Player Matchup

Set
Set
 
Set
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Lafa_Blackeagel
Odin
Level 125
God Stats
2W - 5L
1,762 SR
Queue Stats
94W - 131L
1,376 Elo+
Party 2
Baron Samedi
Baron Samedi
NebelKehan70
Baron Samedi
Level 146
God Stats
7W - 6L
1,389 SR
Queue Stats
148W - 205L
1,343 Elo+
Party 2
Ra
Ra
NightMareMNG23
Ra
Level 148
God Stats
6W - 4L
1,485 SR
Queue Stats
153W - 198L
1,344 Elo+
Party 2
Skadi
Skadi
Pegasusfire_Wolf
Skadi
Level 49
God Stats
1W - 5L
1,111 SR
Queue Stats
44W - 105L
1,240 Elo+
Party 2
Team Averages
Level 109
1,450 SR
1,361 Elo+

VS

Team Averages
Level 100
1,507 SR
1,467 Elo+
King Arthur
King Arthur
Knight-Gamer830
King Arthur
Level 104
God Stats
5W - 2L
1,424 SR
Queue Stats
160W - 138L
1,540 Elo+
Solo
Apollo
Apollo
M4NUM4NYL
Apollo
Level 129
God Stats
4W - 3L
1,561 SR
Queue Stats
210W - 217L
1,501 Elo+
Solo
Hades
Hades
fenix_007
Hades
Level 154
God Stats
72W - 56L
1,636 SR
Queue Stats
117W - 107L
1,532 Elo+
Solo
Sobek
Sobek
fred765434
Sobek
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 76L
1,338 Elo+
Party 1
Mercury
Mercury
hemszone
Mercury
Level 67
God Stats
21W - 21L
1,413 SR
Queue Stats
261W - 263L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 5 / 1
6,413
458
3,026
12,060
5,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
4 / 3 / 0
6,370
455
10,293
13,924
11,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Baron Samedi
NebelKehan70
Baron Samedi
11
1 / 6 / 0
6,752
482
4,748
10,339
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 0
6,830
488
3,171
6,920
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 8 / 4
6,186
442
3,099
11,322
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Knight-Gamer830
King Arthur
13
6 / 1 / 3
7,814
558
9,693
12,326
11,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
M4NUM4NYL
Apollo
12
4 / 2 / 5
7,773
555
11,188
10,313
5,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
fenix_007
Hades
14
6 / 0 / 1
8,586
613
10,015
5,877
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
12
4 / 2 / 6
7,708
551
4,296
11,579
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
hemszone
Mercury
15
5 / 0 / 6
8,531
609
5,778
7,959
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
25
25
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
5
1
0.1
W
King Arthur
Knight-Gamer830
King Arthur
6
1
3
7.5
L
4
3
0
1.33
W
Apollo
M4NUM4NYL
Apollo
4
2
5
3.25
L
Baron Samedi
NebelKehan70
Baron Samedi
1
6
0
0.17
L
0
3
0
0
L
0
8
4
0.25
W
Hades
fenix_007
Hades
6
0
1
6.5
W
Sobek
4
2
6
3.5
W
Mercury
hemszone
Mercury
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,337
Damage
40,970
54,565
Taken
48,054
28,894
Mitigated
35,041
8,269
Healing
18,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,026
1,561
0
1,671
12,060
5,121
0
1,291
10,769
0
42,083
W
King Arthur
Knight-Gamer830
King Arthur
9,693
1,012
0
2,987
12,326
11,128
0
4,209
8,117
1,137
54,250
L
10,293
1,585
0
1,698
13,924
11,968
0
4,008
9,916
0
32,567
W
Apollo
M4NUM4NYL
Apollo
11,188
7,760
0
6,582
10,313
5,418
875
85
10,228
0
63,655
L
Baron Samedi
NebelKehan70
Baron Samedi
4,748
625
492
1,787
10,339
5,048
521
1,893
8,446
40,916
0
L
3,171
401
122
1,857
6,920
2,688
0
5,485
1,435
54,429
0
L
3,099
2,092
0
642
11,322
4,069
0
2,243
9,079
0
22,399
W
Hades
fenix_007
Hades
10,015
267
0
3,919
5,877
3,586
135
2,814
3,063
67,068
0
W
Sobek
4,296
919
0
4,483
11,579
11,514
87
0
11,579
18,674
0
W
Mercury
hemszone
Mercury
5,778
2,398
0
800
7,959
3,395
0
811
7,148
0
81,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,551
Gold Earned
40,412
311
Minions Killed
423
0
Camps Cleared
0
1,174,995
Distance Traveled
1,384,259
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,413
458
64
5
0
275,695
1
W
King Arthur
7,814
558
77
6
0
286,070
0
L
Odin
6,370
455
32
2
0
269,662
0
W
Apollo
7,773
555
87
6
0
225,653
1
L
Baron Samedi
6,752
482
71
5
0
212,250
0
L
Ra
6,830
488
93
7
0
221,254
0
L
Skadi
6,186
442
51
4
0
196,134
0
W
Hades
8,586
613
109
8
0
233,674
0
W
Sobek
7,708
551
18
1
0
265,701
0
W
Mercury
8,531
609
132
9
0
373,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role