Player Matchup

Ah Puch
Ah Puch
Agent 0004880
Ah Puch
Level 11
God Stats
0W - 2L
1,251 SR
Queue Stats
4W - 5L
1,446 Elo+
Party 2
Fenrir
Fenrir
CamDidToo
Fenrir
Level 137
God Stats
15W - 15L
1,567 SR
Queue Stats
201W - 206L
1,547 Elo+
Party 2
Ishtar
Ishtar
iiSumma
Ishtar
Level 147
God Stats
4W - 14L
1,311 SR
Queue Stats
126W - 141L
1,429 Elo+
Solo
Team Averages
Level 98
1,377 SR
1,474 Elo+

VS

Team Averages
Level 100
1,485 SR
1,475 Elo+
Charybdis
Charybdis
CurlyMags
Charybdis
Level 102
God Stats
11W - 8L
1,491 SR
Queue Stats
130W - 131L
1,494 Elo+
Party 1
Terra
Terra
MediocreTeammate
Terra
Level 79
God Stats
39W - 38L
1,464 SR
Queue Stats
99W - 94L
1,459 Elo+
Party 1
Hera
Hera
hegelwho
Hera
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
0 / 4 / 1
7,536
580
3,916
7,644
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
CamDidToo
Fenrir
13
0 / 2 / 1
7,643
588
7,305
13,577
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
iiSumma
Ishtar
13
1 / 2 / 0
8,243
634
7,831
6,501
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CurlyMags
Charybdis
15
5 / 1 / 3
9,648
742
10,673
12,699
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 4
9,300
715
5,029
10,703
9,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
14
2 / 0 / 6
9,018
694
7,463
3,803
1,545
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
4
1
0.13
L
Fenrir
CamDidToo
Fenrir
0
2
1
0.25
W
Charybdis
CurlyMags
Charybdis
5
1
3
6.5
W
1
0
4
3
W
Hera
2
0
6
5
L
Ishtar
iiSumma
Ishtar
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,052
Damage
23,165
27,722
Taken
27,205
17,697
Mitigated
16,085
3,514
Healing
10,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
3,916
505
0
998
7,644
3,388
0
4,963
2,661
18,540
0
L
Fenrir
CamDidToo
Fenrir
7,305
1,043
0
2,106
13,577
11,362
0
3,838
9,739
0
23,058
W
Charybdis
CurlyMags
Charybdis
10,673
5,895
0
3,866
12,699
5,453
1,917
1,935
10,426
0
49,528
W
5,029
65
3,292
2,527
10,703
9,087
108
1,264
9,053
17,417
0
W
Hera
7,463
1,648
0
624
3,803
1,545
1,229
766
2,960
30,116
0
L
Ishtar
iiSumma
Ishtar
7,831
2,390
0
410
6,501
2,947
0
3,725
2,775
0
38,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,422
Gold Earned
27,966
119
Minions Killed
167
0
Camps Cleared
0
645,071
Distance Traveled
729,829
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,536
580
32
2
0
203,027
0
L
Fenrir
7,643
588
33
3
0
252,326
0
W
Charybdis
9,648
742
80
6
0
234,091
2
W
Terra
9,300
715
29
2
0
286,113
4
W
Hera
9,018
694
58
4
0
209,625
0
L
Ishtar
8,243
634
54
4
0
189,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role