Player Matchup

Ne Zha
Ne Zha
Ceretor
Ne Zha
Level 159
God Stats
13W - 8L
1,907 SR
Queue Stats
116W - 135L
1,485 Elo+
Party 1
Izanami
Izanami
Khersi24
Izanami
Level 62
God Stats
6W - 2L
1,834 SR
Queue Stats
171W - 163L
1,553 Elo+
Solo
Cu Chulainn
Cu Chulainn
Larri_Katula
Cu Chulainn
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 141L
1,481 Elo+
Solo
Maui
Maui
Volom
Maui
Level 154
God Stats
1W - 3L
1,471 SR
Queue Stats
97W - 115L
1,513 Elo+
Party 1
Agni
Agni
WheresTheHam
Agni
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 276L
1,567 Elo+
Solo
Team Averages
Level 108
1,642 SR
1,520 Elo+

VS

Team Averages
Level 84
1,452 SR
1,511 Elo+
Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
M0NK8
Mercury
Level 27
God Stats
1W - 1L
1,332 SR
Queue Stats
63W - 63L
1,461 Elo+
Party 2
King Arthur
King Arthur
Sandr0Malandr0
King Arthur
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
82W - 89L
1,548 Elo+
Party 2
Ishtar
Ishtar
memon8s
Ishtar
Level 58
God Stats
5W - 4L
1,426 SR
Queue Stats
22W - 18L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ceretor
Ne Zha
8
1 / 3 / 0
5,154
515
4,169
7,630
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Khersi24
Izanami
10
0 / 4 / 0
5,694
569
3,629
8,564
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Larri_Katula
Cu Chulainn
9
1 / 4 / 0
5,039
504
3,461
9,209
5,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Maui
Volom
Maui
7
0 / 1 / 0
4,827
483
1,708
8,015
6,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 1
5,986
599
5,618
6,784
3,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 1 / 2
6,133
613
3,886
6,706
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
9
1 / 1 / 7
5,873
587
5,349
11,221
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
M0NK8
Mercury
11
4 / 0 / 5
6,304
630
5,372
7,462
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Sandr0Malandr0
King Arthur
12
4 / 1 / 2
6,735
674
6,658
7,249
6,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
memon8s
Ishtar
11
4 / 0 / 3
6,435
644
6,495
7,074
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
15
15
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
2
3
W
Sobek
 
Sobek
1
1
7
4.5
L
Ne Zha
Ceretor
Ne Zha
1
3
0
0.33
L
Izanami
Khersi24
Izanami
0
4
0
0
L
Cu Chulainn
Larri_Katula
Cu Chulainn
1
4
0
0.25
W
Mercury
M0NK8
Mercury
4
0
5
6.5
W
King Arthur
Sandr0Malandr0
King Arthur
4
1
2
5
L
Maui
Volom
Maui
0
1
0
0
L
1
3
1
0.5
W
Ishtar
memon8s
Ishtar
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
27,760
40,202
Taken
39,712
20,268
Mitigated
25,091
10,852
Healing
15,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,886
938
0
1,759
6,706
2,398
160
2,618
4,003
45,527
0
W
Sobek
 
Sobek
5,349
709
0
5,260
11,221
10,585
0
2,721
8,068
19,789
0
L
Ne Zha
Ceretor
Ne Zha
4,169
901
0
605
7,630
2,691
0
1,108
6,522
0
29,103
L
Izanami
Khersi24
Izanami
3,629
2,745
0
2,464
8,564
2,991
96
1,360
7,204
0
44,256
L
Cu Chulainn
Larri_Katula
Cu Chulainn
3,461
1,453
0
3,391
9,209
5,279
0
0
9,209
0
25,898
W
Mercury
M0NK8
Mercury
5,372
2,431
0
950
7,462
2,497
0
1,046
6,371
0
42,381
W
King Arthur
Sandr0Malandr0
King Arthur
6,658
235
0
2,287
7,249
6,813
0
210
7,039
0
48,088
L
Maui
Volom
Maui
1,708
396
0
2,528
8,015
6,032
0
3,124
4,891
13,091
0
L
5,618
457
0
1,864
6,784
3,275
0
3,643
3,141
48,085
0
W
Ishtar
memon8s
Ishtar
6,495
3,240
0
5,120
7,074
2,798
0
169
6,905
0
53,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
31,480
261
Minions Killed
335
0
Camps Cleared
0
995,693
Distance Traveled
1,080,398
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,133
613
93
9
0
203,182
1
W
Sobek
5,873
587
15
2
0
204,003
3
L
Ne Zha
5,154
515
45
5
0
244,467
0
L
Izanami
5,694
569
80
8
0
202,073
0
L
Cu Chulainn
5,039
504
45
5
0
148,628
1
W
Mercury
6,304
630
63
6
0
267,818
0
W
King Arthur
6,735
674
66
7
0
220,205
0
L
Maui
4,827
483
18
2
0
208,368
0
L
Agni
5,986
599
73
7
0
192,157
2
W
Ishtar
6,435
644
98
10
0
185,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role