Player Matchup

Chaac
Chaac
Feintaz
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,060 Elo+
Party 2
Sol
Sol
ProPex
Sol
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,060 Elo+
Party 2
Arachne
Arachne
XUPAMELPITO
Arachne
Level 126
God Stats
36W - 42L
1,463 SR
Queue Stats
320W - 370L
1,389 Elo+
Solo
Team Averages
Level 62
1,488 SR
1,170 Elo+

VS

Team Averages
Level 38
1,432 SR
1,237 Elo+
Thanatos
Thanatos
BLK24
Thanatos
Level 27
God Stats
0W - 2L
1,297 SR
Queue Stats
7W - 11L
1,273 Elo+
Party 1
Tiamat
Tiamat
HarlyQueen
Tiamat
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,194 Elo+
Party 1
Sobek
Sobek
Poktich
Sobek
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Feintaz
Chaac
13
6 / 0 / 6
8,771
797
12,608
11,240
11,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
ProPex
Sol
13
5 / 1 / 7
8,566
779
11,134
5,439
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
XUPAMELPITO
Arachne
13
1 / 0 / 8
7,981
726
5,715
5,579
3,297
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BLK24
Thanatos
10
0 / 5 / 1
6,568
597
3,782
10,836
5,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
HarlyQueen
Tiamat
12
1 / 2 / 0
7,080
644
6,666
7,143
4,919
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Poktich
Sobek
10
0 / 5 / 0
6,859
624
4,176
16,200
13,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BLK24
Thanatos
0
5
1
0.1
W
Chaac
Feintaz
Chaac
6
0
6
9
L
Tiamat
HarlyQueen
Tiamat
1
2
0
0.5
L
Sobek
Poktich
Sobek
0
5
0
0
W
Sol
ProPex
Sol
5
1
7
8.5
W
Arachne
XUPAMELPITO
Arachne
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,457
Damage
14,624
22,258
Taken
34,179
16,916
Mitigated
23,116
8,550
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BLK24
Thanatos
3,782
1,092
0
2,432
10,836
5,183
0
4,764
5,745
0
14,028
W
Chaac
Feintaz
Chaac
12,608
2,271
0
4,151
11,240
11,687
221
5,367
5,673
2,695
24,192
L
Tiamat
HarlyQueen
Tiamat
6,666
378
0
539
7,143
4,919
0
2,532
4,411
18,697
0
L
Sobek
Poktich
Sobek
4,176
563
1,331
2,373
16,200
13,014
0
5,830
9,957
16,294
0
W
Sol
ProPex
Sol
11,134
4,291
0
2,413
5,439
1,932
1,251
3,195
2,202
33,820
0
W
Arachne
XUPAMELPITO
Arachne
5,715
5,093
50
1,936
5,579
3,297
1,614
2,314
3,108
0
21,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,318
Gold Earned
20,507
103
Minions Killed
86
0
Camps Cleared
0
614,309
Distance Traveled
538,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,568
597
37
3
0
172,051
0
W
Chaac
8,771
797
40
4
0
206,426
0
L
Tiamat
7,080
644
30
3
0
191,461
0
L
Sobek
6,859
624
19
2
0
175,135
0
W
Sol
8,566
779
31
3
0
189,955
2
W
Arachne
7,981
726
32
3
0
217,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role