Player Matchup

Bellona
Bellona
CornerPond884
Bellona
Level 34
God Stats
5W - 4L
1,656 SR
Queue Stats
59W - 96L
1,249 Elo+
Solo
Charybdis
Charybdis
Femsicle
Charybdis
Level 43
God Stats
6W - 7L
1,351 SR
Queue Stats
49W - 73L
1,376 Elo+
Solo
Janus
Janus
Jayy Blanco
Janus
Level 121
God Stats
10W - 8L
1,301 SR
Queue Stats
49W - 51L
1,445 Elo+
Solo
Set
Set
Pandazy-
Set
Level 127
God Stats
4W - 8L
1,200 SR
Queue Stats
300W - 295L
1,415 Elo+
Solo
Terra
Terra
emiliorojas32
Terra
Level 68
God Stats
27W - 18L
1,571 SR
Queue Stats
314W - 299L
1,470 Elo+
Solo
Team Averages
Level 79
1,416 SR
1,391 Elo+

VS

Team Averages
Level 62
1,440 SR
1,382 Elo+
Hera
Hera
Jarvid_28
Hera
Level 90
God Stats
0W - 2L
1,261 SR
Queue Stats
4W - 8L
1,342 Elo+
Solo
Tiamat
Tiamat
NewJerooz
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 191L
1,428 Elo+
Solo
Bakasura
Bakasura
PAIN_MEALTY
Bakasura
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,481 Elo+
Solo
Freya
Freya
Raythebeast707
Freya
Level 40
God Stats
2W - 5L
1,258 SR
Queue Stats
25W - 31L
1,215 Elo+
Solo
Horus
Horus
devil kingdom k
Horus
Level 69
God Stats
49W - 35L
1,683 SR
Queue Stats
214W - 219L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
3 / 5 / 2
8,308
519
8,070
19,387
21,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Femsicle
Charybdis
11
1 / 1 / 2
7,206
450
7,373
9,678
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 3 / 5
9,404
588
11,493
10,920
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
10 / 3 / 3
9,929
621
11,636
15,428
8,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 2 / 6
8,078
505
3,649
13,839
12,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
4 / 5 / 2
8,117
507
9,073
9,538
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
NewJerooz
Tiamat
11
1 / 1 / 2
7,086
443
6,137
10,115
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
PAIN_MEALTY
Bakasura
15
6 / 7 / 3
9,036
565
9,287
17,404
7,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 1
6,731
421
3,384
10,147
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 3 / 5
7,800
488
9,503
14,384
12,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
19
Kills
14
14
Deaths
20
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
5
2
0.8
W
Charybdis
Femsicle
Charybdis
1
1
2
2
L
Hera
4
5
2
1
W
4
3
5
2.17
L
Tiamat
NewJerooz
Tiamat
1
1
2
2
L
Bakasura
PAIN_MEALTY
Bakasura
6
7
3
1.07
W
10
3
3
3.83
L
0
4
1
0.13
L
3
3
5
1.83
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,221
Damage
37,384
69,252
Taken
61,588
49,099
Mitigated
35,735
22,428
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
8,070
2,538
0
4,090
19,387
21,360
422
1,870
16,473
0
51,697
W
Charybdis
Femsicle
Charybdis
7,373
3,989
0
4,965
9,678
3,197
1,128
2,962
6,288
0
46,934
L
Hera
9,073
3,729
0
540
9,538
3,347
38
2,711
6,827
55,571
0
W
11,493
263
23
3,216
10,920
4,327
43
4,109
6,440
75,670
0
L
Tiamat
NewJerooz
Tiamat
6,137
669
0
4,361
10,115
8,875
0
3,017
7,098
32,296
0
L
Bakasura
PAIN_MEALTY
Bakasura
9,287
6,555
0
2,756
17,404
7,264
0
4,091
13,313
0
62,257
W
11,636
5,369
0
3,523
15,428
8,121
1,527
5,529
9,523
0
65,841
L
3,384
737
0
1,967
10,147
3,719
679
1,573
8,574
29,995
0
L
9,503
3,246
375
4,432
14,384
12,530
0
3,750
10,634
0
40,382
W
3,649
106
1,753
4,858
13,839
12,094
0
4,656
8,555
23,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,925
Gold Earned
38,770
363
Minions Killed
319
0
Camps Cleared
0
1,546,722
Distance Traveled
1,519,772
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,308
519
64
4
0
291,129
4
W
Charybdis
7,206
450
64
4
0
277,722
7
L
Hera
8,117
507
86
5
0
292,247
5
W
Janus
9,404
588
122
8
0
318,506
0
L
Tiamat
7,086
443
40
3
0
288,996
5
L
Bakasura
9,036
565
89
6
0
352,978
0
W
Set
9,929
621
86
5
0
352,502
0
L
Freya
6,731
421
58
4
0
283,663
0
L
Horus
7,800
488
46
3
0
301,888
0
W
Terra
8,078
505
27
2
0
306,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role