Morandis
Erlang Shen
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
169W - 171L
1,563 Elo+
Party 2
Eset
Eset
PrussiaOneL
Eset
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 49L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Enfaa
Anubis
17
3 / 4 / 4
9,660
690
18,728
12,512
8,694
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
G0thG1rl
Charybdis
16
5 / 5 / 4
9,589
685
23,065
17,039
9,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
RoHwen
Zhong Kui
14
3 / 5 / 6
8,710
622
15,248
17,121
14,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Werbischdu
Ganesha
17
0 / 2 / 12
10,206
729
12,469
16,189
21,769
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 7 / 7
8,732
624
10,828
14,619
8,519
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
6 / 2 / 16
12,010
858
14,266
25,257
29,860
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
BadAsNoob
Hachiman
18
6 / 3 / 13
10,873
777
17,392
12,966
5,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Camazotz
JiLLK66
Camazotz
18
7 / 2 / 13
10,816
773
15,260
23,908
23,397
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Morandis
Erlang Shen
17
1 / 2 / 18
10,961
783
11,113
24,097
23,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
3 / 3 / 15
10,663
762
15,352
14,282
6,390
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
98
12
Kills
23
23
Deaths
12
33
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
2
16
7
W
Hachiman
BadAsNoob
Hachiman
6
3
13
4.17
L
Anubis
Enfaa
Anubis
3
4
4
1.25
L
Charybdis
G0thG1rl
Charybdis
5
5
4
1.4
W
Camazotz
JiLLK66
Camazotz
7
2
13
6.75
W
Erlang Shen
Morandis
Erlang Shen
1
2
18
5
W
3
3
15
3.5
L
Zhong Kui
RoHwen
Zhong Kui
3
5
6
1.2
L
Ganesha
Werbischdu
Ganesha
0
2
12
3
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,338
Damage
73,383
77,480
Taken
100,510
63,072
Mitigated
89,048
20,449
Healing
54,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,266
1,689
2,643
13,276
25,257
29,860
690
15,113
10,144
3,433
24,575
W
Hachiman
BadAsNoob
Hachiman
17,392
8,864
1,426
2,124
12,966
5,639
4,752
5,343
7,623
0
37,425
L
Anubis
Enfaa
Anubis
18,728
1,620
1,606
2,612
12,512
8,694
0
2,633
9,879
49,282
0
L
Charybdis
G0thG1rl
Charybdis
23,065
10,112
1,897
5,020
17,039
9,497
0
4,137
12,902
0
33,447
W
Camazotz
JiLLK66
Camazotz
15,260
1,429
1,096
9,797
23,908
23,397
887
8,712
15,196
0
22,071
W
Erlang Shen
Morandis
Erlang Shen
11,113
2,845
4,606
9,508
24,097
23,762
210
11,904
12,193
575
18,816
W
15,352
367
6,377
3,525
14,282
6,390
1,271
5,373
8,909
41,941
0
L
Zhong Kui
RoHwen
Zhong Kui
15,248
3,586
848
1,885
17,121
14,593
21
3,596
13,525
19,200
0
L
Ganesha
Werbischdu
Ganesha
12,469
582
2,349
3,841
16,189
21,769
0
4,776
11,413
24,188
0
L
10,828
1,558
97
294
14,619
8,519
0
2,837
11,782
0
16,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,897
Gold Earned
55,323
134
Minions Killed
153
0
Camps Cleared
0
1,190,474
Distance Traveled
1,226,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,010
858
22
2
0
256,543
0
W
Hachiman
10,873
777
33
2
0
214,133
0
L
Anubis
9,660
690
56
4
0
231,266
0
L
Charybdis
9,589
685
38
3
0
238,129
0
W
Camazotz
10,816
773
10
1
0
245,797
0
W
Erlang Shen
10,961
783
18
1
0
276,199
0
W
Eset
10,663
762
70
5
0
233,497
0
L
Zhong Kui
8,710
622
21
2
0
219,794
0
L
Ganesha
10,206
729
2
0
0
275,879
0
L
Thor
8,732
624
17
1
0
225,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role