Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Chord24
Neith
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 104L
1,327 Elo+
Solo
Agni
Agni
McSadBoii
Agni
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,470 Elo+
Solo
Team Averages
Level 103
1,500 SR
1,459 Elo+

VS

Team Averages
Level 120
1,487 SR
1,499 Elo+
Susano
Susano
CuartaEspada_
Susano
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 53L
1,297 Elo+
Solo
Agni
Agni
Nahimkpo
Agni
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,527 Elo+
Solo
Ares
Ares
Sundkist
Ares
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 73L
1,746 Elo+
Solo
Merlin
Merlin
conundrum216
Merlin
Level 156
God Stats
12W - 10L
1,186 SR
Queue Stats
671W - 700L
1,472 Elo+
Solo
Skadi
Skadi
iiiiiits Wardo
Skadi
Level 118
God Stats
6W - 2L
1,748 SR
Queue Stats
127W - 131L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 1
5,523
1,105
2,650
2,634
1,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
 
Nox
10
1 / 0 / 2
5,164
1,033
2,337
2,268
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
 
Bakasura
1
0 / 0 / 0
1,296
259
0
0
0
Neith
Chord24
Neith
11
0 / 1 / 2
5,419
1,084
3,439
4,327
1,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
11
1 / 2 / 3
5,679
1,136
3,184
3,798
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
5,367
1,073
2,400
2,398
1,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Agni
10
0 / 0 / 0
5,205
1,041
1,423
2,156
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
8
0 / 1 / 3
5,165
1,033
1,829
5,657
5,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
10
0 / 1 / 1
5,198
1,040
3,299
2,790
1,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 1
6,030
1,206
2,364
4,416
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
3
3
Deaths
4
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
0
1
2.5
L
Nox
 
Nox
1
0
2
2
L
Bakasura
 
Bakasura
0
0
0
0
L
Neith
Chord24
Neith
0
1
2
1
W
1
0
1
1.5
L
Agni
1
2
3
1.25
W
Agni
0
0
0
0
W
Ares
0
1
3
1.5
W
Merlin
0
1
1
0.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,610
Damage
11,315
13,027
Taken
17,417
5,275
Mitigated
10,775
5,460
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,650
222
525
1,175
2,634
1,080
0
1,900
734
0
7,299
L
Nox
 
Nox
2,337
0
422
249
2,268
969
0
876
1,392
3,204
0
L
Bakasura
 
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Neith
Chord24
Neith
3,439
979
381
1,300
4,327
1,755
0
1,853
2,474
0
14,482
W
2,400
178
378
941
2,398
1,543
0
525
1,873
0
5,342
L
Agni
3,184
206
682
726
3,798
1,471
0
1,922
1,876
8,084
0
W
Agni
1,423
52
165
373
2,156
825
0
1,153
1,003
5,820
0
W
Ares
1,829
0
339
1,656
5,657
5,169
0
433
5,224
2,787
0
W
Merlin
3,299
49
332
440
2,790
1,241
0
1,779
1,011
11,183
0
W
2,364
573
295
504
4,416
1,997
0
1,631
2,785
0
10,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,081
Gold Earned
26,965
50
Minions Killed
64
0
Camps Cleared
0
449,337
Distance Traveled
539,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,523
1,105
5
1
0
121,248
0
L
Nox
5,164
1,033
2
0
0
105,650
0
L
Bakasura
1,296
259
0
0
0
0
0
L
Neith
5,419
1,084
28
6
0
111,741
0
W
Susano
5,367
1,073
6
1
0
119,887
0
L
Agni
5,679
1,136
15
3
0
110,698
0
W
Agni
5,205
1,041
14
3
0
99,168
0
W
Ares
5,165
1,033
2
0
0
106,331
0
W
Merlin
5,198
1,040
11
2
0
113,263
0
W
Skadi
6,030
1,206
31
6
0
100,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role