Player Matchup

Rama
Rama
 
Rama
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
JennRAWR
Aphrodite
Level 78
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 83L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
KingDiscreet
Cthulhu
Level 24
God Stats
14W - 12L
1,317 SR
Queue Stats
745W - 786L
1,402 Elo+
Solo
Hera
Hera
MDMABMW
Hera
Level 26
God Stats
1W - 2L
1,256 SR
Queue Stats
113W - 134L
1,423 Elo+
Solo
Sol
Sol
SGT-KILLJOY_666
Sol
Level 29
God Stats
0W - 4L
1,175 SR
Queue Stats
91W - 107L
1,394 Elo+
Solo
Team Averages
Level 45
1,350 SR
1,444 Elo+

VS

Team Averages
Level 34
1,463 SR
1,485 Elo+
Scylla
Scylla
Cpt_Chokehold
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,419 Elo+
Solo
Ishtar
Ishtar
DevinStorm81
Ishtar
Level 38
God Stats
3W - 8L
1,481 SR
Queue Stats
226W - 233L
1,462 Elo+
Party 1
Agni
Agni
Engel_bernardo
Agni
Level 59
God Stats
8W - 12L
1,334 SR
Queue Stats
612W - 623L
1,492 Elo+
Solo
Hel
Hel
Smokeymakpot420
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,448 Elo+
Solo
Ymir
Ymir
Tempzz1994
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 8 / 5
8,880
522
8,989
19,826
10,515
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
JennRAWR
Aphrodite
15
1 / 6 / 3
8,911
524
4,731
18,208
13,960
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
KingDiscreet
Cthulhu
14
0 / 8 / 5
9,436
555
12,609
23,256
31,913
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
MDMABMW
Hera
19
3 / 2 / 2
10,657
627
21,730
10,423
5,985
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 3 / 4
10,026
590
22,432
16,662
8,385
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 10
12,624
743
23,762
17,254
10,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
18
4 / 1 / 12
11,243
661
13,444
15,102
9,653
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

19
7 / 1 / 20
12,282
722
27,589
14,752
9,226
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 2 / 15
10,812
636
9,363
21,487
14,926
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
4 / 1 / 19
12,347
726
10,614
31,059
43,430
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
103
6
Kills
27
27
Deaths
7
19
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
8
5
0.31
W
10
2
10
7.5
W
Ishtar
4
1
12
10
W
7
1
20
17
L
Aphrodite
JennRAWR
Aphrodite
1
6
3
0.42
L
Cthulhu
KingDiscreet
Cthulhu
0
8
5
0.31
L
Hera
MDMABMW
Hera
3
2
2
2
L
2
3
4
1.33
W
2
2
15
4.75
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,491
Damage
84,772
88,375
Taken
99,654
70,758
Mitigated
88,125
34,447
Healing
67,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,989
6,437
1,748
3,143
19,826
10,515
200
16,349
3,301
0
20,073
W
23,762
324
2,898
2,793
17,254
10,890
3,472
12,944
4,310
54,845
0
W
Ishtar
13,444
4,962
499
1,688
15,102
9,653
1,681
9,703
5,399
0
34,912
W
27,589
285
5,119
3,221
14,752
9,226
2,526
9,084
5,668
51,376
0
L
Aphrodite
JennRAWR
Aphrodite
4,731
975
9,004
6,383
18,208
13,960
50
15,220
2,822
10,754
0
L
Cthulhu
KingDiscreet
Cthulhu
12,609
0
809
1,189
23,256
31,913
0
16,857
6,163
19,843
0
L
Hera
MDMABMW
Hera
21,730
3,294
1,265
845
10,423
5,985
0
8,652
1,679
45,878
0
L
22,432
2,825
2,620
7,441
16,662
8,385
209
13,486
3,082
43,345
0
W
9,363
75
24,993
12,845
21,487
14,926
1,207
15,312
6,175
26,294
0
W
10,614
1,130
6,080
7,010
31,059
43,430
72
14,459
16,600
25,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,910
Gold Earned
59,308
160
Minions Killed
203
0
Camps Cleared
0
1,406,696
Distance Traveled
1,669,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,880
522
24
1
0
193,544
0
W
Scylla
12,624
743
68
4
0
332,316
0
W
Ishtar
11,243
661
39
2
0
331,883
0
W
Agni
12,282
722
44
3
0
344,347
0
L
Aphrodite
8,911
524
10
1
0
291,993
0
L
Cthulhu
9,436
555
25
1
0
281,988
0
L
Hera
10,657
627
46
3
0
333,966
0
L
Sol
10,026
590
55
3
0
305,205
0
W
Hel
10,812
636
32
2
0
335,562
0
W
Ymir
12,347
726
20
1
0
325,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role