Player Matchup

Cerberus
Cerberus
MitchR9
Cerberus
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
285W - 291L
1,433 Elo+
Party 1
Hou Yi
Hou Yi
ThatRudeBoii-
Hou Yi
Level 97
God Stats
6W - 3L
1,276 SR
Queue Stats
171W - 166L
1,437 Elo+
Party 1
Ares
Ares
dchrisz96
Ares
Level 68
God Stats
7W - 2L
1,767 SR
Queue Stats
134W - 138L
1,373 Elo+
Party 1
Fenrir
Fenrir
haydarmahmut
Fenrir
Level 135
God Stats
11W - 2L
1,634 SR
Queue Stats
528W - 519L
1,420 Elo+
Party 1
Hera
Hera
wanitron
Hera
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,555 Elo+
Solo
Team Averages
Level 101
1,535 SR
1,444 Elo+

VS

Team Averages
Level 91
1,543 SR
1,501 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Haloya
Ishtar
Level 81
God Stats
2W - 1L
1,733 SR
Queue Stats
213W - 210L
1,496 Elo+
Party 2
Xbalanque
Xbalanque
Reksiu
Xbalanque
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,505 Elo+
Solo
Rama
Rama
Yamin38
Rama
Level 87
God Stats
16W - 16L
1,525 SR
Queue Stats
309W - 293L
1,503 Elo+
Party 2
Maui
Maui
petin38
Maui
Level 88
God Stats
10W - 12L
1,457 SR
Queue Stats
224W - 196L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MitchR9
Cerberus
16
8 / 1 / 21
9,610
874
12,649
14,447
18,839
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
6 / 0 / 23
9,669
879
12,958
6,142
4,443
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ares
15
3 / 0 / 21
8,826
802
3,326
5,319
5,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
15
7 / 3 / 15
9,257
842
11,054
12,670
16,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Hera
18
7 / 1 / 22
9,931
903
15,747
6,388
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 8 / 5
6,621
602
4,463
14,467
11,982
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Haloya
Ishtar
13
1 / 5 / 3
7,130
648
6,930
9,913
5,176
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
Reksiu
Xbalanque
13
1 / 7 / 4
7,737
703
10,369
11,114
5,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
Yamin38
Rama
14
1 / 6 / 4
7,507
682
6,768
11,780
6,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maui
petin38
Maui
15
2 / 5 / 3
7,829
712
2,541
13,594
16,032
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
24
31
Kills
5
5
Deaths
31
102
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
5
0.31
L
Ishtar
Haloya
Ishtar
1
5
3
0.5
W
Cerberus
MitchR9
Cerberus
8
1
21
18.5
L
Xbalanque
Reksiu
Xbalanque
1
7
4
0.43
W
6
0
23
17.5
L
Rama
Yamin38
Rama
1
6
4
0.5
W
Ares
3
0
21
13.5
W
Fenrir
7
3
15
4.83
L
Maui
petin38
Maui
2
5
3
0.7
W
Hera
7
1
22
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,734
Damage
31,071
44,966
Taken
60,868
48,840
Mitigated
45,265
16,123
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,463
492
488
1,197
14,467
11,982
0
7,073
7,213
0
7,646
L
Ishtar
Haloya
Ishtar
6,930
3,849
611
713
9,913
5,176
0
5,790
4,034
0
20,830
W
Cerberus
MitchR9
Cerberus
12,649
395
2,334
4,978
14,447
18,839
767
1,071
13,376
20,915
322
L
Xbalanque
Reksiu
Xbalanque
10,369
4,184
870
972
11,114
5,571
0
5,651
5,326
0
23,368
W
12,958
5,379
1,071
800
6,142
4,443
2,143
332
5,810
0
23,546
L
Rama
Yamin38
Rama
6,768
5,552
142
1,488
11,780
6,504
0
6,438
5,342
0
18,251
W
Ares
3,326
127
906
271
5,319
5,995
873
323
4,996
8,339
0
W
Fenrir
11,054
1,209
1,476
2,101
12,670
16,238
1,033
560
12,110
75
14,192
L
Maui
petin38
Maui
2,541
349
1,259
963
13,594
16,032
0
6,523
6,829
6,041
92
W
Hera
15,747
2,737
688
1,498
6,388
3,325
2,487
163
6,225
37,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,293
Gold Earned
36,824
122
Minions Killed
98
0
Camps Cleared
0
1,049,158
Distance Traveled
901,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,621
602
5
0
0
190,621
0
L
Ishtar
7,130
648
24
2
0
175,353
0
W
Cerberus
9,610
874
31
3
0
221,525
0
L
Xbalanque
7,737
703
31
3
0
174,014
0
W
Hou Yi
9,669
879
24
2
0
200,495
0
L
Rama
7,507
682
28
3
0
166,229
0
W
Ares
8,826
802
11
1
0
213,517
0
W
Fenrir
9,257
842
6
1
0
200,912
0
L
Maui
7,829
712
10
1
0
194,963
0
W
Hera
9,931
903
50
5
0
212,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role